Пример #1
0
        public MobdRenderFlags(SegmentStream stream, Version version)
        {
            /*Type = */ stream.ReadASCII(4);
            var flags = stream.ReadUInt32();

            if (version == Version.KKND2)
            {
                var paletteOffset = stream.ReadUInt32() - stream.BaseOffset;

                var returnPos = stream.Position;
                stream.Position = paletteOffset;
                stream.ReadUInt32();                 // 00 00 00 80
                stream.ReadUInt32();                 // 00 00 00 80
                stream.ReadUInt32();                 // 00 00 00 80
                var numColors = stream.ReadUInt16();
                Palette = new uint[256];

                for (var i = 0; i < numColors; i++)
                {
                    var color16 = stream.ReadUInt16();                     // aRRRRRGGGGGBBBBB
                    var r       = ((color16 & 0x7c00) >> 7) & 0xff;
                    var g       = ((color16 & 0x03e0) >> 2) & 0xff;
                    var b       = ((color16 & 0x001f) << 3) & 0xff;
                    Palette[i] = (uint)((0xff << 24) | (r << 16) | (g << 8) | b);
                }

                stream.Position = returnPos;
            }

            var imageOffset = stream.ReadUInt32() - stream.BaseOffset;

            stream.Position = imageOffset;
            Image           = new MobdImage(stream, flags, version);
        }
Пример #2
0
        public MobdRenderFlags(SegmentStream stream)
        {
            var type  = new string(stream.ReadASCII(4).Reverse().ToArray());
            var flags = stream.ReadUInt32();

            var generation = Generation.Unknown;

            if (type == "SPRT")
            {
                generation = Generation.Gen1;
            }
            else if (type == "SPNS" || type == "SPRC")
            {
                generation = Generation.Gen2;
            }

            if (generation == Generation.Gen2)
            {
                var paletteOffset = stream.ReadUInt32() - stream.BaseOffset;

                var returnPos = stream.Position;
                stream.Position = paletteOffset;
                stream.ReadUInt32();                 // 00 00 00 80
                stream.ReadUInt32();                 // 00 00 00 80
                stream.ReadUInt32();                 // 00 00 00 80
                var numColors = stream.ReadUInt16();
                Palette = new uint[256];

                for (var i = 0; i < numColors; i++)
                {
                    var color16 = stream.ReadUInt16();                     // aRRRRRGGGGGBBBBB
                    var r       = ((color16 & 0x7c00) >> 7) & 0xff;
                    var g       = ((color16 & 0x03e0) >> 2) & 0xff;
                    var b       = ((color16 & 0x001f) << 3) & 0xff;
                    Palette[i] = (uint)((0xff << 24) | (r << 16) | (g << 8) | b);
                }

                stream.Position = returnPos;
            }

            var imageOffset = stream.ReadUInt32() - stream.BaseOffset;

            stream.Position = imageOffset;
            Image           = new MobdImage(stream, flags, generation);
        }
Пример #3
0
        public Blit(SegmentStream stream)
        {
            // This is damn ugly, but it seems BLIT uses offsets from lvl start.
            var basePosition = (int)((SegmentStream)stream.BaseStream).BaseStream.Position - 8;

            Frames = new BlitFrame[stream.ReadInt32()];
            var frameOffsets = new int[Frames.Length];

            stream.ReadInt32();     // Unk
            var paletteOffset = stream.ReadInt32() - basePosition;
            var identifier    = new string(stream.ReadASCII(4).Reverse().ToArray());

            if (identifier != "BLT8")
            {
                throw new Exception("Unknwon blit type.");
            }
            for (var i = 0; i < Frames.Length; i++)
            {
                frameOffsets[i] = stream.ReadInt32() - basePosition;
            }

            stream.Position = paletteOffset;

            var palette = new byte[256 * 4];

            for (var i = 0; i < palette.Length;)
            {
                var color16 = stream.ReadUInt16();         // aRRRRRGGGGGBBBBB
                palette[i++] = (byte)(((color16 & 0x001f) << 3) & 0xff);
                palette[i++] = (byte)(((color16 & 0x03e0) >> 2) & 0xff);
                palette[i++] = (byte)(((color16 & 0x7c00) >> 7) & 0xff);
                palette[i++] = 0xff;
            }

            for (var i = 0; i < Frames.Length; i++)
            {
                stream.Position = frameOffsets[i];
                Frames[i]       = new BlitFrame(stream, palette);
            }
        }
Пример #4
0
        public Mapd(SegmentStream stream)
        {
            // This is damn ugly, but it seems MAPD uses offsets from lvl start.
            var basePosition = ((SegmentStream)stream.BaseStream).BaseStream.Position - 8;

            var test = stream.ReadInt32();

            stream.Position += test * 4;
            var generation = stream.ReadInt32() == 256 ? Generation.Gen1 : Generation.Gen2;

            stream.Position -= (test + 2) * 4;

            if (generation == Generation.Gen2)
            {
                stream.ReadInt32(); // Unk
            }
            var layerOffsets = new int[stream.ReadInt32()];

            Layers = new MapdLayer[layerOffsets.Length];

            for (var i = 0; i < layerOffsets.Length; i++)
            {
                layerOffsets[i] = stream.ReadInt32();
            }

            var palette = new byte[stream.ReadInt32() * 4];

            if (generation == Generation.Gen2)
            {
                for (var i = 0; i < palette.Length;)
                {
                    var color16 = stream.ReadUInt16(); // aRRRRRGGGGGBBBBB
                    palette[i++] = (byte)(((color16 & 0x7c00) >> 7) & 0xff);
                    palette[i++] = (byte)(((color16 & 0x03e0) >> 2) & 0xff);
                    palette[i++] = (byte)(((color16 & 0x001f) << 3) & 0xff);
                    palette[i++] = 0xff;
                }
            }
            else
            {
                stream.Read(palette);

                for (var i = 0; i < palette.Length / 4; i++)
                {
                    palette[i * 4 + 3] = 0xff;
                }
            }

            for (var i = 0; i < Layers.Length; i++)
            {
                stream.Position = layerOffsets[i] - basePosition;

                var type = new string(stream.ReadASCII(4).Reverse().ToArray());

                if (type != "SCRL")
                {
                    throw new Exception("Unknown type.");
                }

                var tileWidth  = stream.ReadInt32();
                var tileHeight = stream.ReadInt32();
                var tilesX     = stream.ReadInt32();
                var tilesY     = stream.ReadInt32();

                if (generation == Generation.Gen2)
                {
                    stream.ReadInt32(); // Unk
                    stream.ReadInt32(); // Unk
                    stream.ReadInt32(); // Unk
                }

                var tilePixels = new Dictionary <int, byte[]>();
                var tiles      = new List <int>();

                for (var y = 0; y < tilesY; y++)
                {
                    for (var x = 0; x < tilesX; x++)
                    {
                        var tile = stream.ReadInt32();

                        if (generation == Generation.Gen2)
                        {
                            tile -= tile % 4;
                        }

                        tiles.Add(tile);

                        if (tile != 0 && !tilePixels.ContainsKey(tile))
                        {
                            tilePixels.Add(tile, new byte[tileWidth * tileHeight * 4]);
                        }
                    }
                }

                foreach (var(offset, pixels) in tilePixels)
                {
                    stream.Position = offset - basePosition;

                    if (generation == Generation.Gen1)
                    {
                        stream.ReadInt32(); // Unk
                    }
                    for (var y = 0; y < tileHeight; y++)
                    {
                        for (var x = 0; x < tileWidth; x++)
                        {
                            var index = stream.ReadByte();

                            if (index == 0 && i != 0)
                            {
                                continue;
                            }

                            Array.Copy(palette, index * 4, pixels, (y * tileWidth + x) * 4, 4);
                        }
                    }
                }

                var layer = new MapdLayer(tilesX * tileWidth, tilesY * tileHeight);
                Layers[i] = layer;

                for (var y = 0; y < tilesY; y++)
                {
                    for (var x = 0; x < tilesX; x++)
                    {
                        var tile = tiles[y * tilesX + x];

                        if (tile == 0)
                        {
                            continue;
                        }

                        var pixels = tilePixels[tile];
                        var offset = (y * tileHeight * tilesX + x) * tileWidth;

                        for (var row = 0; row < tileHeight; row++)
                        {
                            Array.Copy(pixels, row * tileWidth * 4, layer.Pixels, (offset + row * layer.Width) * 4, tileWidth * 4);
                        }
                    }
                }
            }
        }