private void Start() { selectedBuildings = Resources.Load("Runtime Data/SelectedBuildingsList") as SelectedBuildingsList; renderedPath = GetComponent <LineRenderer>(); lineRenderPositions = new List <Vector3>(); indexiesOfBuildings = new List <int>(); }
private void Awake() { isSelected = false; renderer = this.GetComponentInChildren <MeshRenderer>(); facilities = new List <Facility>(); icons = new List <GameObject>(); selectedBuildingsList = Resources.Load("Runtime Data/SelectedBuildingsList") as SelectedBuildingsList; }