public static ProblemPart CreateProblemPart(Senseix.Message.Atom.Atom newAtom) { ProblemPart newProblemPart = new TextProblemPart(newAtom); bool actuallyConstructed = false; if (newAtom.type == Senseix.Message.Atom.Atom.Type.IMAGE) { newProblemPart = new ImageProblemPart(newAtom); actuallyConstructed = true; } if (newAtom.type == Senseix.Message.Atom.Atom.Type.TEXT) { newProblemPart = new TextProblemPart(newAtom); actuallyConstructed = true; } if (newAtom.type == Senseix.Message.Atom.Atom.Type.NUMBER) { newProblemPart = new NumberProblemPart(newAtom); actuallyConstructed = true; } if (!actuallyConstructed) { throw new Exception("I encountered an atom of an unimplemented type."); } return newProblemPart; }
/// <summary> /// Don't use this unless you know what you're doing. Instead, use the other constructors. /// </summary> public Answer(Senseix.Message.Problem.Answer protoAnswer) { foreach (Senseix.Message.Atom.Atom atom in protoAnswer.answers) { answerParts.Add(ProblemPart.CreateProblemPart(atom)); } }
public ProblemPart(Senseix.Message.Atom.Atom newAtom) { atom = newAtom; }
private static void SetPlayerForProblemIfNeeded(ref Senseix.Message.Problem.ProblemPost problemPostBuilder) { if (problemPostBuilder.player_id == "no current player") { problemPostBuilder.player_id = (SenseixSession.GetCurrentPlayerID()); } if (problemPostBuilder.player_id == "no current player") { UnityEngine.Debug.LogWarning("I'm sending a problem to the server with no player ID."); } }
/// <summary> /// Don't use this unless you know what you're doing- instead get a problem from /// SenseixPlugin.NextProblem(). /// </summary> public Problem(Senseix.Message.Problem.ProblemData newProtobufsProblemBuilder) { protobufsProblemData = newProtobufsProblemBuilder; }
public NumberProblemPart(Senseix.Message.Atom.Atom atom) : base(atom) { }
public LearningAction(Senseix.Message.Problem.LearningAction newLearningActionProto) { learningActionProto = newLearningActionProto; }
public TextProblemPart(Senseix.Message.Atom.Atom atom) : base(atom) { }
/// <summary> /// Don't use this constructor unless you know what you're doing. You can get the question from a /// server-generated problem instead. Take a look at Problem.GetQuestion(). /// </summary> public Question(Senseix.Message.Problem.Question newQuestion) { question = newQuestion; atomList = newQuestion.atoms; }
public static void SelectPlayer(Senseix.Message.Player.Player selectedPlayer) { SetCurrentPlayer (selectedPlayer); AvatarFace.UpdateButtonFaces (); GetSingletonInstance().StartCoroutine(RegisterPlayer (selectedPlayer)); }