Пример #1
0
//		void UpdateSellBtnStatus()
//		{
//			bool isEnabel = SelectItemList.Count>0;
//			SellButton.SetImageButtonComponentActive(isEnabel?true:false);
//			SellButton.SetButtonBackground(isEnabel?1:2);
//			SellButton.gameObject.collider.enabled = isEnabel;
//		}

        void OnItemCLick(object obj)
        {
            ItemFielInfo       clickItemInfo = obj as ItemFielInfo;
            SinglePackItemSlot clickItem     = MyItemList.First(P => P.MyItemFileInfo == clickItemInfo);
            bool selectStatus = !clickItem.IsSelect;

            clickItem.SetSelectStatus(selectStatus);
            if (selectStatus && !SelectItemList.Contains(clickItem))
            {
                SelectItemList.Add(clickItem);
            }
            else if (!selectStatus && SelectItemList.Contains(clickItem))
            {
                SelectItemList.Remove(clickItem);
            }
            //UpdateSellBtnStatus();
        }
Пример #2
0
        void OnFastSelectBtnClick(object obj)
        {
            SoundManager.Instance.PlaySoundEffect("Sound_Button_Equipment_Confirm");
            List <SinglePackItemSlot> selectableItem = MyItemList.FindAll(P => P.MyItemFileInfo != null);

            // 所有已装备的装备本地信息
            List <EquipmentData> equipedDataList = new List <EquipmentData>();

            ContainerInfomanager.Instance.GetEquiptItemList().ApplyAllItem(P => equipedDataList.Add(P.LocalItemData as EquipmentData));

            foreach (var item in selectableItem)
            {
                ItemData goodsLocalData = item.MyItemFileInfo.LocalItemData;

                // 判断是否可以快速选择
                if (IsCanFastSelect(goodsLocalData, equipedDataList))
                {
                    item.SetSelectStatus(true);
                    SelectItemList.Add(item);
                }
            }
        }