public void SelectPractice() { SelectionSingleton i = SelectionSingleton.instance; i.IsPractice = true; i.IsMinigame = false; i.NumberOfPlayers = 3; VersusSelected(); }
public void Select3v3() { SelectionSingleton i = SelectionSingleton.instance; i.VersusType = VersusType.AI; i.IsPractice = false; i.NumberOfPlayers = 3; VersusSelected(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void VersusSelected() { SelectionSingleton i = SelectionSingleton.instance; i.IsMinigame = false; switch (i.VersusType) { case VersusType.AI: SceneManager.LoadScene("VSAITeamSelection"); break; case VersusType.PLAYER: /// VS PLAYER LOGIC HERE break; } }