Пример #1
0
    //Selects the parent object in the stellar_hierarchy (NONE, STAR, PLANET, SURFACE)
    public static void Backup_Current_Selection()
    {
        Selection_Object current = current_Object;

        if (current_Object)
        {
            CameraController.focus_Level focus_Level = CameraController.Get_Focus_Level();

            Planet planet = current.GetComponent <Planet>();
            Star   star   = current.GetComponent <Star>();

            if (focus_Level == CameraController.focus_Level.STAR)
            {
                StarToGalaxy();
            }
            else if (focus_Level == CameraController.focus_Level.SYSTEM)
            {
                SystemToStar(star);
            }
            else if (focus_Level == CameraController.focus_Level.PLANET)
            {
                SystemToStar(planet.Get_Star());
            }
            else if (focus_Level == CameraController.focus_Level.SURFACE)
            {
                SurfaceToPlanet(planet);
            }
        }
    }
Пример #2
0
    private void Select_Planet(Planet planet)
    {
        CameraController.focus_Level focus_Level = CameraController.Get_Focus_Level();

        if (focus_Level == CameraController.focus_Level.STAR)
        {
            Select_New_Planet(planet);
        }
        if (focus_Level == CameraController.focus_Level.SYSTEM)
        {
            Select_New_Planet(planet);
        }
        if (focus_Level == CameraController.focus_Level.PLANET)
        {
            Planet prevPlanet = null;

            if (current_Object)
            {
                prevPlanet = current_Object.GetComponent <Planet>();
            }

            if (prevPlanet)
            {
                if (current_Object != this)                             //Previous Planet is not this planet
                {
                    Select_New_Planet(planet);
                }

                else                                                    //Previous planet is this planet
                {
                    //Zoom to structure

                    PlanetToSurface(planet);
                }
            }

            else                                                        //No Previous Planet was selected, This shouldn't ever happen
            {
                Select_New_Planet(planet);
            }
        }

        if (focus_Level == CameraController.focus_Level.SURFACE)
        {
        }
    }
Пример #3
0
    private void Update()
    {
        if (select)
        {
            CameraController.focus_Level focus = CameraController.Get_Focus_Level();

            if ((int)focus > 2)
            {
                Planet p = select.GetComponent <Planet>();

                Set_Planet_Position(p);
            }

            else
            {
                mini_Indicator.transform.position = select.transform.position;
            }
        }
    }