public void SendFriendInvite(string sender, string target, bool byEmail) { if (this.m_state == FriendsAPIState.INITIALIZED) { SendInvitationRequest request = new SendInvitationRequest(); EntityId val = new EntityId(); val.SetLow(0L); val.SetHigh(0L); request.SetTargetId(val); InvitationParams @params = new InvitationParams(); FriendInvitationParams params2 = new FriendInvitationParams(); if (byEmail) { params2.SetTargetEmail(target); params2.AddRole(2); } else { params2.SetTargetBattleTag(target); params2.AddRole(1); } @params.SetFriendParams(params2); request.SetParams(@params); SendInvitationRequest message = request; if (!message.IsInitialized) { base.ApiLog.LogWarning("Battle.net Friends API C#: Failed to SendFriendInvite."); } else { base.m_rpcConnection.QueueRequest(this.m_friendsService.Id, 2, message, new RPCContextDelegate(this.SendInvitationCallback), 0); } } }
private void inviteUser() { inviteButton.Enabled.Value = false; inviteButton.BackgroundColour = Colour4.DarkSlateGray; var invite = new SendInvitationRequest(user.ID); invite.Failure += e => { inviteButton.Enabled.Value = true; inviteButton.BackgroundColour = new Colour4(106, 100, 104, 255); }; api.Queue(invite); }
public void SendInvitation(EntityId channelId, EntityId entityId, ChannelAPI.InvitationServiceType serviceType, RPCContextDelegate callback) { SendInvitationRequest sendInvitationRequest = new SendInvitationRequest(); sendInvitationRequest.SetTargetId(entityId); InvitationParams invitationParams = new InvitationParams(); ChannelInvitationParams channelInvitationParams = new ChannelInvitationParams(); channelInvitationParams.SetChannelId(channelId); channelInvitationParams.SetServiceType((uint)serviceType); invitationParams.SetChannelParams(channelInvitationParams); sendInvitationRequest.SetParams(invitationParams); this.m_rpcConnection.QueueRequest(ChannelAPI.m_channelInvitationService.Id, 3u, sendInvitationRequest, callback, 0u); }
public async Task <IActionResult> SendInvitationAsync(SendInvitationRequest request) { var ownerId = HttpContext.GetUserId(); var result = await _invitationService.SendInvitationAsync(request.ClanId.ParseEntityId <ClanId>(), request.UserId.ParseEntityId <UserId>(), ownerId); if (result.IsValid) { return(this.Ok("The invitation as been sent.")); } result.AddToModelState(ModelState); return(this.BadRequest(new ValidationProblemDetails(ModelState))); }
public void SendFriendInvite(string sender, string target, bool byEmail) { if (this.m_state != FriendsAPI.FriendsAPIState.INITIALIZED) { return; } SendInvitationRequest sendInvitationRequest = new SendInvitationRequest(); bnet.protocol.EntityId entityId = new bnet.protocol.EntityId(); entityId.SetLow((ulong)0); entityId.SetHigh((ulong)0); sendInvitationRequest.SetTargetId(entityId); InvitationParams invitationParam = new InvitationParams(); FriendInvitationParams friendInvitationParam = new FriendInvitationParams(); if (!byEmail) { friendInvitationParam.SetTargetBattleTag(target); friendInvitationParam.AddRole(1); } else { friendInvitationParam.SetTargetEmail(target); friendInvitationParam.AddRole(2); } invitationParam.SetFriendParams(friendInvitationParam); sendInvitationRequest.SetParams(invitationParam); SendInvitationRequest sendInvitationRequest1 = sendInvitationRequest; if (!sendInvitationRequest1.IsInitialized) { base.ApiLog.LogWarning("Battle.net Friends API C#: Failed to SendFriendInvite."); return; } this.m_rpcConnection.QueueRequest(this.m_friendsService.Id, 2, sendInvitationRequest1, new RPCContextDelegate(this.SendInvitationCallback), 0); }
BattlenetRpcErrorCode HandleSendInvitation(SendInvitationRequest request, NoData response) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method FriendsService.SendInvitation: {1}", GetCallerInfo(), request.ToString()); return(BattlenetRpcErrorCode.RpcNotImplemented); }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { SubscribeRequest request = new SubscribeRequest(); request.MergeFrom(stream); SubscribeResponse response = new SubscribeResponse(); BattlenetRpcErrorCode status = HandleSubscribe(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.Subscribe(bgs.protocol.friends.v1.SubscribeRequest: {1}) returned bgs.protocol.friends.v1.SubscribeResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 2: { SendInvitationRequest request = new SendInvitationRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleSendInvitation(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.SendInvitation(bgs.protocol.SendInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 3: { GenericInvitationRequest request = new GenericInvitationRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleAcceptInvitation(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.AcceptInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 4: { GenericInvitationRequest request = new GenericInvitationRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleRevokeInvitation(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.RevokeInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 5: { GenericInvitationRequest request = new GenericInvitationRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleDeclineInvitation(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.DeclineInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 6: { GenericInvitationRequest request = new GenericInvitationRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleIgnoreInvitation(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.IgnoreInvitation(bgs.protocol.GenericInvitationRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 7: { AssignRoleRequest request = new AssignRoleRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleAssignRole(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.AssignRole(bgs.protocol.friends.v1.AssignRoleRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 8: { GenericFriendRequest request = new GenericFriendRequest(); request.MergeFrom(stream); GenericFriendResponse response = new GenericFriendResponse(); BattlenetRpcErrorCode status = HandleRemoveFriend(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.RemoveFriend(bgs.protocol.friends.v1.GenericFriendRequest: {1}) returned bgs.protocol.friends.v1.GenericFriendResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 9: { ViewFriendsRequest request = new ViewFriendsRequest(); request.MergeFrom(stream); ViewFriendsResponse response = new ViewFriendsResponse(); BattlenetRpcErrorCode status = HandleViewFriends(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.ViewFriends(bgs.protocol.friends.v1.ViewFriendsRequest: {1}) returned bgs.protocol.friends.v1.ViewFriendsResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 10: { UpdateFriendStateRequest request = new UpdateFriendStateRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleUpdateFriendState(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.UpdateFriendState(bgs.protocol.friends.v1.UpdateFriendStateRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 11: { UnsubscribeRequest request = new UnsubscribeRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleUnsubscribe(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.Unsubscribe(bgs.protocol.friends.v1.UnsubscribeRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 12: { GenericFriendRequest request = new GenericFriendRequest(); request.MergeFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleRevokeAllInvitations(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.RevokeAllInvitations(bgs.protocol.friends.v1.GenericFriendRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } /*case 13: * { * GetFriendListRequest request = new GetFriendListRequest(); * request.MergeFrom(stream); * * * GetFriendListResponse response = new GetFriendListResponse(); * BattlenetRpcErrorCode status = HandleGetFriendList(request, response); * Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.GetFriendList(bgs.protocol.friends.v1.GetFriendListRequest: {1}) returned bgs.protocol.friends.v1.GetFriendListResponse: {2} status: {3}.", * GetCallerInfo(), request.ToString(), response.ToString(), status); * if (status == 0) * SendResponse(token, response); * else * SendResponse(token, status); * break; * } * case 14: * { * CreateFriendshipRequest request = new CreateFriendshipRequest(); * request.MergeFrom(stream); * * * NoData response = new NoData(); * BattlenetRpcErrorCode status = HandleCreateFriendship(request, response); * Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method FriendsService.CreateFriendship(bgs.protocol.friends.v1.CreateFriendshipRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", * GetCallerInfo(), request.ToString(), response.ToString(), status); * if (status == 0) * SendResponse(token, response); * else * SendResponse(token, status); * break; * }*/ default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } }
private async Task <HttpResponseMessage> ExecuteAsync(SendInvitationRequest invitationPostRequest) { return(await _httpClient.PostAsJsonAsync("api/invitations", invitationPostRequest)); }