/// <summary> /// 選択肢ボックスを設定する /// </summary> /// <param name="choiceInfos"></param> private void SetChoiceBox(ChoiceInfo[] choiceInfos) { if (choiceInfos.Length > 0) { _phraseReadingTapArea.gameObject.SetActive(false); var characterRatingDic = new Dictionary <long, UserCharacterRatingInfo>(); foreach (var ratingInfo in _userData.characterRatingInfos) { characterRatingDic.Add(ratingInfo.characterId, ratingInfo); } _selectionBox.gameObject.SetActive(true); _selectionBox.Init(choiceInfos, characterRatingDic, SetUserRatingInfos); } }