Пример #1
0
        void AddTrackMenu(object param)
        {
            KeyValuePair <Type, FEventAttribute> kvp = (KeyValuePair <Type, FEventAttribute>)param;

            Undo.RecordObjects(new UnityEngine.Object[] { Container, this }, "add Track");

            FTrack track = (FTrack)typeof(FContainer).GetMethod("Add", new Type[] { typeof(FrameRange) }).MakeGenericMethod(kvp.Key).Invoke(Container, new object[] { SequenceEditor.ViewRange });

            string evtName = track.gameObject.name;

            int nameStart = 0;
            int nameEnd   = evtName.Length;

            if (nameEnd > 2 && evtName[0] == 'F' && char.IsUpper(evtName[1]))
            {
                nameStart = 1;
            }
            if (evtName.EndsWith("Event"))
            {
                nameEnd = evtName.Length - "Event".Length;
            }
            evtName = evtName.Substring(nameStart, nameEnd - nameStart);

            track.gameObject.name = ObjectNames.NicifyVariableName(evtName);

            SequenceEditor.Refresh();

            Undo.RegisterCreatedObjectUndo(track.gameObject, string.Empty);

            SequenceEditor.SelectExclusive(SequenceEditor.GetEditor <FEventEditor>(track.GetEvent(0)));
        }
Пример #2
0
        protected override void Init(FObject obj)
        {
            _track = (FTrack)obj;

            _eventEditors.Clear();

            List <FEvent> events = _track.GetEvents();

            for (int i = 0; i < events.Count; ++i)
            {
                FEvent       evt       = events[i];
                FEventEditor evtEditor = SequenceEditor.GetEditor <FEventEditor>(evt);
                evtEditor.Init(evt, this);
                _eventEditors.Add(evtEditor);
            }
        }
Пример #3
0
        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            _eventEditors.Clear();

            List <FEvent> events = Track.Events;

            for (int i = 0; i < events.Count; ++i)
            {
                FEvent       evt       = events[i];
                FEventEditor evtEditor = SequenceEditor.GetEditor <FEventEditor>(evt);
                evtEditor.Init(evt, this);
                _eventEditors.Add(evtEditor);
            }
        }
Пример #4
0
        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            Editors.Clear();

            List <FTrack> tracks = Container.Tracks;

            for (int i = 0; i < tracks.Count; ++i)
            {
                FTrack       track       = tracks[i];
                FTrackEditor trackEditor = SequenceEditor.GetEditor <FTrackEditor>(track);
                trackEditor.Init(track, this);
                Editors.Add(trackEditor);
            }

            _icon = new GUIContent(FUtility.GetFluxTexture("Plus.png"));
        }
Пример #5
0
        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            Editors.Clear();

            List <FTimeline> timelines = Container.Timelines;

            for (int i = 0; i < timelines.Count; ++i)
            {
                FTimeline       timeline       = timelines[i];
                FTimelineEditor timelineEditor = SequenceEditor.GetEditor <FTimelineEditor>(timeline);
                timelineEditor.Init(timeline, this);
                Editors.Add(timelineEditor);
            }

            _icon = new GUIContent(FUtility.GetFluxTexture("Folder.png"));

//			_contentOffset = new Vector2(8, HeaderHeight);
        }
Пример #6
0
        void AddTrackMenu(object param)
        {
            KeyValuePair <Type, FEventAttribute> kvp = (KeyValuePair <Type, FEventAttribute>)param;

            Undo.RecordObjects(new UnityEngine.Object[] { Container, this }, "add Track");

            FTrack track = (FTrack)typeof(FContainer).GetMethod("Add", new Type[] { typeof(FrameRange) }).MakeGenericMethod(kvp.Key).Invoke(Container, new object[] { SequenceEditor.ViewRange });

            //string evtName = track.gameObject.name;

            //int nameStart = 0;
            //int nameEnd = evtName.Length;
            //if (nameEnd > 2 && evtName[0] == 'F' && char.IsUpper(evtName[1]))
            //    nameStart = 1;
            //if (evtName.EndsWith("Event"))
            //    nameEnd = evtName.Length - "Event".Length;
            //evtName = evtName.Substring(nameStart, nameEnd - nameStart);

            string evtName = kvp.Value.menu;

            if (!string.IsNullOrEmpty(kvp.Value.menu))
            {
                string[] nodes = kvp.Value.menu.Split("/".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
                evtName = nodes[nodes.Length - 1];
            }

            track.gameObject.name = ObjectNames.NicifyVariableName(evtName);

            if (!Container.Sequence.IsStopped)
            {
                track.Init();
            }

            SequenceEditor.Refresh();

            Undo.RegisterCreatedObjectUndo(track.gameObject, string.Empty);

            SequenceEditor.SelectExclusive(SequenceEditor.GetEditor <FEventEditor>(track.GetEvent(0)));
        }
Пример #7
0
        public override void Init(FObject obj, FEditor owner)
        {
            bool initForFirstTime = Track == null;

            base.Init(obj, owner);

            _eventEditors.Clear();

            List <FEvent> events = Track.Events;

            for (int i = 0; i < events.Count; ++i)
            {
                FEvent       evt       = events[i];
                FEventEditor evtEditor = SequenceEditor.GetEditor <FEventEditor>(evt);
                evtEditor.Init(evt, this);
                _eventEditors.Add(evtEditor);
            }

            if (initForFirstTime && Track.PreviewDirtiesScene)
            {
                Track.CanPreview = false;
            }
        }