Пример #1
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            double maxSep = new double();

            if (!DA.GetData(0, ref maxSep))
            {
                return;
            }

            SeparationData separationData = new SeparationData((float)maxSep);

            DA.SetData(0, separationData);
        }
Пример #2
0
 public BehaviorData(FlockingData flock_Data, WanderingData wander_Data, TrackingData tracking_data, StigmergyData stigmergy_Data, NoiseData noise_Data,
                     List <ForceData> force_Data, SeparationData separation_Data, MeshCrawlData meshCrawl_Data, List <string> order_Data, BundlingData bundling_Data)
 {
     this.flockData      = flock_Data;
     this.wanderData     = wander_Data;
     this.trackingData   = tracking_data;
     this.stigmergyData  = stigmergy_Data;
     this.noiseData      = noise_Data;
     this.forceData      = force_Data;
     this.separationData = separation_Data;
     this.meshCrawlData  = meshCrawl_Data;
     this.bundlingData   = bundling_Data;
     this.dataOrder      = order_Data;
 }