public void OnModuleWasUpgraded(ModuleUpgradedEvent e, SelectedModuleNode module, [JoinAll] SelectedSlotNode selectedSlot, [JoinAll] EquipButtonNode equipButton, [JoinAll] SelfUserMoneyNode selfUserMoney, [JoinAll] SingleNode <ModulesScreenUIComponent> screen) { this.UpdateButtons(screen.component, selectedSlot, module, equipButton, selfUserMoney); }
public UpgradeCoefs GetCoefs(ICollection <MountedModuleItemNode> mountedModules, SelectedModuleNode selectedModule, SelectedSlotNode selectedSlot, ModuleItemNode mountedToSlotModule, ICollection <SlotNode> slots, ModuleUpgradeConfigNode moduleUpgradeConfig) { List <ModuleItemNode> tankModules = new List <ModuleItemNode>(); List <ModuleItemNode> weaponModules = new List <ModuleItemNode>(); List <ModuleItemNode> tankModulesWithSelected = new List <ModuleItemNode>(); List <ModuleItemNode> weaponModulesWithSelected = new List <ModuleItemNode>(); this.FilterModules(mountedModules, selectedModule, mountedToSlotModule, tankModules, weaponModules, tankModulesWithSelected, weaponModulesWithSelected); int slotsCount = this.GetSlotsCount(slots, TankPartModuleType.TANK); int slotCount = this.GetSlotsCount(slots, TankPartModuleType.WEAPON); return(new UpgradeCoefs { tankCoeff = TankUpgradeUtils.CalculateUpgradeCoeff(this.GetTierAndLevelsDictionary(tankModules), slotsCount, moduleUpgradeConfig.moduleUpgradablePowerConfig), weaponCoeff = TankUpgradeUtils.CalculateUpgradeCoeff(this.GetTierAndLevelsDictionary(weaponModules), slotCount, moduleUpgradeConfig.moduleUpgradablePowerConfig), tankCoeffWithSelected = TankUpgradeUtils.CalculateUpgradeCoeff(this.GetTierAndLevelsDictionary(tankModulesWithSelected), slotsCount, moduleUpgradeConfig.moduleUpgradablePowerConfig), weaponCoeffWithSelected = TankUpgradeUtils.CalculateUpgradeCoeff(this.GetTierAndLevelsDictionary(weaponModulesWithSelected), slotCount, moduleUpgradeConfig.moduleUpgradablePowerConfig) }); }