Пример #1
0
        /// <summary>
        /// 处理点击关闭选择县的按钮
        /// </summary>
        void HandleBtnCountyPanelClose()
        {
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            sapd.isShowCityPanel = true;
            UpdateShow();
        }
Пример #2
0
        /// <summary>
        /// 处理点击确认创建馆
        /// </summary>
        void HandleBtnSureCreatParlor()
        {
            GameData gd = GameData.Instance;

            //如果玩家不满足开馆条件,直接拦截
            if ((gd.PlayerNodeDef.iCoin) <= 0 && gd.PlayerNodeDef.byCreateParlorCert == 0)
            {
                UIMgr.GetInstance().GetUIMessageView().Show("您的金币数量不足,无法开馆");
                return;
            }

            //发送创建麻将馆之前,初始化面板数据
            if (UIMainView.Instance.ParlorShowPanel.ParlorName.text.Length < 2)
            {
                UIMgr.GetInstance().GetUIMessageView().Show("您的麻将馆名字长度不足");
                return;
            }

            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            Network.Message.NetMsg.ClientCreateParlorReq msg = new Network.Message.NetMsg.ClientCreateParlorReq();
            msg.iUserId     = gd.PlayerNodeDef.iUserId;
            msg.iCityId     = sapd.iCityId;
            msg.iCountyId   = sapd.iCountyId;
            msg.cParlorName = UIMainView.Instance.ParlorShowPanel.ParlorName.text;
            Network.NetworkMgr.Instance.LobbyServer.SendCreateParlorReq(msg);
        }
Пример #3
0
        /// <summary>
        /// 更新选择区域的面板
        /// </summary>
        public void UpdateShow()
        {
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            if (sapd.isPanelShow)
            {
                gameObject.SetActive(true);
                OpenNeed();
                _gPanelBg.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0);
                _gPanelBg.transform.localScale = new Vector3(1, 1, 1);
                //修改选择地区的关闭按钮状态
                if (sapd.iOpenStatus == 1)
                {
                    BtnClose.gameObject.SetActive(false);
                }
                else
                {
                    BtnClose.gameObject.SetActive(true);
                }
            }
            else
            {
                gameObject.SetActive(false);
            }
        }
Пример #4
0
        /// <summary>
        /// 改变地区
        /// </summary>
        public void ChangeArea()
        {
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            sapd.iOpenStatus = 7;
            sapd.pos_index   = 5;
            sapd.isPanelShow = true;
            SystemMgr.Instance.SelectAreaSystem.UpdateShow();
        }
Пример #5
0
        /// <summary>
        /// 修改玩家改变选择区域
        /// </summary>
        void HandleBtnChangeAreaSetting(int type)
        {
            SystemMgr.Instance.AudioSystem.PlayAuto(AudioSystem.AudioType.VIEW_CLOSE);
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            sapd.iOpenStatus = type;
            sapd.isPanelShow = true;
            SystemMgr.Instance.SelectAreaSystem.UpdateShow();
        }
Пример #6
0
        /// <summary>
        /// 处理点击二次确认申请开馆
        /// </summary>
        void HandleBtnSecondSureCreatParlor()
        {
            ParlorShowPanelData pspd = GameData.Instance.ParlorShowPanelData;
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            pspd.isShowSecondSure      = false;
            pspd.isShowWriteParlorName = true;
            UpdateShow();
        }
Пример #7
0
        /// <summary>
        /// 处理点击切换城市按钮
        /// </summary>
        void HandleSwitchCity()
        {
            //打开选择城市面板
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            sapd.iOpenStatus = 2;
            sapd.pos_index   = 2;
            sapd.isPanelShow = true;
            SystemMgr.Instance.SelectAreaSystem.UpdateShow();
        }
Пример #8
0
        public void PlayCloseVoice()
        {
            SystemMgr.Instance.AudioSystem.PlayAuto(AudioSystem.AudioType.VIEW_CLOSE);
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            ScaleAreaPanel();
            for (int i = 0; i < countyMap_go.Length; i++)
            {
                countyMap_go[i].SetActive(false);
            }
        }
Пример #9
0
        /// <summary>
        /// 处理选择城市按钮
        /// </summary>
        void HandleBtnSelectCity(GameObject city)
        {
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            if (city == null)
            {
                Debug.LogError("预置体为空");
                return;
            }
            int index = Convert.ToInt16(city.name.Split('_')[1]);

            sapd.iCityId = index;
            Debug.LogError("index:" + index + ",name:" + city.name);
            //激活对应的县的预置体
            GameObject go = city.GetComponent <CityConnectCounty>().County;

            go.SetActive(true);
            sapd.isShowCityPanel = false;
            UpdateShow();
        }
Пример #10
0
        void ScaleAreaPanel()
        {
            SelectAreaPanelData sd       = GameData.Instance.SelectAreaPanelData;
            DOTweenAnimation    DoTwAnim = _gPanelBg.GetComponent <DOTweenAnimation>();
            Tweener             dt       = DoTwAnim.tween as Tweener;

            Debug.Log(sd.pos_index + "__" + _pos[sd.pos_index].localPosition);
            dt.ChangeEndValue(_pos[sd.pos_index].localPosition);
            CloseNeed();
            DoTwAnim.DORestartById("1");
            //  Debug.Log("动画前原来:" + _gPanelBg.transform.localScale);
            DoTwAnim.DORestartById("2");
            //dt.Restart();
            DoTwAnim.tween.OnComplete(() =>
            {
                //DoTwAnim.DORestartById("3");
                //  Debug.LogWarning("缩放完成");
                Ok();
            });
        }
Пример #11
0
        public GameObject proviceText;    //显示省份的文字

        public void Awake()
        {
            sapd  = GameData.Instance.SelectAreaPanelData;
            speed = fSpeed;
            if (GameData.Instance.SelectAreaPanelData == null)
            {
                return;
            }
            if (!sapd.IsGetCityMessage)
            {
                if (SDKManager.Instance.IOSCheckStaus == 1)
                {
                    //获取所有城市的信息
                    anhui.MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL_T + SelectAreaPanelData.url_city
                                                                               , null, sapd.GetCityMessage, "CityData");

                    //获取所有县城的信息
                    anhui.MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL_T + SelectAreaPanelData.url_county
                                                                               , null, sapd.GetCountyMessage, "CountyData");
                    sapd.IsGetCityMessage = true;
                }
                else
                {
                    //获取所有城市的信息
                    anhui.MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL + SelectAreaPanelData.url_city
                                                                               , null, sapd.GetCityMessage, "CityData");

                    //获取所有县城的信息
                    anhui.MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL + SelectAreaPanelData.url_county
                                                                               , null, sapd.GetCountyMessage, "CountyData");
                    sapd.IsGetCityMessage = true;
                }
            }
            else
            {
                ChangeScale();
            }
        }
Пример #12
0
        /// <summary>
        /// 点击创建房间按钮
        /// </summary>
        void HandleOpenRoomBtn()
        {
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            //对应县区选择玩法
            anhui.MahjongCommonMethod.Instance.lsMethodId = new List <int>();
            string[] id = anhui.MahjongCommonMethod.Instance._dicDisConfig[sapd.iCountyId].METHOD.Split('_');
            for (int k = 0; k < id.Length; k++)
            {
                int ID = Convert.ToInt16(id[k]);
                if (ID != 0)
                {
                    Debug.LogWarning("点击创建房间按钮");
                    anhui.MahjongCommonMethod.Instance.lsMethodId.Add(ID);
                }
            }
            GameData gd = GameData.Instance;
            CreatRoomMessagePanelData srmpd = gd.CreatRoomMessagePanelData;

            //打开创建房间面板
            srmpd.CreatRoomType = 2;
            srmpd.PanelShow     = true;
            SystemMgr.Instance.CreatRoomMessageSystem.UpdateShow();
        }
Пример #13
0
    /// <summary>
    /// 获取指定的更新物体
    /// </summary>
    IEnumerator GetPointObject()
    {
        yield return(new WaitForSeconds(0.2f));

        ParlorShowPanelData pspd = GameData.Instance.ParlorShowPanelData;
        SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

        if (status == 1)
        {
            int CityCount = transform.GetComponentsInChildren <UI_Control_ScrollFlow_Item>().Length;
            UI_Control_ScrollFlow_Item[] cityItem = new UI_Control_ScrollFlow_Item[CityCount];
            cityItem = transform.GetComponentsInChildren <UI_Control_ScrollFlow_Item>();
            for (int i = 0; i < CityCount; i++)
            {
                float y = cityItem[i].sv;
                if (0.9 < y && y < 1)
                {
                    pspd.temp_cc[0] = cityItem[i].iCityId;
                    pspd.iCityId[pspd.iStatus_AreaSeeting - 1] = cityItem[i].iCityId;

                    Debug.LogError("城市id:" + cityItem[i].iCityId);
                    break;
                }
            }

            //更新玩家对应的县的玩家
            UI_Control_ScrollFlow_Item[] temp = CountyMessage.transform.GetComponentsInChildren <UI_Control_ScrollFlow_Item>();
            int count = 0;
            if (pspd.dicCountyMessage.ContainsKey(sapd.iCityId))
            {
                count = pspd.dicCountyMessage[sapd.iCityId].Count;
            }
            CountyMessage.GetComponent <UI_Control_ScrollFlow>().Items.Clear();
            if (temp.Length > count)
            {
                for (int i = 0; i < temp.Length; i++)
                {
                    if (i < count)
                    {
                        //更新该预置体的界面信息
                        temp[i].GetComponent <Text>().text = pspd.dicCountyMessage[sapd.iCityId][i].countyName;
                        temp[i].iCountyId = Convert.ToInt32(pspd.dicCountyMessage[sapd.iCityId][i].countyId);
                        CountyMessage.GetComponent <UI_Control_ScrollFlow>().Items.Add(temp[i]);
                        temp[i].Init_Num();
                        temp[i].Init(this);
                        temp[i].Drag(StartValue + i * AddValue);
                        if (temp[i].v - 0.5 < 0.05f)
                        {
                            CountyMessage.GetComponent <UI_Control_ScrollFlow>().Current = temp[i];
                        }
                    }
                    else
                    {
                        if (temp[i] != null)
                        {
                            Destroy(temp[i].gameObject);
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < count; i++)
                {
                    UI_Control_ScrollFlow_Item item = null;
                    if (i < temp.Length)
                    {
                        item = temp[i].GetComponent <UI_Control_ScrollFlow_Item>();
                        item.Init_Num();
                    }
                    else
                    {
                        GameObject go = Instantiate(Resources.Load <GameObject>("Lobby/County"));
                        go.transform.localScale       = Vector3.one;
                        go.transform.localEulerAngles = Vector3.zero;
                        go.transform.SetParent(CountyMessage.GetComponent <UI_Control_ScrollFlow>().Rect.transform);
                        item = go.GetComponent <UI_Control_ScrollFlow_Item>();
                    }

                    //更新该预置体的界面信息
                    item.GetComponent <Text>().text = pspd.dicCountyMessage[sapd.iCityId][i].countyName;
                    item.iCountyId = Convert.ToInt32(pspd.dicCountyMessage[sapd.iCityId][i].countyId);
                    CountyMessage.GetComponent <UI_Control_ScrollFlow>().Items.Add(item);
                    item.Init(this);
                    item.Drag(StartValue + i * AddValue);
                    if (item.v - 0.5 < 0.05f)
                    {
                        CountyMessage.GetComponent <UI_Control_ScrollFlow>().Current = item;
                    }
                }
            }
            CountyMessage.GetComponent <UI_Control_ScrollFlow>().Init();
            CountyMessage.GetComponent <UI_Control_ScrollFlow>().Refresh(1);
        }

        if (status == 2)
        {
            int CountyCount = transform.GetComponentsInChildren <UI_Control_ScrollFlow_Item>().Length;
            UI_Control_ScrollFlow_Item[] countyItem = transform.GetComponentsInChildren <UI_Control_ScrollFlow_Item>();
            for (int i = 0; i < CountyCount; i++)
            {
                float y = countyItem[i].sv;
                if (0.95f < y && y < 1.05f)
                {
                    pspd.temp_cc[1] = countyItem[i].iCountyId;
                    Debug.LogError("县城id:" + countyItem[i].iCountyId + ",名字:" + countyItem[i].GetComponent <Text>().text + ",位置:" + countyItem[i].transform.localPosition.y);
                    break;
                }
            }
        }
    }
Пример #14
0
        /// <summary>
        /// 处理点击确定按钮
        /// </summary>
        void HandleBtnOk()
        {
            GameData gd = GameData.Instance;
            CreatRoomMessagePanelData crmpd = gd.CreatRoomMessagePanelData;
            InsteadOpenRoomPanelData  iorpd = gd.InsteadOpenRoomPanelData;
            SelectAreaPanelData       sapd  = GameData.Instance.SelectAreaPanelData;

            crmpd.PanelShow = false;
            NetMsg.ClientOpenRoomReq msg = new NetMsg.ClientOpenRoomReq();
            msg.iUserId         = GameData.Instance.PlayerNodeDef.iUserId;
            msg.cGameId         = (byte)anhui.MahjongCommonMethod.Instance._dicMethodConfig[crmpd.MethodId].gameid;
            msg.iPlayingMethod  = crmpd.MethodId;
            msg.iCompliment     = crmpd.iCompliment;
            msg.iDisconnectRate = crmpd.iDisconnectRate;
            msg.iDiscardTime    = crmpd.iDiscardTime;
            msg.iRoomCard       = crmpd.iRoomCard;
            // Debug.LogError("房卡;"+crmpd.iRoomCard);
            msg.cOpenRoomMode = (byte)crmpd.CreatRoomType;
            msg.byColorFlag   = (byte)crmpd.iColorFlag;
            msg.caParam       = crmpd.roomMessage_;
            msg.iCountyId     = sapd.iCountyId;
            if (msg.cOpenRoomMode > 1)
            {
                msg.iParlorId = GameData.Instance.ParlorShowPanelData.iParlorId;
            }
            else
            {
                anhui.MahjongCommonMethod.Instance.iParlorId = 0;
            }
            // Debug.Log("出牌参数0:" + msg.caParam[0].ToString("X8") + "_" + msg.caParam[2].ToString("X8") + "/n" + "出牌参数1:" + msg.caParam[1].ToString("X8") + "_" + msg.caParam[3].ToString("X8"));
            //  Debug.Log("玩法id:" + msg.iPlayingMethod + ",游戏编号:" + msg.cGameId
            //     + ",开放模式:" + msg.cOpenRoomMode + ",馆主id:" + msg.iParlorId + "县ID:" + msg.iCountyId);
            //保存玩家的本次创建房间的详细信息
            // string willSaveRoomRule = "";
            // for (int i = 0; i < msg.caParam.Length; i++)
            // {
            //     if (i == 0)
            //     {
            //       willSaveRoomRule += msg.caParam[i];
            //     }
            //     else
            //    {
            //        willSaveRoomRule += ("," + msg.caParam[i]);
            //    }
            //  }
            // PlayerPrefs.DeleteKey("OpenRoomMsgg");
            PlayerPrefs.SetInt("iPlayingMethod", msg.iPlayingMethod); //
            PlayerPrefs.SetInt("iCountyId", msg.iCountyId);           // 开房所属县id
                                                                      // PlayerPrefs.SetString("OpenRoomMsgg", willSaveRoomRule);
                                                                      //如果玩家赞的数量或者断线率或者出牌速度小于房间设置,不让创建房间
            if (gd.PlayerNodeDef.iPlayCardAcc > 0 && (gd.PlayerNodeDef.iPlayCardTimeAcc / gd.PlayerNodeDef.iPlayCardAcc) > msg.iDiscardTime && msg.iDiscardTime > 0)
            {
                UIMgr.GetInstance().GetUIMessageView().Show("您的出牌速度不满足,自己设置的开房条件");
                return;
            }
            if (gd.PlayerNodeDef.iGameNumAcc > 0 && ((gd.PlayerNodeDef.iDisconnectAcc / (float)gd.PlayerNodeDef.iGameNumAcc) * 100f) > msg.iDisconnectRate && msg.iDisconnectRate > 0)
            {
                UIMgr.GetInstance().GetUIMessageView().Show("您的断线率不满足,自己设置的开房条件");
                return;
            }
            if (gd.PlayerNodeDef.iCompliment < msg.iCompliment && msg.iCompliment > 0)
            {
                UIMgr.GetInstance().GetUIMessageView().Show("您的赞的数量不满足,自己设置的开房条件");
                return;
            }
            //处理玩家选择的房间信息是否符合要求
            NetworkMgr.Instance.LobbyServer.SendOpenRoomReq(msg);
            //iorpd.PanelShow = false;
            iorpd.isClickInsteadOpenRoom    = false;
            iorpd.isFirstSpwanInsteadRecord = true;
            SystemMgr.Instance.InsteadOpenRoomSystem.UpdateShow();
            UpdateShow();
        }
Пример #15
0
        /// <summary>
        /// 点击创建房间按钮
        /// </summary>
        void HandleCreatRoom(int createroom)
        {
            SelectAreaPanelData sapd = GameData.Instance.SelectAreaPanelData;

            //对应县区选择玩法
            MahjongCommonMethod.Instance.lsMethodId = new List <int>();
            GameData gd = GameData.Instance;
            CreatRoomMessagePanelData crmpd = gd.CreatRoomMessagePanelData;
            int countId = 0;

            if (createroom == 1)
            {
                countId = sapd.iCountyId;
            }
            else
            {
                countId = GameData.Instance.ParlorShowPanelData.iCountyId[2];
            }

            string[] id = MahjongCommonMethod.Instance._dicDisConfig[countId].METHOD.Split('_');
            for (int k = 0; k < id.Length; k++)
            {
                int ID = System.Convert.ToInt16(id[k]);
                if (ID != 0)
                {
                    MahjongCommonMethod.Instance.lsMethodId.Add(ID);
                }
            }
            crmpd.CreatRoomType = createroom;
            crmpd.PanelShow     = true;
            UIMainView.Instance.CreatRoomMessagePanel.m_CreateRoomSource = createroom;
            //if (PlayerPrefs.HasKey("OpenRoomMsgg"))
            //{
            //    //获取玩家上次创建房间的默认参数
            //    string message = PlayerPrefs.GetString("OpenRoomMsgg");
            //    if (PlayerPrefs.HasKey("iPlayingMethod"))
            //    {
            //        crmpd.iParamMethid = PlayerPrefs.GetInt("iPlayingMethod");
            //    }
            //    string[] msgs = message.Split(',');
            //    if (crmpd.iParamMethid > 0)
            //    {
            //        for (int i = 0; i < msgs.Length; i++)
            //        {
            //            crmpd.roomMessage_[i] = Convert.ToUInt32(msgs[i]);
            //        }
            //    }
            //    Debug.LogWarningFormat("{0}:{1}\n{2}:{3}\n{4}:{5}", crmpd.roomMessage_[0].ToString("X8"),
            //        crmpd.roomMessage_[1].ToString("X8"), crmpd.roomMessage_[2].ToString("X8"), crmpd.roomMessage_[3].ToString("X8"),
            //        crmpd.roomMessage_[4].ToString("X8"), crmpd.roomMessage_[5].ToString("X8")
            //        );
            //}
            //////////////////////////////////////////////////////////////////////
            if (UIMainView.Instance.CreatRoomMessagePanel.m_showNew[0] != null)
            {
                if (!PlayerPrefs.HasKey("CreatRoomShowNew" + GameData.Instance.PlayerNodeDef.iUserId))
                {
                    PlayerPrefs.SetInt("CreatRoomShowNew" + GameData.Instance.PlayerNodeDef.iUserId, 0);
                }
                int CreatRoomShowNew_num = PlayerPrefs.GetInt("CreatRoomShowNew" + GameData.Instance.PlayerNodeDef.iUserId);
                if (CreatRoomShowNew_num <= 3)
                {
                    UIMainView.Instance.CreatRoomMessagePanel.m_showNew[0].SetActive(true);
                    CreatRoomShowNew_num++;
                    PlayerPrefs.SetInt("CreatRoomShowNew" + GameData.Instance.PlayerNodeDef.iUserId, CreatRoomShowNew_num);
                }
                else
                {
                    MonoBehaviour.Destroy(UIMainView.Instance.CreatRoomMessagePanel.m_showNew[0]);
                    PlayerPrefs.DeleteKey("CreatRoomShowNew" + GameData.Instance.PlayerNodeDef.iUserId);
                }
            }
            //////////////////////////////////////////////////////////////////////
            SystemMgr.Instance.CreatRoomMessageSystem.UpdateShow();
            UIMainView.Instance.CreatRoomMessagePanel.UpdateShowMethod(GameData.Instance.CreatRoomMessagePanelData.MethodId);
        }
Пример #16
0
        /// <summary>
        /// 处理点击玩法按钮
        /// </summary>
        void HandlePlayingMehod()
        {
            GameData gd = GameData.Instance;
            GamePlayingMethodPanelData gpmpd = gd.GamePlayingMethodPanelData;
            CreatRoomMessagePanelData  crmpd = gd.CreatRoomMessagePanelData;
            SelectAreaPanelData        sapd  = gd.SelectAreaPanelData;
            ParlorShowPanelData        pspd  = gd.ParlorShowPanelData;

            if (crmpd.CreatRoomType == 1)
            {
                gpmpd.CountyId = sapd.iCountyId;
                string[] id = MahjongCommonMethod.Instance._dicDisConfig[gpmpd.CountyId].METHOD.Split('_');
                MahjongCommonMethod.Instance.lsMethodId = new List <int>();
                for (int i = 0; i < id.Length; i++)
                {
                    // Debug.LogWarning("处理点击玩法按钮1");
                    MahjongCommonMethod.Instance.lsMethodId.Add(System.Convert.ToInt32(id[i]));
                }
            }
            else
            {
                gpmpd.CountyId = pspd.iCountyId[2];
            }

            if (gpmpd.Status != 1)
            {
                GameData.Instance.CreatRoomMessagePanelData.MethodId = System.Convert.ToInt32(MahjongCommonMethod.Instance._dicDisConfig[gpmpd.CountyId].METHOD.Split('_')[0]);
                string[] id = MahjongCommonMethod.Instance._dicDisConfig[gpmpd.CountyId].METHOD.Split('_');
                MahjongCommonMethod.Instance.lsMethodId = new List <int>();
                for (int i = 0; i < id.Length; i++)
                {
                    // Debug.LogWarning("处理点击玩法按钮2");
                    MahjongCommonMethod.Instance.lsMethodId.Add(System.Convert.ToInt32(id[i]));
                }
            }
            else
            {
                gpmpd.Status = 0;
            }

            //如果玩家的没有可玩的玩法
            if (MahjongCommonMethod.Instance.lsMethodId.Count <= 0)
            {
                if (SDKManager.Instance.IOSCheckStaus == 1)
                {
                    //获取所有城市的信息
                    MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL_T + SelectAreaPanelData.url_city
                                                                         , null, gpmpd.GetCityMessage, "CityData");

                    //获取所有县城的信息
                    MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL_T + SelectAreaPanelData.url_county
                                                                         , null, gpmpd.GetCountyMessage, "CountyData");
                }
                else
                {
                    //获取所有城市的信息
                    MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL + SelectAreaPanelData.url_city
                                                                         , null, gpmpd.GetCityMessage, "CityData");

                    //获取所有县城的信息
                    MahjongCommonMethod.Instance.GetPlayerMessageData_IE(LobbyContants.MAJONG_PORT_URL + SelectAreaPanelData.url_county
                                                                         , null, gpmpd.GetCountyMessage, "CountyData");
                }
            }
            else
            {
                gpmpd.PanelShow = true;
                //gpmpd.GameIndex = 1; //默认打开第一个
                SystemMgr.Instance.GamePlayingMethodSystem.UpdateShow(0);
            }
        }