Пример #1
0
        private SelectionPreference CycleSelectionMode(SelectionPreference selection)
        {
            switch (selection)
            {
            case SelectionPreference.Creature:
                return(SelectionPreference.Structure);

            case SelectionPreference.Structure:
                return(SelectionPreference.Item);

            case SelectionPreference.Item:
                return(SelectionPreference.Zone);

            case SelectionPreference.Zone:
                return(SelectionPreference.Creature);

            default:
                throw new System.Exception("Unkown selection type!");
            }
        }
Пример #2
0
        private bool GetSelection(SelectionPreference selectionPreference, List <Cell> cells, bool selectSimilar)
        {
            _selectionStartWorld = Vector3.zero;

            switch (selectionPreference)
            {
            case SelectionPreference.Anything:

                for (int i = 0; i < 5; i++)
                {
                    _lastSelection = CycleSelectionMode(_lastSelection);
                    if (GetSelection(_lastSelection, cells, selectSimilar))
                    {
                        break;
                    }
                }
                break;

            case SelectionPreference.Cell:
                if (cells.Count > 0)
                {
                    InvokeCellClickMethod(cells);
                    return(true);
                }
                break;

            case SelectionPreference.Item:
                return(SelectItems(FindItemsInCells(cells), selectSimilar));

            case SelectionPreference.Structure:
                return(SelectStructures(FindStructuresInCells(cells), selectSimilar));

            case SelectionPreference.Creature:
                return(SelectCreatures(FindCreaturesInCells(cells), selectSimilar));

            case SelectionPreference.Zone:
                return(SelectZone(FindZoneInCells(cells), selectSimilar));
            }
            return(false);
        }
Пример #3
0
 public void SetSelectionPreference(SelectionPreference preference)
 {
     _selectionPreference = preference;
 }
Пример #4
0
        public LeagueSandbox.GameServer.Core.Domain.Enums.SelectionPreference TranslateSelectionPreference(SelectionPreference preference)
        {
            switch (preference)
            {
            case SelectionPreference.Invalid:
                return(LeagueSandbox.GameServer.Core.Domain.Enums.SelectionPreference.Invalid);

            case SelectionPreference.Foe:
                return(LeagueSandbox.GameServer.Core.Domain.Enums.SelectionPreference.Foe);

            case SelectionPreference.Friend:
                return(LeagueSandbox.GameServer.Core.Domain.Enums.SelectionPreference.Friend);

            case SelectionPreference.None:
                return(LeagueSandbox.GameServer.Core.Domain.Enums.SelectionPreference.None);

            default:
                throw new ArgumentOutOfRangeException(nameof(preference), preference, null);
            }
        }