Пример #1
0
        private void UpdateGrabHandle()
        {
            FloatingWidth = additionalFloatingWidth + BaseFloatingWidth;
            var resizeHandle = new Rect(FloatingWidth - 10.0f, ScrubArea.y, 10.0f, ScrubArea.height);

            using (new Shared.GUIBeginArea(resizeHandle, "", "box"))
            {
                if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
                {
                    extendingFloatingWidth = true;
                }

                if (extendingFloatingWidth && Event.current.type == EventType.MouseDrag)
                {
                    additionalFloatingWidth += Event.current.delta.x;
                    FloatingWidth            = additionalFloatingWidth + BaseFloatingWidth;
                    UpdateCachedMarkerInformation();
                    SequenceWindow.Repaint();
                }
            }

            if (Event.current.type == EventType.MouseUp)
            {
                extendingFloatingWidth = false;
            }
        }
Пример #2
0
        private void UpdateGrabHandle()
        {
            FloatingWidth = additionalFloatingWidth + BaseFloatingWidth;
            Rect resizeHandle = new Rect(FloatingWidth - 10.0f, ScrubArea.y, 10.0f, ScrubArea.height);

            GUILayout.BeginArea(resizeHandle, "", "box");

            if (UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0)
            {
                extendingFloatingWidth = true;
            }

            if (extendingFloatingWidth && UnityEngine.Event.current.type == EventType.MouseDrag)
            {
                additionalFloatingWidth += UnityEngine.Event.current.delta.x;
                FloatingWidth            = additionalFloatingWidth + BaseFloatingWidth;
                UpdateCachedMarkerInformation();
                SequenceWindow.Repaint();
            }
            GUILayout.EndArea();

            if (UnityEngine.Event.current.type == EventType.MouseUp)
            {
                extendingFloatingWidth = false;
            }
        }
Пример #3
0
 public void OnSequenceChange(JSequencer newSequence)
 {
     CurrentSequence = newSequence;
     ZoomInfo.Reset();
     ScrollInfo.Reset();
     totalPixelWidthOfTimeline = 1.0f;
     UpdateCachedMarkerInformation();
     InitializeRenderMapWithSequence();
     SequenceWindow.Repaint();
 }
Пример #4
0
        public void OnSequenceChange(USSequencer newSequence)
        {
            CurrentSequence = newSequence;
            ZoomInfo.Reset();
            ScrollInfo.Reset();
            totalPixelWidthOfTimeline = 1.0f;
            UpdateCachedMarkerInformation();

            if (USHierarchy == null)
            {
                USHierarchy = CreateInstance(typeof(USHierarchy)) as USHierarchy;
            }

            foreach (var newTimelineContainer in CurrentSequence.TimelineContainers)
            {
                var newHierarchyItem = CreateInstance(typeof(USTimelineContainerHierarchyItem)) as USTimelineContainerHierarchyItem;
                newHierarchyItem.SetupWithTimelineContainer(newTimelineContainer);
                USHierarchy.AddHierarchyItemToRoot(newHierarchyItem as IUSHierarchyItem);
            }

            SequenceWindow.Repaint();
        }
Пример #5
0
        public void HandleEvent(EventType eventType, int button, Vector2 mousePosition)
        {
            var selectableContainers = USHierarchy.ISelectableContainers();
            var allObjectsUnderMouse = new List <UnityEngine.Object>();
            var hasObjectsUnderMouse = false;

            objectContainerMap.Clear();

            foreach (var selectableContainer in selectableContainers)
            {
                var objectsUnderMouse = new List <UnityEngine.Object>();
                if (IsBoxSelecting && HasStartedDrag)
                {
                    objectsUnderMouse = selectableContainer.GetSelectableObjectsUnderRect(SelectionArea, ScrollInfo.currentScroll.y);
                }
                else
                {
                    objectsUnderMouse = selectableContainer.GetSelectableObjectUnderPos(mousePosition);
                }

                allObjectsUnderMouse.AddRange(objectsUnderMouse);
                if (objectsUnderMouse.Count > 0)
                {
                    hasObjectsUnderMouse = true;
                }

                objectContainerMap[selectableContainer] = objectsUnderMouse;
            }

            switch (eventType)
            {
            case EventType.MouseDown:
            {
                HasProcessedInitialDrag = false;
                IsDragging        = false;
                IsBoxSelecting    = false;
                DragStartPosition = mousePosition;

                if (!hasObjectsUnderMouse && Event.current.button == 0)
                {
                    IsBoxSelecting = true;
                }
                if (hasObjectsUnderMouse && Event.current.button == 0)
                {
                    IsDragging = true;
                }
                if (IsDragging && Event.current.alt && Event.current.control)
                {
                    IsDuplicating = true;
                }

                // if we have no objects under our mouse, then we are likely trying to clear our selection
                if (!hasObjectsUnderMouse && (!Event.current.control && !Event.current.command))
                {
                    foreach (var selectableContainer in selectableContainers)
                    {
                        selectableContainer.ResetSelection();
                    }
                }

                if (!Event.current.control && !Event.current.command)
                {
                    Selection.activeGameObject = null;
                    Selection.activeObject     = null;
                    Selection.activeTransform  = null;
                    Selection.objects          = new UnityEngine.Object[] { };
                }

                HasStartedDrag = false;
                SequenceWindow.Repaint();
            }
            break;

            case EventType.MouseDrag:
            {
                if (!HasStartedDrag)
                {
                    HasStartedDrag = true;
                }

                SequenceWindow.Repaint();
            }
            break;

            case EventType.MouseUp:
            {
                HasProcessedInitialDrag = false;
                IsBoxSelecting          = false;
                IsDragging    = false;
                IsDuplicating = false;
                HasDuplicated = false;
                SequenceWindow.Repaint();
            }
            break;
            }

            if (IsBoxSelecting && HasStartedDrag && eventType == EventType.MouseDrag)
            {
                foreach (var selectableContainer in selectableContainers)
                {
                    var objectsUnderSelection = objectContainerMap[selectableContainer];
                    var difference            = objectsUnderSelection.Where(selectedObject => !selectableContainer.SelectedObjects.Contains(selectedObject)).ToList();
                    if (difference.Count > 0 || (selectableContainer.SelectedObjects.Count != objectsUnderSelection.Count))
                    {
                        EditorGUI.FocusTextInControl("");
                        selectableContainer.ResetSelection();
                        selectableContainer.OnSelectedObjects(objectsUnderSelection);
                    }
                }
            }
            if ((!Event.current.control && !Event.current.command) && hasObjectsUnderMouse && !HasStartedDrag && (eventType == EventType.MouseUp || (eventType == EventType.MouseDown && button == 1)))
            {
                foreach (var selectableContainer in selectableContainers)
                {
                    EditorGUI.FocusTextInControl("");
                    var objectsUnderSelection = objectContainerMap[selectableContainer];
                    selectableContainer.ResetSelection();
                    selectableContainer.OnSelectedObjects(objectsUnderSelection);
                }

                if (allObjectsUnderMouse.Count == 1)
                {
                    var internalKeyframe = allObjectsUnderMouse[0] as USInternalKeyframe;
                    if (internalKeyframe)
                    {
                        SequenceWindow.SetRunningTime(internalKeyframe.Time);
                    }

                    var observerKeyframe = allObjectsUnderMouse[0] as USObserverKeyframe;
                    if (observerKeyframe)
                    {
                        Selection.activeObject = observerKeyframe;
                    }

                    var eventBase = allObjectsUnderMouse[0] as USEventBase;
                    if (eventBase)
                    {
                        Selection.activeGameObject = eventBase.gameObject;
                        Selection.activeTransform  = eventBase.transform;
                    }
                }
            }
            else if ((Event.current.control || Event.current.command) && hasObjectsUnderMouse && !HasStartedDrag && eventType == EventType.MouseUp)
            {
                foreach (var selectableContainer in selectableContainers)
                {
                    var objectsUnderSelection = objectContainerMap[selectableContainer];
                    foreach (var selectedObject in objectsUnderSelection)
                    {
                        if (!selectableContainer.SelectedObjects.Contains(selectedObject))
                        {
                            selectableContainer.OnSelectedObjects(new List <UnityEngine.Object> {
                                selectedObject
                            });
                        }
                        else
                        {
                            selectableContainer.OnDeSelectedObjects(new List <UnityEngine.Object> {
                                selectedObject
                            });
                        }
                    }
                }
            }
            else if (IsDragging && HasStartedDrag)
            {
                DragStartPosition = new Vector2(DragStartPosition.x, DragStartPosition.y);
                var mouseDelta = Event.current.mousePosition - DragStartPosition;

                if (!HasProcessedInitialDrag)
                {
                    foreach (var selectableContainer in selectableContainers)
                    {
                        // if our under mouse isn't currently selected, clear our selection
                        var objectsUnderSelection = objectContainerMap[selectableContainer];
                        if (objectsUnderSelection.Count == 1 && !selectableContainer.SelectedObjects.Contains(objectsUnderSelection[0]) && !Event.current.control && !Event.current.command)
                        {
                            selectableContainer.ResetSelection();
                            EditorGUI.FocusTextInControl("");
                        }
                        selectableContainer.OnSelectedObjects(objectsUnderSelection);
                        selectableContainer.StartDraggingObjects();
                    }

                    HasProcessedInitialDrag = true;
                }

                if (IsDuplicating && !HasDuplicated)
                {
                    foreach (var selectableContainer in selectableContainers)
                    {
                        selectableContainer.DuplicateSelection();
                    }

                    HasDuplicated = true;
                }
                else
                {
                    foreach (var selectableContainer in selectableContainers)
                    {
                        selectableContainer.ProcessDraggingObjects(mouseDelta, Snap, TimeToContentX(SnapAmount));
                    }
                }
            }
            else if (!HasStartedDrag && !hasObjectsUnderMouse && eventType == EventType.MouseUp)
            {
                foreach (var selectableContainer in selectableContainers)
                {
                    selectableContainer.ResetSelection();
                }

                var selectableArea = USHierarchy.VisibleArea;
                if (selectableArea.Contains(Event.current.mousePosition))
                {
                    EditorGUI.FocusTextInControl("");
                }
            }
        }
Пример #6
0
        private void ContentGUI()
        {
            MaintainHierarchyFor(CurrentSequence);
            using (new Shared.GUIBeginArea(HierarchyArea))
            {
                if (Event.current.type == EventType.ScrollWheel)
                {
                    ScrollInfo.currentScroll.x += Event.current.delta.x;
                    ScrollInfo.currentScroll.y += Event.current.delta.y;

                    var widthOfContent = ScrubArea.x + (CurrentSequence.Duration / ZoomInfo.meaningOfEveryMarker * ZoomInfo.currentXMarkerDist);
                    ScrollInfo.currentScroll.x = Mathf.Clamp(ScrollInfo.currentScroll.x, 0, widthOfContent);

                    UpdateCachedMarkerInformation();

                    Event.current.Use();
                }

                USHierarchy.DoGUI(0);

                var selectableArea = USHierarchy.VisibleArea;
                if (!SequenceWindow.HasOpenPopup)
                {
                    if (selectableArea.Contains(Event.current.mousePosition) || Event.current.rawType == EventType.MouseUp || Event.current.rawType == EventType.MouseDrag)
                    {
                        HandleEvent(Event.current.rawType == EventType.MouseUp ? Event.current.rawType : Event.current.type, Event.current.button, Event.current.mousePosition);
                    }
                }

                // Render our mouse drag box.
                if (IsBoxSelecting && HasStartedDrag)
                {
                    var mousePosition = Event.current.mousePosition;
                    var origin        = DragStartPosition;
                    var destination   = mousePosition;

                    if (mousePosition.x < DragStartPosition.x)
                    {
                        origin.x      = mousePosition.x;
                        destination.x = DragStartPosition.x;
                    }

                    if (mousePosition.y < DragStartPosition.y)
                    {
                        origin.y      = mousePosition.y;
                        destination.y = DragStartPosition.y;
                    }

                    var mouseDelta = destination - origin;
                    SelectionArea = new Rect(origin.x, origin.y, mouseDelta.x, mouseDelta.y);
                    if (!EditorGUIUtility.isProSkin)
                    {
                        GUI.Box(SelectionArea, "", USEditorUtility.USeqSkin.box);
                    }
                    else
                    {
                        GUI.Box(SelectionArea, "");
                    }

                    SequenceWindow.Repaint();
                }
            }
        }
Пример #7
0
        private void LayoutAreas()
        {
            using (new Shared.GUIBeginVertical())
            {
                using (new Shared.GUIBeginHorizontal())
                {
                    using (new Shared.GUIBeginVertical())
                    {
                        using (new Shared.GUIBeginHorizontal())
                        {
                            GUILayout.Box("Floating", USEditorUtility.ContentBackground, GUILayout.Width(FloatingWidth), GUILayout.Height(18.0f));
                            if (Event.current.type == EventType.Repaint)
                            {
                                if (FloatingArea != GUILayoutUtility.GetLastRect())
                                {
                                    FloatingArea = GUILayoutUtility.GetLastRect();
                                    SequenceWindow.Repaint();
                                }
                            }

                            GUILayout.Box("Scrub", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.Height(18.0f));
                            if (Event.current.type == EventType.Repaint)
                            {
                                if (ScrubArea != GUILayoutUtility.GetLastRect())
                                {
                                    ScrubArea = GUILayoutUtility.GetLastRect();
                                    SequenceWindow.Repaint();
                                    UpdateCachedMarkerInformation();
                                }
                            }
                        }

                        GUILayout.Box("Hierarchy", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
                        if (Event.current.type == EventType.Repaint)
                        {
                            if (HierarchyArea != GUILayoutUtility.GetLastRect())
                            {
                                HierarchyArea = GUILayoutUtility.GetLastRect();

                                SequenceWindow.Repaint();
                                UpdateCachedMarkerInformation();
                            }
                        }
                    }

                    GUILayout.Box("Scroll", USEditorUtility.ContentBackground, GUILayout.Width(18.0f), GUILayout.ExpandHeight(true));
                    if (Event.current.type == EventType.Repaint)
                    {
                        if (VerticalScrollArea != GUILayoutUtility.GetLastRect())
                        {
                            VerticalScrollArea = GUILayoutUtility.GetLastRect();
                            SequenceWindow.Repaint();
                            UpdateCachedMarkerInformation();
                        }
                    }
                }

                using (new Shared.GUIBeginHorizontal())
                {
                    GUILayout.Box("Scroll", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.Height(18.0f));
                    if (Event.current.type == EventType.Repaint)
                    {
                        if (HorizontalScrollArea != GUILayoutUtility.GetLastRect())
                        {
                            HorizontalScrollArea = GUILayoutUtility.GetLastRect();
                            SequenceWindow.Repaint();
                            UpdateCachedMarkerInformation();
                        }
                    }

                    GUILayout.Box("block bit", USEditorUtility.ContentBackground, GUILayout.Width(18.0f), GUILayout.Height(18.0f));
                }
            }
        }
Пример #8
0
        public void HandleEvent(EventType eventType, int button, Vector2 mousePosition)
        {
            hasObjectsUnderMouse = false;

            List <UnityEngine.Object> allObjectsUnderMouse = new List <UnityEngine.Object>();

            foreach (KeyValuePair <UnityEngine.Object, List <JClipRenderData> > kvp in timelineClipRenderDataMap)
            {
                foreach (JClipRenderData renderclip in kvp.Value)
                {
                    if (IsBoxSelecting && HasStartedDrag)
                    {
                        Rect temp = SelectionArea;
                        temp.y += ScrollInfo.currentScroll.y;
                        if (USEditorUtility.DoRectsOverlap(temp, renderclip.renderRect))
                        {
                            allObjectsUnderMouse.Add(renderclip);
                        }
                    }
                    else
                    {
                        if (renderclip.renderRect.Contains(mousePosition))
                        {
                            allObjectsUnderMouse.Add(renderclip);
                        }
                    }
                }
            }
            if (allObjectsUnderMouse.Count > 0)
            {
                hasObjectsUnderMouse = true;
            }

            switch (eventType)
            {
            case EventType.MouseDown:
            {
                HasProcessedInitialDrag = false;
                IsDragging        = false;
                IsBoxSelecting    = false;
                DragStartPosition = mousePosition;

                if (!hasObjectsUnderMouse && UnityEngine.Event.current.button == 0)
                {
                    IsBoxSelecting = true;
                }
                if (hasObjectsUnderMouse && UnityEngine.Event.current.button == 0)
                {
                    IsDragging = true;
                }
                if (IsDragging && UnityEngine.Event.current.alt && UnityEngine.Event.current.control)
                {
                    IsDuplicating = true;
                }

                // if we have no objects under our mouse, then we are likely trying to clear our selection
                if (!hasObjectsUnderMouse && (!UnityEngine.Event.current.control && !UnityEngine.Event.current.command))
                {
                    ResetSelection();
                }

                if (!UnityEngine.Event.current.control && !UnityEngine.Event.current.command)
                {
                    Selection.activeGameObject = null;
                    Selection.activeObject     = null;
                    Selection.activeTransform  = null;
                    Selection.objects          = new UnityEngine.Object[] { };
                }

                HasStartedDrag = false;
                SequenceWindow.Repaint();
            }
            break;

            case EventType.MouseDrag:
            {
                if (!HasStartedDrag)
                {
                    HasStartedDrag = true;
                }

                SequenceWindow.Repaint();
            }
            break;

            case EventType.MouseUp:
            {
                HasProcessedInitialDrag = false;
                IsBoxSelecting          = false;
                IsDragging    = false;
                IsDuplicating = false;
                HasDuplicated = false;
                SequenceWindow.Repaint();
            }
            break;
            }

            //单选
            if ((!UnityEngine.Event.current.control && !UnityEngine.Event.current.command) && hasObjectsUnderMouse && !HasStartedDrag && ((eventType == EventType.MouseUp && button == 0) || (eventType == EventType.MouseDown && button == 1)))
            {
                EditorGUI.FocusTextInControl("");
                ResetSelection();
                OnSelectedObjects(allObjectsUnderMouse);

                if (SelectedObjects.Count == 1)
                {
                    //单选 处理更类型的属性显示
                    var selectobj = SelectedObjects[0] as JClipRenderData;
                    OnSingleClipSelected(selectobj);
                }
            }
            else
            //多选 添加和删除
            if ((UnityEngine.Event.current.control || UnityEngine.Event.current.command) && hasObjectsUnderMouse && !HasStartedDrag && eventType == EventType.MouseUp)
            {
                foreach (var selectedObject in allObjectsUnderMouse)
                {
                    if (!SelectedObjects.Contains(selectedObject))
                    {
                        OnSelectedObjects(new List <UnityEngine.Object> {
                            selectedObject
                        });
                    }
                    else
                    {
                        OnDeSelectedObjects(new List <UnityEngine.Object> {
                            selectedObject
                        });
                    }
                }
            }
            else if (IsBoxSelecting && HasStartedDrag)
            {
                OnSelectedObjects(allObjectsUnderMouse);
            }
            //移动
            if (IsDragging && HasStartedDrag)
            {
                if (allObjectsUnderMouse.Count == 1)
                {
                    if (!selectedObjects.Contains(allObjectsUnderMouse[0]))
                    {
                        ResetSelection();
                    }
                }
                OnSelectedObjects(allObjectsUnderMouse);
                DragStartPosition = new Vector2(DragStartPosition.x, DragStartPosition.y);
                Vector2 mouseDelta = UnityEngine.Event.current.mousePosition - DragStartPosition;

                if (!HasProcessedInitialDrag)
                {
                    StartDraggingObjects();
                    HasProcessedInitialDrag = true;
                }
                ProcessDraggingObjects(mouseDelta);
                if (IsDuplicating && !HasDuplicated)
                {
                }
                else
                {
                    ///  ProcessDraggingObjects(mouseDelta);
                }
            }
        }
Пример #9
0
        private void ContentGUI()
        {
            GUILayout.BeginArea(HierarchyArea);
            {
                if (UnityEngine.Event.current.type == EventType.ScrollWheel)
                {
                    ScrollInfo.currentScroll.x += UnityEngine.Event.current.delta.x;
                    ScrollInfo.currentScroll.y += 2 * UnityEngine.Event.current.delta.y;
                    float widthOfContent = ScrubArea.x + (CurrentSequence.Duration / ZoomInfo.meaningOfEveryMarker * ZoomInfo.currentXMarkerDist);
                    ScrollInfo.currentScroll.x = Mathf.Clamp(ScrollInfo.currentScroll.x, 0, widthOfContent);
                    UpdateCachedMarkerInformation();
                    UnityEngine.Event.current.Use();
                }
                GUILayout.BeginVertical();

                GUILayout.Box("", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
                if (UnityEngine.Event.current.type == EventType.Repaint)
                {
                    if (VisibleArea != GUILayoutUtility.GetLastRect())
                    {
                        VisibleArea = GUILayoutUtility.GetLastRect();
                        SequenceWindow.Repaint();
                    }
                }
                GUILayout.BeginArea(VisibleArea);

                GUILayout.BeginScrollView(ScrollInfo.currentScroll, GUIStyle.none, GUIStyle.none);

                GUILayout.BeginVertical();

                DrawSideBarAndTimeLines();

                GUILayout.EndVertical();
                if (UnityEngine.Event.current.type == EventType.Repaint)
                {
                    if (TotalArea != GUILayoutUtility.GetLastRect())
                    {
                        TotalArea = GUILayoutUtility.GetLastRect();
                        SequenceWindow.Repaint();
                    }
                }
                GUILayout.EndScrollView();

                GUILayout.EndArea();

                //  SelectionArea = VisibleArea;
                if (VisibleArea.Contains(UnityEngine.Event.current.mousePosition) || UnityEngine.Event.current.rawType == EventType.MouseUp || UnityEngine.Event.current.rawType == EventType.MouseDrag)
                {
                    HandleEvent(UnityEngine.Event.current.rawType == EventType.MouseUp ? UnityEngine.Event.current.rawType : UnityEngine.Event.current.type, UnityEngine.Event.current.button, UnityEngine.Event.current.mousePosition);
                }

                // Render our mouse drag box.
                if (IsBoxSelecting && HasStartedDrag)
                {
                    Vector2 mousePosition = UnityEngine.Event.current.mousePosition;
                    Vector2 origin        = DragStartPosition;
                    Vector2 destination   = mousePosition;

                    if (mousePosition.x < DragStartPosition.x)
                    {
                        origin.x      = mousePosition.x;
                        destination.x = DragStartPosition.x;
                    }

                    if (mousePosition.y < DragStartPosition.y)
                    {
                        origin.y      = mousePosition.y;
                        destination.y = DragStartPosition.y;
                    }

                    Vector2 mouseDelta = destination - origin;
                    SelectionArea = new Rect(origin.x, origin.y, mouseDelta.x, mouseDelta.y);
                    if (!EditorGUIUtility.isProSkin)
                    {
                        GUI.Box(SelectionArea, "", USEditorUtility.USeqSkin.box);
                    }
                    else
                    {
                        GUI.Box(SelectionArea, "");
                    }

                    SequenceWindow.Repaint();
                }
            }
            GUILayout.EndVertical();
            GUILayout.EndArea();
        }
Пример #10
0
        /// <summary>
        /// 基本布局
        /// </summary>
        private void LayoutAreas()
        {
            GUILayout.BeginVertical();
            {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.BeginVertical();
                    {
                        GUILayout.BeginHorizontal();
                        {
                            //时间标尺背景
                            GUILayout.Box("Floating", USEditorUtility.ContentBackground, GUILayout.Width(FloatingWidth), GUILayout.Height(lineHeight));
                            if (UnityEngine.Event.current.type == EventType.Repaint)
                            {
                                if (FloatingArea != GUILayoutUtility.GetLastRect())
                                {
                                    FloatingArea = GUILayoutUtility.GetLastRect();
                                    SequenceWindow.Repaint();
                                }
                            }
                            //时间标尺
                            GUILayout.Box("Scrub", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.Height(lineHeight));
                            if (UnityEngine.Event.current.type == EventType.Repaint)
                            {
                                if (ScrubArea != GUILayoutUtility.GetLastRect())
                                {
                                    ScrubArea = GUILayoutUtility.GetLastRect();
                                    SequenceWindow.Repaint();
                                    UpdateCachedMarkerInformation();
                                }
                            }
                        }
                        GUILayout.EndHorizontal();

                        //整个内容显示区域
                        GUILayout.Box("Hierarchy", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
                        if (UnityEngine.Event.current.type == EventType.Repaint)
                        {
                            if (HierarchyArea != GUILayoutUtility.GetLastRect())
                            {
                                HierarchyArea = GUILayoutUtility.GetLastRect();

                                SequenceWindow.Repaint();
                                UpdateCachedMarkerInformation();
                            }
                        }
                    }
                    //垂直滚动条
                    GUILayout.EndVertical();

                    GUILayout.Box("Scroll", USEditorUtility.ContentBackground, GUILayout.Width(lineHeight), GUILayout.ExpandHeight(true));
                    if (UnityEngine.Event.current.type == EventType.Repaint)
                    {
                        if (VerticalScrollArea != GUILayoutUtility.GetLastRect())
                        {
                            VerticalScrollArea = GUILayoutUtility.GetLastRect();
                            SequenceWindow.Repaint();
                            UpdateCachedMarkerInformation();
                        }
                    }
                }

                GUILayout.EndHorizontal();
                //水平滚动条
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Box("Scroll", USEditorUtility.ContentBackground, GUILayout.ExpandWidth(true), GUILayout.Height(lineHeight));
                    if (UnityEngine.Event.current.type == EventType.Repaint)
                    {
                        if (HorizontalScrollArea != GUILayoutUtility.GetLastRect())
                        {
                            HorizontalScrollArea = GUILayoutUtility.GetLastRect();
                            SequenceWindow.Repaint();
                            UpdateCachedMarkerInformation();
                        }
                    }
                    //右下角的横纵滚动条的边角
                    GUILayout.Box("block bit", USEditorUtility.ContentBackground, GUILayout.Width(lineHeight), GUILayout.Height(lineHeight));
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
        }