public void ResultOn(int Count) { int GetChaserNum = SelectController.GetChaserplayer(); if (Count == GetChaserNum) { //Chaserのリザルト表示 ResultString[0] = "時間:"; ResultString[1] = "逃げられた:"; ResultString[2] = "捕まえた:"; } else { //Runnerのリザルト表示 ResultString[0] = "時間:"; ResultString[1] = "逃げ番目:"; ResultString[2] = "捕まり番目:"; } Debug.Log(Count); UIController.GetComponent <UIController>().Result[Count - 1].SetActive(true); targetText = UIController.GetComponent <UIController>().ResultText1[Count - 1]; targetText.GetComponent <Text>().text = ("かかった時間" + ResultStatus[Count - 1, 0]); targetText = UIController.GetComponent <UIController>().ResultText2[Count - 1]; targetText.GetComponent <Text>().text = (ResultString[1] + ResultStatus[Count - 1, 1]); targetText = UIController.GetComponent <UIController>().ResultText3[Count - 1]; targetText.GetComponent <Text>().text = (ResultString[2] + ResultStatus[Count - 1, 2]); }
public void ShowSelectPanel(PublicTile[] ownedTiles) { Tile[] tiles = GameObject.FindObjectsOfType <Tile>(); // Configura o botão de confirmação SelectController selectController = selectPanel.GetComponentInChildren <SelectController>(); selectController.playerUI = this; // Percorre os tile e verifica se é do player foreach (Tile tile in tiles) { // Se não for um Tile ou não for um Tile do Player passa pro próximo if (!ownedTiles.Any(t => t.index == tile.index)) { continue; } // Pega a posição da casa na tela e adiciona uma margem para cima Vector3 viewportPos = Camera.main.WorldToViewportPoint(tile.transform.position); Vector3 screenPos = Camera.main.ViewportToScreenPoint(new Vector3(viewportPos.x, viewportPos.y + 0.1f, viewportPos.z)); // Cria rotação com a seta do toggle virado para baixo Quaternion pointRot = Quaternion.Euler(0f, 0f, 180f); // Instancia o toggle em cima do Tile e passa o index para o componente ToggleSell ToggleSell toggle = Instantiate(toggleCanvas, screenPos, pointRot, selectPanel.transform).GetComponent <ToggleSell>(); toggle.tile = ownedTiles.First(t => t.index == tile.index); // Adiciona o toggle na lista para uso na confirmação selectController.toggles.Add(toggle); } selectPanel.SetActive(true); }
void FindParameters1(int AB, int Mode, bool signMinus) { List <Math.Pair> ParametersList = new List <Math.Pair>(); for (int y = 1; AB >= Math.Pow(y, 2); y++) { for (int b = 1; AB >= y * b; b++) { if (AB == y * b) { if (signMinus) { ParametersList.Add(new Math.Pair(-y, b)); ParametersList.Add(new Math.Pair(y, -b)); } else { ParametersList.Add(new Math.Pair(y, b)); } } } } PrintResult(ParametersList); SelectController.SetOptions2(ParametersList, Mode); }
void Update() { // Use unity input settings. float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); turnAngle += -h * Time.deltaTime * turnSpeed; elevationAngle += v * Time.deltaTime * turnSpeed; // Get desired orientation. Vector3 relori = ( Quaternion.AngleAxis(turnAngle, Vector3.up) * Quaternion.AngleAxis(elevationAngle, Vector3.right)).eulerAngles; // Provide this via the Oculus manager, so components that employ // this information see no difference in the interface. if (SelectController.getActivePlatform() == SelectController.DeviceOptions.NoDevice) { if (GetComponent <OVRManager> () != null) { GetComponent <OVRManager> ().headPoseRelativeOffsetRotation = relori; } } }
// Use this for initialization void Start() { isEnabled = true; gameObject.GetComponentInChildren <Text>().text = "Select"; gameObject.GetComponentInChildren <Text>().alignment = TextAnchor.MiddleCenter; sc = GameObject.Find("SelectController").GetComponent <SelectController>(); }
public void UIStart() { m_Chasernum = SelectController.GetChaserplayer() - 1; Debug.Log("Pn:" + m_Chasernum); for (int i = 0; i < 4; i++) { playerList[i] = GameObject.Find("Player" + (i + 1)).transform.GetChild(0).gameObject; if (m_Chasernum == i) { GameObject.Find("Player" + (i + 1) + "Stan").SetActive(true); GameObject.Find("Player" + (i + 1) + "Invisible").SetActive(true); m_UI1List[i] = GameObject.Find("Player" + (i + 1) + "Stanforward").GetComponent <Image>(); m_UI2List[i] = GameObject.Find("Player" + (i + 1) + "Invisibleforward").GetComponent <Image>(); GameObject.Find("Player" + (i + 1) + "Stamina").SetActive(false); GameObject.Find("Player" + (i + 1) + "Item").SetActive(false); } else { GameObject.Find("Player" + (i + 1) + "Stamina").SetActive(true); GameObject.Find("Player" + (i + 1) + "Item").SetActive(true); m_UI1List[i] = GameObject.Find("Player" + (i + 1) + "Staminaforward").GetComponent <Image>(); m_UI2List[i] = GameObject.Find("Player" + (i + 1) + "Item").GetComponent <Image>(); GameObject.Find("Player" + (i + 1) + "Stan").SetActive(false); GameObject.Find("Player" + (i + 1) + "Invisible").SetActive(false); } } }
private void CancelCreate(object sender, EventArgs e) { this.Close(); SelectController SelectController = new SelectController(); SelectController.AllowSelectUser(); }
public MainForm() { InitializeComponent(); try { //создается контроллер selController = new SelectController(dgvMain, clbColumns, "Registr"); //делается выборка selController.ShowData(); } catch (ArgumentOutOfRangeException) { MessageBox.Show("Указанной таблицы не существует.\r\n"); } catch (SqlException ex) { MessageBox.Show("Ошибка подключения к базе данных.\r\n" + ex.Message); } catch (Exception ex) { MessageBox.Show(ex.Message); } }
private void CloseDetailsView(object sender, EventArgs e) { this.Close(); SelectController SelectController = new SelectController(); SelectController.AllowSelectUser(); }
void Multiselectfunction() { Ray ray = GameCamera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (Input.GetButtonDown("Fire1")) { Startpoint = hit.point; } if (Input.GetButtonUp("Fire1")) { if (!hit.transform.gameObject.tag.Equals("Building")) { //GG.IsBuilding = false; } Endpoint = hit.point; //Debug.Log(Startpoint); //Debug.Log(Endpoint); float Xdist, Zdist; Xdist = Mathf.Abs(Endpoint.x - Startpoint.x); //Maximum distance of X for each unit to have Zdist = Mathf.Abs(Endpoint.z - Startpoint.z); //Maximum distance of Z for each unit to have foreach (GameObject unit in GG.PlayerUnits) { //Check distance for each object if it's within range of both float UnitXdist, UnitZdist; UnitXdist = Mathf.Abs(unit.transform.position.x - Startpoint.x); UnitZdist = Mathf.Abs(unit.transform.position.z - Startpoint.z); SelectController selector = unit.GetComponent <SelectController>(); if (UnitXdist < Xdist && UnitZdist < Zdist) { //Debug.Log("Position of unit selected: " + unit.transform.position); GG.IsBuilding = false; //Unit is in the plane of selection Unitlist.Add(selector); //Add this unit to the selected list selector.isSelected = true; } else { if (selector.isSelected) { //Remove it from the selection list if it's not within the range selector.isSelected = false; Unitlist.Remove(selector); } } } } } }
private void Start() { chefController = (ChefController)FindObjectOfType(typeof(ChefController)); selectController = (SelectController)FindObjectOfType(typeof(SelectController)); SaveButton.onClick.AddListener(SetSpawnRate); CancelButton.onClick.AddListener(ClosePanel); }
public void SetResult(string puzzleResult, string _puzzleName, SelectController _select, string _playerName = "None") { result = puzzleResult; resultText.text = puzzleResult; select = _select; puzzleName = _puzzleName; playerName = _playerName; }
public void SetParameters() { if (hasAnswers) { SelectController.SetOptions1(ParametersList, 1); Controller.SetCondition2(32); } }
private void Awake() { _ins = this; NPC_Act1 = GameObject.Find("NPC_Act1"); UI_NPCName_Cont = GameObject.Find("UI_NPC_Names_Cont"); UI_NPCName_Sample = GameObject.Find("UI_NPC_Names"); }
// Start is called before the first frame update void Start() { selectController = (SelectController)FindObjectOfType(typeof(SelectController)); conveyerController = (ConveyerController)FindObjectOfType(typeof(ConveyerController)); Speed.text = conveyerController.oriSpeed.ToString(); SaveButton.onClick.AddListener(SetConveyerSpeed); CancelButton.onClick.AddListener(ClosePanel); }
public void ChaserResult() { int GetChaserNum = SelectController.GetChaserplayer(); ResultStatus[GetChaserNum - 1, 0] = GameObject.Find("TimeController").GetComponent <TimeController>().time; ResultStatus[GetChaserNum - 1, 1] = Runner_EscapeCount; ResultStatus[GetChaserNum - 1, 2] = Runner_DeathCount; Debug.Log(GetChaserNum); ResultOn(GetChaserNum); }
void Start() { GetComponent <FadeController>().FadeIn(); truckInfos = MainGameController.getTruckInfos(); int[] highScores = ScoreManager.GetData(SelectController.stageNum); highScore = highScores[SelectController.getSelectStageNum()]; highPriceText.text = highScore.ToString(); confirmButton.interactable = false; }
// Return a list of file sources that are used for finding books. public List <string> getSources() { // Request any permissions required to access the file system. switch (SelectController.getActivePlatform()) { case SelectController.DeviceOptions.Daydream: #if UNITY_ANDROID string permission = "android.permission.READ_EXTERNAL_STORAGE"; GvrPermissionsRequester permissionRequester = GvrPermissionsRequester.Instance; if (permissionRequester != null) { if (!permissionRequester.IsPermissionGranted(permission)) { permissionRequester.ShouldShowRational(permission); permissionRequester.RequestPermissions(new string [] { permission }, (GvrPermissionsRequester.PermissionStatus [] permissionResults) => { foreach (GvrPermissionsRequester.PermissionStatus p in permissionResults) { Debug.Log("Req perm " + p.Name + ": " + (p.Granted ? "Granted" : "Denied") + "\n"); } }); bool granted = permissionRequester.IsPermissionGranted(permission); } } #endif break; case SelectController.DeviceOptions.OculusGo: case SelectController.DeviceOptions.OculusQuest: #if UNITY_ANDROID if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead)) { Permission.RequestUserPermission(Permission.ExternalStorageRead); } #endif break; default: break; } if (knownSources == null) { // #if PLATFORM_ANDROID // if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead)) // { // Permission.RequestUserPermission(Permission.ExternalStorageRead); // } // #endif prepareSources(); } return(knownSources); }
// Use this for initialization void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(this.gameObject); } isSelected = false; result = -1; }
public void Current_NoSelected_NotFound() { using (ShimsContext.Create()) { var sa = new Axe.Windows.Actions.Fakes.ShimSelectAction(); Axe.Windows.Actions.Fakes.ShimSelectAction.GetDefaultInstance = () => sa; sa.GetSelectedElementContextId = () => null; var controller = new SelectController(); var result = controller.Current(); Assert.IsTrue(result is NotFoundResult); } }
public int[] SelectGimmickAreaWord; //すでに選ばれているギミックエリア番号 // Use this for initialization void Start() { int m_getChaserNum = SelectController.GetChaserplayer(); for (int i = 0; i < 4; i++) { player[i] = GameObject.Find("Player" + (i + 1)).transform.GetChild(0).gameObject; } RandomGimmickAreaNumber = (int)UnityEngine.Random.Range(0, GimmickArea_Door.Length); GimmickItem = GimmickArea_Door[RandomGimmickAreaNumber]; GameObject Door = Instantiate(door, new Vector3(GimmickItem.transform.position.x, 0f, GimmickItem.transform.position.z), GimmickItem.transform.localRotation) as GameObject; Door.name = ("Door"); }
public void SelectionResultTest() { // Arrange var selectRepo = new FakeSelectionRepository(); var instrumentRepo = new FakeInstrumentRepository(); AddTestSelections(selectRepo); var selectController = new SelectController(selectRepo, instrumentRepo); // Act var result = (ViewResult)selectController.SelectionResult(); var instrumentResults = (List <Instrument>)result.Model; // Assert (description text of resulting instruments between two // totally different instrument selections should not be equal) Assert.NotEqual(instrumentResults[0].DescriptionText, instrumentResults[1].DescriptionText); }
public void Current_Selected_Found() { using (ShimsContext.Create()) { var guid = Guid.NewGuid(); var sa = new Axe.Windows.Actions.Fakes.ShimSelectAction(); Axe.Windows.Actions.Fakes.ShimSelectAction.GetDefaultInstance = () => sa; sa.GetSelectedElementContextId = () => guid; var controller = new SelectController(); var result = controller.Current(); Assert.IsTrue(result is OkNegotiatedContentResult <Guid?>); } }
//public void Init(int cardID, int ID, bool isMix) public void Init(bool isDish, int cardID, int cost, bool isRare) { model = new CardModel(isDish, cardID, cost, isRare); //if (isDish) //{ // eatView = GetComponent<EatCardView>(); //} //else //{ // view = GetComponent<CardView>(); //} //view.SetCard(model); //gameManager = GameObject.Find("GameManager(Clone)").GetComponent<GameManager>(); selectController = GameObject.Find("SelectController").GetComponent <SelectController>(); }
static void Main() { string dataDir; #if DEBUG dataDir = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"..\..")); #else dataDir = AppDomain.CurrentDomain.BaseDirectory; #endif AppDomain.CurrentDomain.SetData("DataDirectory", dataDir); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); IShopModel shopModel = new ShopModel(new ShopDBFactory()); MainController mainController = new MainController(shopModel); IBaseController registerContoller = new RegisterController(shopModel, new RegisterForm("RegisterForm")); IBaseController loginController = new LoginController(shopModel, new LoginForm("LoginForm")); IBaseController shopProductsContoller = new ShopProductsController(shopModel, new ShopProductsMainForm("ShopProductsForm")); IBaseController selectController = new SelectController(shopModel, new SelectControl("SelectControl")); IBaseController insertController = new InsertController(shopModel, new InsertControl("InsertControl")); IBaseController updateController = new UpdateController(shopModel, new UpdateControl("UpdateControl")); IBaseController deleteController = new DeleteController(shopModel, new DeleteControl("DeleteControl")); IBaseController cartController = new CartController(shopModel, new CartControl("CartControl")); mainController.AddControler(registerContoller); mainController.AddControler(loginController); mainController.AddControler(shopProductsContoller); ((ShopProductsController)shopProductsContoller).AddPage(selectController, "Все товары"); ((ShopProductsController)shopProductsContoller).AddPage(insertController, "Добавление"); ((ShopProductsController)shopProductsContoller).AddPage(updateController, "Изменение"); ((ShopProductsController)shopProductsContoller).AddPage(deleteController, "Удаление"); ((ShopProductsController)shopProductsContoller).AddPage(cartController, "Корзина"); mainController.Start(loginController); Application.Run(); }
void Init() { select = GameObject.Find("PuzzleSelect").GetComponent <SelectController>(); blocks = new GameObject[9]; //ボードを設置 blocks[0] = Instantiate((GameObject)Resources.Load("Images/BlockPuzzle/board")); //パズルに使用するブロックをすべて生成 for (int i = 1; i <= 8; i++) { blocks[i] = Instantiate((GameObject)Resources.Load("Images/BlockPuzzle/group" + i.ToString())); blocks[i].GetComponent <Test>().putBlock = this; SelectBlock = blocks[i]; } Rotate = Instantiate((GameObject)Resources.Load("Images/BlockPuzzle/Rotate"), GameObject.Find("Canvas").transform); Rotate.GetComponent <BlockRotate>().putBlock = this; }
void Initialize() { MainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); select = GameObject.Find("PuzzleSelect").GetComponent <SelectController>(); MainCamera.transform.position = new Vector3(0, 0, -10); MainCamera.orthographic = true; MainCamera.orthographicSize = 7; float x = UnityEngine.Random.Range(1, 2) / 1f; float z = UnityEngine.Random.Range(1, 2) / 1f; velocity = new Vector3(x, 0, z); speed = 3f; palette = Instantiate(Palette); panel = Instantiate(Panel); floor = Instantiate(Floor); }
public void quitApp(ControlInput controller, ControlInput.ControllerDescription controllerObject, GameObject button, GameObject avatar, bool initialize = false) { if (!initialize) { switch (SelectController.getActivePlatform()) { case SelectController.DeviceOptions.Daydream: GvrDaydreamApi.LaunchVrHomeAsync(null); break; default: Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif break; } } }
void Initialized() { canvasTransform = GameObject.Find("Canvas").transform; select = GameObject.Find("PuzzleSelect").GetComponent <SelectController>(); nullPanelIns = Instantiate(nullPanel, canvasTransform); nullPanelIns.name = "NullPanel"; pictureParts = new Image[9]; picturePanels = new GameObject[9]; for (int i = 0; i < 9; i++) { int x = i % 3 - 2; int y = i / 3 - 1; picturePanels[i] = Instantiate(picturePanel, canvasTransform); picturePanels[i].transform.localPosition = new Vector2(120 + 120 * x, -(120 * y)); picturePanels[i].name = $"picturePanel{i + 1}"; } ImageNum = UnityEngine.Random.Range(0, 10) % 2; for (int i = 0; i < 9; i++) { int x = i % 3 - 2; int y = i / 3 - 1; int dif1 = UnityEngine.Random.Range(-30, 30); int dif2 = UnityEngine.Random.Range(-30, 30); pictureParts[i] = Instantiate(picturePart, canvasTransform); pictureParts[i].GetComponent <PictureController>().targetPanel = nullPanelIns; pictureParts[i].GetComponent <PictureController>().targetName = picturePanels[i].name; pictureParts[i].GetComponent <PictureController>().targetNum = i; pictureParts[i].rectTransform.anchoredPosition = new Vector2(120f * dif1 / 30f, 120f * dif2 / 30f); pictureParts[i].name = $"picture{i + 1}"; pictureParts[i].GetComponent <Image>().sprite = GetSprite(SetImages(ImageNum) + (i + 1).ToString()); pictureParts[i].GetComponent <PictureController>().isStart = true; pictureParts[i].GetComponent <PictureController>().targetController = nullPanelIns.GetComponent <PicturePanelController>(); } }
public void SelectionTest() { // Arrange var selectRepo = new FakeSelectionRepository(); var instrumentRepo = new FakeInstrumentRepository(); var selectController = new SelectController(selectRepo, instrumentRepo); var testSelect = new Selection() { PreferredSize = "2", PreferredRange = "3", PreferredTone = "3", PreferredTechnical = "2" }; // Act selectController.Selection(testSelect); // Assert Assert.Equal("2", selectRepo.Selections[selectRepo.Selections.Count - 1].PreferredSize); Assert.Equal("3", selectRepo.Selections[selectRepo.Selections.Count - 1].PreferredTone); }
// Use this for initialization void Start() { // Ensure everything is consturcted properly if (AvatarPrefabs.Length != AvatarID.Length) { Debug.LogError("The AvatarPrefabs list and the Avatar ID's list do not match. Ensure this is properly constructed or Avatars will be mismatched during gameplay"); Destroy(gameObject); return; } avatarDictionary = new Dictionary<string, GameObject>(); // Create the Dictionary and instantiate the prefabs which will be pooled for (int i = 0; i < AvatarID.Length; i++) { GameObject g = Instantiate(AvatarPrefabs[i]) as GameObject; g.name = AvatarID[i]; g.transform.parent = uiGrid.transform; // Need to reset scale since anytime a gameobject is added to the GUI transform unity // Automatically accounts for the of the parent transform which is adjusted depending // on the viewing screen. g.transform.localScale = new Vector3(1, 1, 1); // Add to the dictionary avatarDictionary.Add(AvatarID[i], g); g.SetActive(false); } _selCont = StateController.Instance.GetController<SelectController>(); _selCont.SelectedListChanged += SelectionListChanged; }
public void Init(SelectController controller,GameObject owner) { this.controller=controller; this.owner=owner; actualTransform= GetComponent<CameraFacingBillboard>().Init(); }
void Start() { DateTime now=DateTime.UtcNow; playerId="subject-"+now.ToString("yyMMddHHmm"); initialPos=transform.position; grapDetector = GetComponent<GrapDetector> (); ikControl=GetComponent<IKController>(); grapDetector.onObjectEnter+=onObjectDetectEnter; grapDetector.onObjectLeave+=onObjectDetectLeave; select=GameObject.Find("SceneLogic").GetComponent<SelectController>(); kinectModelController = GetComponent<KinectModelControllerV2> (); playerAni=GetComponent<PlayerAnimation>(); bool isKinectInited= KinectSensor.IsInitialized; monoInput=GetComponent<MonoController>(); wiiInput=GetComponent<WiiController>(); if(controlType==ControlType.mono){ monoInput.enabled=true; wiiInput.enabled=false; grapDetector.target = corsor; main.depth=10; //qr.gameObject.SetActive(false); }if(controlType==ControlType.stereo){ // if(GameObject.Find ("SceneLogic").GetComponent<ClienTest>().isServer){ // monoInput.enabled=true; // wiiInput.enabled=false; // }else // { // monoInput.enabled=true; // wiiInput.enabled=true; // } grapDetector.target = hand; main.depth=-50; } }