Пример #1
0
 private void Start()
 {
     selectedBuildings   = Resources.Load("Runtime Data/SelectedBuildingsList") as SelectedBuildingsList;
     renderedPath        = GetComponent <LineRenderer>();
     lineRenderPositions = new List <Vector3>();
     indexiesOfBuildings = new List <int>();
 }
Пример #2
0
 private void Awake()
 {
     isSelected            = false;
     renderer              = this.GetComponentInChildren <MeshRenderer>();
     facilities            = new List <Facility>();
     icons                 = new List <GameObject>();
     selectedBuildingsList = Resources.Load("Runtime Data/SelectedBuildingsList") as SelectedBuildingsList;
 }