/// <summary> /// 选择工作面 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnChooseWF_Click(object sender, EventArgs e) { //巷道选择窗体 SelectWorkingFaceDlg wfChoose = null; wfChoose = new SelectWorkingFaceDlg(); //第一次选择巷道 //if (workingFace == null) //{ // wfChoose = new SelectWorkingFaceDlg(WorkingfaceTypeEnum.HC); //} ////非第一次选择巷道 //else //{ // wfChoose = new SelectWorkingFaceDlg(); //} //巷道选择完毕 if (DialogResult.OK == wfChoose.ShowDialog()) { //巷道选择按钮Text改变 btnChooseWF.Text = wfChoose.SelectedWorkingFace.WorkingFaceName; //实体赋值 _workingFace = wfChoose.SelectedWorkingFace; } }
/// <summary> /// 掘进面选择 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnChooseWorkFace_Click(object sender, EventArgs e) { //工作面选择窗体 var selectWF = new SelectWorkingFaceDlg(); //巷道选择完毕 if (DialogResult.OK == selectWF.ShowDialog()) { //巷道选择按钮Text改变 btnChooseWorkFace.Text = selectWF.SelectedWorkingFace.WorkingFaceName; //实体赋值 jjWorkFaceEntity = selectWF.SelectedWorkingFace; } }