void FixedUpdate() { if (!GameFinished && DataReceiver != null) { //Debug.Log("Wybieraj"); LastSensorReading = DataReceiver.GetData(); if (LastSensorReading != null && LastSensorReading.Data("Game In Progress") > 0) { //Debug.Log("Score: " + LastSensorReading.Data("Score")); int maxSensor = 0; //float[] decisionValues = NeuralNetwork.Calculate(LastSensorReading.Sensors); double[] reeeee = new double[LastSensorReading.Sensors.Length + 1]; for (int i = 1; i < reeeee.Length; i++) { reeeee[i] = (double)LastSensorReading.Sensors[i - 1]; if (reeeee[i] >= 1) { maxSensor++; } } reeeee[0] = LastSensorReading.Data("Velocity") / 60; if (logEnabled) { string temp = "Velocity: " + reeeee[0].ToString("n3") + ", " + "Sensor 0: " + reeeee[1].ToString("n3") + ", " + "Sensor 1: " + reeeee[2].ToString("n3") + ", " + "Sensor 2: " + reeeee[3].ToString("n3") + ", " + "Sensor 3: " + reeeee[4].ToString("n3") + ", " + "Sensor 4: " + reeeee[5].ToString("n3"); Debug.Log(temp); } var result = NeuralNetwork.Calculate(reeeee); CalculateNextOrder(result); } else { GameFinished = true; } } }
public int FinalScore() { return((LastSensorReading != null)? (int)LastSensorReading.Data("Score") : int.MinValue); }