Пример #1
0
    public void GiveTarget(Selectable target)
    {
        // First we'll try to resolve 'target' as either a Unit or a Tile.
        SelectableCell targetCell = target as SelectableCell;

        SelectableUnit targetUnit;

        if (targetCell == null) // it's not a SelectableTile, maybe it's a SelectableUnit
        {
            targetUnit = target as SelectableUnit;
        }
        else if (targetCell.IsOccupied()) // it IS a SelectableTile, and it's occupied!
        {
            targetUnit = GetComponentInChildren <SelectableUnit>();
        }
        else // it is a non-occupied SelectableTile
        {
            unit.MoveTo(targetCell.GetCell());
            return;
        }

        if (targetUnit != null) // it is a SelectableUnit, try to attack it.
        {
            if (IsValidTarget(targetUnit))
            {
                unit.Attack(targetUnit.GetUnit()); // Let Unit figure out whether it's in range of weapon and such
            }
            else
            {
                Debug.Log("Other Unit not a valid target");
            }
        }
    }
Пример #2
0
    private void CreateRegion(byte[,] region, bool[,] emptyCells, Vector2 pos)
    {
        int height = region.GetLength(0);
        int width  = region.GetLength(1);

        for (int i = 0; i < height; i++)
        {
            for (int j = 0; j < width; j++)
            {
                Vector3        position = new Vector3(j + pos.y, i + pos.x, 0);
                GameObject     cellObj  = Instantiate(cellPrefab, position, Quaternion.identity, transform);
                Cell           cell     = cellObj.GetComponent <Cell>();
                SelectableCell selCell  = cellObj.GetComponent <SelectableCell>();
                selCell.onClick.AddListener(Click);
                SetSelectableCellCoords(selCell, new Vector2(pos.x / width, pos.y / height), new Vector2(i, j));
                cells.Add(cellObj);
                if (emptyCells[i, j] == false)
                {
                    cell.SetText(region[i, j]);
                    selCell.enabled = false;
                }
                else
                {
                    cell.SetTextColor(selCell.textColor);
                    cell.HideText();
                    selectableCells.Add(selCell);
                }
            }
        }
    }
Пример #3
0
    protected override void Cell_OnCellPress(SelectableCell <AssignShipToDockCellData> cell)
    {
        base.Cell_OnCellPress(cell);

        cell.data.dock.AssignShip(shipToAssign);

        InstitutionsUIManager.Instance.ManufactoryUIManager.PopTopViewController();

        Manufactory.RemoveShipFromStorage(shipToAssign);
    }
Пример #4
0
 private void DeselectAllExcept(SelectableCell cell)
 {
     foreach (var item in selectableCells)
     {
         if (item != cell)
         {
             item.Select(false);
         }
     }
 }
    protected override void Cell_OnCellPress(SelectableCell <StudyCellData> cell)
    {
        base.Cell_OnCellPress(cell);
        pressedStudyCell = cell;

        print(cell.data.study.studyType);
        print(cell.data.study.GetCode());

        CreateUnlockPopUp(cell.data.study);
    }
Пример #6
0
    // Show an arrow in selectables cells
    private void showSelector(IsoUnity.Cell cell, EventTypes eventType, CallbackSelector callback = null)
    {
        SelectableCell selectableCell = cell.transform.gameObject.AddComponent <SelectableCell>();

        selectableCell.arrow             = arrow;
        selectableCell.selectedCellEvent = selectedCellEvent;
        selectableCell.previousTexture   = cell.Properties.faces[cell.Properties.faces.Length - 1].TextureMapping;
        selectableCell.cell      = cell;
        selectableCell.eventType = eventType;
        selectableCell.callback  = callback;
    }
Пример #7
0
        internal void Configure(SelectableCell cell, HostedGameCellData cellInfo)
        {
            this._cell     = cell;
            this._cellInfo = cellInfo;

            this._background = cell.transform.Find("Background").GetComponent <ImageView>();

            if (_enabled)
            {
                OnEnable();
            }
        }
Пример #8
0
    private void Click(SelectableCell cell)
    {
        DeselectAllExcept(cell);
        bool hasActiveCell = IsActive();

        onClick.Invoke(hasActiveCell);
        if (hasActiveCell)
        {
            ActiveCell = cell;
        }
        else
        {
            ActiveCell = null;
        }
    }
 static bool Prefix(SelectableCell selectableCell, SelectableCell.TransitionType transitionType, object changeOwner, ref int ____selectedCellNumber, Action <SegmentedControl, int> ___didSelectCellEvent, Dictionary <int, Action <int> > ____callbacks, SegmentedControl __instance)
 {
     if (____selectedCellNumber == -1)
     {
         SegmentedControlCell segmentedControlCell = (SegmentedControlCell)selectableCell;
         ____selectedCellNumber = segmentedControlCell.cellNumber;
         ___didSelectCellEvent?.Invoke(__instance, segmentedControlCell.cellNumber);
         if (____callbacks.TryGetValue(segmentedControlCell.cellNumber, out Action <int> value))
         {
             value?.Invoke(segmentedControlCell.cellNumber);
         }
         return(false);
     }
     return(true);
 }
Пример #10
0
    protected override void Cell_OnCellPress(SelectableCell <DocksCellData> cell)
    {
        base.Cell_OnCellPress(cell);

        switch (cell.data.dock.DockState)
        {
        case DockState.Unlocked:
            CosmicPortUIManager.DocksViewController.ShowBuildDockView();
            break;

        case DockState.Empty:
            CosmicPortUIManager.DocksViewController.ShowAssignShipView();
            break;

        case DockState.Occupied:
            CosmicPortUIManager.ShowSendShipView(GetSelectedCell().data.dock);
            break;
        }
    }
Пример #11
0
    public void ClearSelection()
    {
        if (CurrentSelection != null)
        {
            CurrentSelection.OnDeselect();
            CurrentSelection = null;
        }
        if (SelectionCursor != null)
        {
            SelectionCursor.SetActive(false);
        }

        CurrentBuilder = null;
        if (HoverCell != null)
        {
            HoverCell.OnDeselect();
            HoverCell = null;
        }

        CurrentMode = SelectionMode.Normal;
    }
 private void OnHighlightDidChange(SelectableCell cell, SelectableCell.TransitionType transition)
 {
 }
    protected override void Cell_OnCellPress(SelectableCell <FactoryCellData> cell)
    {
        base.Cell_OnCellPress(cell);

        InstitutionsUIManager.Instance.ManufactoryUIManager.FactoryViewController.ShowBuildShipView(cell.data.shipRecipe);
    }
Пример #14
0
 private void SetSelectableCellCoords(SelectableCell cell, Vector2 gridPos, Vector2 regionPos)
 {
     cell.gridPos   = gridPos;
     cell.regionPos = regionPos;
 }
Пример #15
0
 private void OnSelectionDidChange(SelectableCell cell, SelectableCell.TransitionType transition, object _)
 {
     UpdateCellBackground();
 }
Пример #16
0
    protected override void Cell_OnCellPress(SelectableCell <StorageCellData> cell)
    {
        base.Cell_OnCellPress(cell);

        OnCellPressed(cell.data.ship.shipType);
    }
Пример #17
0
 private void OnHighlightDidChange(SelectableCell cell, SelectableCell.TransitionType transition)
 {
     RefreshBackground();
 }
Пример #18
0
 private void OnSelectionDidChange(SelectableCell cell, SelectableCell.TransitionType transition, object _)
 {
     RefreshBackground();
     RefreshContent();
 }
Пример #19
0
    void Update()
    {
        if (Input.GetKey(KeyCode.Escape))
        {
            ClearSelection();
        }

        // Handle Selection with left click
        if (CurrentMode == SelectionMode.Normal || CurrentMode == SelectionMode.GivingOrder)
        {
            // First: Left mouse button to select a target unit
            if (Input.GetMouseButtonDown(0)) // Left mouse button
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

                Debug.DrawRay(ray.origin, ray.direction * float.MaxValue, Color.cyan, 10f); // Debug our ray!

                RaycastHit hitInfo;
                if (Physics.Raycast(ray, out hitInfo))
                {
                    SelectableUnit leftClickedObj = hitInfo.collider.GetComponentInParent <SelectableUnit>();
                    if (leftClickedObj != null)
                    {
                        ClearSelection(); // Deselect previous object

                        if (leftClickedObj.CanBeSelected())
                        {
                            SelectUnit(leftClickedObj);
                        }
                        else
                        {
                            Debug.Log("Unit not selectable by you!");
                        }
                    }
                    else
                    {
                        Debug.Log("Clicked object not a selectable unit!");
                    }
                }
            }
        }

        if (CurrentMode == SelectionMode.GivingOrder)
        {
            // Right mouse button to give a target to our current selection
            if (Input.GetMouseButtonDown(1)) // Right mouse button
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hitInfo;
                if (Physics.Raycast(ray, out hitInfo))
                {
                    Selectable rightClickedObj = hitInfo.collider.GetComponentInParent <Selectable>();
                    if (rightClickedObj != null)
                    {
                        CurrentSelection.GiveTarget(rightClickedObj);
                        ClearSelection();
                    }
                }
            }
        }

        if (CurrentMode == SelectionMode.PlacingUnit)
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hitInfo;
            if (Physics.Raycast(ray, out hitInfo))
            {
                SelectableCell newHoverCell = hitInfo.collider.GetComponentInParent <SelectableCell>();
                if (HoverCell != newHoverCell)
                {
                    if (HoverCell != null)
                    {
                        HoverCell.OnDeselect();
                    }
                    HoverCell = newHoverCell; // Can also be null!
                    if (HoverCell != null)
                    {
                        HoverCell.OnSelect();
                    }
                }
            }
            else // Moused over nothing
            {
                if (HoverCell != null)
                {
                    HoverCell.OnDeselect();
                    HoverCell = null;
                }
            }

            if (Input.GetMouseButton(0)) // Place with left mouse button
            {
                if (HoverCell != null)
                {
                    CurrentBuilder.SpawnUnit(HoverCell.GetCell());
                    ClearSelection();
                }
            }

            if (Input.GetMouseButton(1)) // cancel with right
            {
                ClearSelection();
            }
        }
    }