/// <summary> /// Loads the fresh. /// </summary> /// <returns></returns> private SegmentDto LoadFresh() { SegmentDto segment = null; if (SegmentId == 0) { // Create an empty segment segment = new SegmentDto(); SegmentDto.SegmentRow row = segment.Segment.NewSegmentRow(); row.ApplicationId = MarketingConfiguration.Instance.ApplicationId; row.Name = ""; row.DisplayName = ""; row.Description = ""; if (row.RowState == DataRowState.Detached) { segment.Segment.Rows.Add(row); } } else { segment = SegmentManager.GetSegmentDto(SegmentId); } // persist in session Session[_SegmentDtoEditSessionKey] = segment; return(segment); }
/// <summary> /// Processes the delete command. /// </summary> /// <param name="items">The items.</param> void ProcessDeleteCommand(string[] items) { for (int i = 0; i < items.Length; i++) { string[] keys = EcfListView.GetPrimaryKeyIdStringItems(items[i]); if (keys != null) { string id = keys[0]; List <int> expressionList = new List <int>(); SegmentDto dto = SegmentManager.GetSegmentDto(Int32.Parse(id)); if (dto.Segment.Count > 0) { SegmentDto.SegmentRow segmentRow = dto.Segment[0]; foreach (SegmentDto.SegmentConditionRow condition in segmentRow.GetSegmentConditionRows()) { expressionList.Add(condition.ExpressionId); } dto.Segment[0].Delete(); SegmentManager.SaveSegment(dto); } // Delete corresponding expressions foreach (int expressionId in expressionList) { ExpressionDto expressionDto = ExpressionManager.GetExpressionDto(expressionId); if (expressionDto != null && expressionDto.Expression.Count > 0) { expressionDto.Expression[0].Delete(); ExpressionManager.SaveExpression(expressionDto); } } } } }
/// <summary> /// Binds the form. /// </summary> private void BindForm() { // Bind segments TargetSegments.DataSource = SegmentManager.GetSegmentDto(); TargetSegments.DataBind(); if (_campaign != null) { //first check permissions //if permissions not present, deny SecurityManager.CheckRolePermission("marketing:campaigns:mng:edit"); CampaignDto.CampaignRow row = _campaign.Campaign[0]; CampaignName.Text = row.Name; this.AvailableFrom.Value = ManagementHelper.GetUserDateTime(row.StartDate); this.ExpiresOn.Value = ManagementHelper.GetUserDateTime(row.EndDate); IsActive.IsSelected = row.IsActive; IsArchived.IsSelected = row.IsArchived; Comments.Text = row.Comments; foreach (CampaignDto.CampaignSegmentRow segmentRow in row.GetCampaignSegmentRows()) { ManagementHelper.SelectListItem(TargetSegments, segmentRow.SegmentId.ToString(), false); } } else { //first check permissions //if permissions not present, deny SecurityManager.CheckRolePermission("marketing:campaigns:mng:create"); this.AvailableFrom.Value = ManagementHelper.GetUserDateTimeNow(); this.ExpiresOn.Value = ManagementHelper.GetUserDateTimeNow().AddMonths(1); } }
public WorldEditor(SegmentManager parent) { ParentSegmentManager = parent; _blockMasks = new List <BlockMask>(); _blockMasks.Add(BlockHelper.BlockMasks.Debug); _blockMasks.Add(BlockHelper.BlockMasks.Soil); _topRampMasks = new List <BlockMask>(); _topRampMasks.Add(BlockHelper.RampBlockMasks.Top.Debug); _topRampMasks.Add(BlockHelper.RampBlockMasks.Top.Soil); _bottomRampMasks = new List <BlockMask>(); _bottomRampMasks.Add(BlockHelper.RampBlockMasks.Bottom.Debug); _bottomRampMasks.Add(BlockHelper.RampBlockMasks.Bottom.Soil); _index = 0; _selectedType = EditorType.Blocks; _keyboardCursor = new SegmentLocation(Vector3.Zero); _RampBlockDirection = RampBlockDirection.North; _activeBlockMask = BlockHelper.BlockMasks.Soil; _previewData = new BlockVertexData(); }
public virtual GameObject MakeSegment(SegmentManager sm) { var t = Random.Range(0, sm.segments.Length); GameObject roadSegment = Instantiate(sm.segments[t], transform); roadSegment.SetActive(false); return(roadSegment); }
public void DrawSegment() { GameObject seg = Instantiate(segment, snakeHead.transform.position, Quaternion.identity); SegmentManager props = seg.GetComponent <SegmentManager>(); props.follower = snakeHead; snakeHead = seg.transform; }
public static void NetSegmentUpdateLanesPostfix(ushort segmentID) { SegmentManager.AddToUpdate(segmentID); var segment = segmentID.GetSegment(); NodeManager.AddToUpdate(segment.m_startNode); NodeManager.AddToUpdate(segment.m_endNode); }
void Awake() { if (m_instance != null) { return; } m_instance = this; }
void Start() { segmentManager = new SegmentManager(); segmentManager.Push(new SegmentTime(6, 20, SegmentIntensity.EASY)); segmentManager.Push(new SegmentDistance(100, 18, SegmentIntensity.EASY)); segmentManager.Push(new SegmentTime(12, 22, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(3, 24, SegmentIntensity.FAST)); }
private void WriteRecv(IBufferWriter <byte> writer, Segment seg) { var curCount = (int)seg.len; var target = writer.GetSpan(curCount); seg.data.CopyTo(target); SegmentManager.Free(seg); writer.Advance(curCount); }
void Start() { cameraFadeIn = Object.FindObjectOfType <CameraFadeIn>(); segmentManager = Object.FindObjectOfType <SegmentManager>(); beeGuard = transform.root.GetComponentInChildren <BeeGuard>(); followMouse = transform.root.GetComponentInChildren <FollowMouse>(); animators = transform.root.GetComponentsInChildren <Animator>(); text = GameObject.Find("Text"); }
override public void GenerateTracks() { int count = 4 + SegmentManager.random.Next(-1, 2); int complexity = 2; for (int i = 0; i < count; i++) { string tag = SegmentManager.GetTagWithComplexity(complexity); Global.Instance.segment_manager.SpawnSegment(tag); } }
public static XElement ToXml() { var confix = new XElement(nameof(NodeMarkup), new XAttribute("V", Mod.Version)); Errors = 0; NodeManager.ToXml(confix); SegmentManager.ToXml(confix); return(confix); }
public virtual void BuildSegments(SegmentManager sm) { GameObject g = sm.ActivateSegment(); while (g.transform.localPosition.z < -20) { var o = g.transform.localPosition; o.y = 0; g.transform.localPosition = o; g = sm.ActivateSegment(); } }
public virtual GameObject ActivateSegment(GameObject segment, SegmentManager sm) { segment.SetActive(true); Vector3 bounds; try { bounds = segment.transform.GetChild(0).transform.GetComponent <Renderer>().bounds.size; } catch { bounds = segment.GetComponent <BoxCollider>().bounds.size; } bounds = ProcessBounds(bounds); if (sm.GetLastSpawned() != null) { var travel = sm.GetLastSpawned().transform.localPosition.z; var t = transform.transform.localPosition; t.z = travel + bounds.z * sm.SegmentIntersectionFactor; t.y = -10; segment.transform.localPosition = t; } else { segment.transform.localPosition = new Vector3(0, -10, ChangeStartDistance(-sm.removeDistance)); } segment.transform.localPosition = TransformPosition(segment.transform.localPosition); Segment rs = segment.GetComponent <Segment>(); if (sm.SpawnObjectsInMiddle) { rs.Clear(); if (sm.roadObjectsManager) { sm.roadObjectsManager.AddDetailToSegment(segment, bounds); } } rs.SetSpeed(sm.gameSpeed * -1); var dist = bounds.z - 0.03f; sm.SetDistanceToNextSpawn(dist); segment.SetActive(true); sm.SetLastSpawned(segment); return(segment); }
void Start() { player = FindObjectOfType <PlayerController>(); rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); ship = FindObjectOfType <ShipController>().transform; //first waypoint is the ship segments = GetComponentInChildren <SegmentManager>(); segments.Init(); trueSpeed = speed; }
/// <summary> /// 这个函数不检查任何参数 /// </summary> /// <param name="buffer"></param> /// <returns></returns> int UncheckRecv(Span <byte> buffer) { var recover = false; if (rcv_queue.Count >= rcv_wnd) { recover = true; } #region merge fragment. /// merge fragment. var recvLength = 0; lock (rcv_queueLock) { var count = 0; foreach (var seg in rcv_queue) { seg.data.CopyTo(buffer.Slice(recvLength)); recvLength += (int)seg.len; count++; int frg = seg.frg; SegmentManager.Free(seg); if (frg == 0) { break; } } if (count > 0) { rcv_queue.RemoveRange(0, count); } } #endregion Move_Rcv_buf_2_Rcv_queue(); #region fast recover /// fast recover if (rcv_queue.Count < rcv_wnd && recover) { // ready to send back IKCP_CMD_WINS in ikcp_flush // tell remote my window size probe |= IKCP_ASK_TELL; } #endregion return(recvLength); }
public virtual void FillGap(SegmentManager sm) { if (sm.GetLastSpawned().transform.localPosition.z > 0) { return; } var dist = Mathf.Abs(sm.GetLastSpawned().transform.localPosition.z); if (dist > sm.GetDistanceToNextSpawn()) { sm.ActivateSegment(); } }
void Start() { segmentManager = UnityEngine.Object.FindObjectOfType <SegmentManager>(); if (segmentManager) { segmentManager.StopScrolling(); FadeIn(() => { OverlaySprite.gameObject.SetActive(false); segmentManager.StartScrolling(); }); } }
override public void GenerateTracks() { int count = 3 + Mathf.Clamp((this.number / 10), 0, 3); int complexity = 1; for (int i = 0; i < count; i++) { string tag = SegmentManager.GetTagWithComplexity(complexity); Segment seg = Global.Instance.segment_manager.SpawnSegment(tag); seg.gold_rich = true; seg.ResetSegment(); } }
public static void FromXml(XElement config, ObjectsMap map, bool clear = true) { if (clear) { Clear(); } LoadErrors = 0; var version = GetVersion(config); NodeManager.FromXml(config, map, version); SegmentManager.FromXml(config, map, version); }
/// <summary> /// Loads the data and data bind. /// </summary> /// <param name="sortExpression">The sort expression.</param> private void LoadDataAndDataBind(string sortExpression) { SegmentDto dto = SegmentManager.GetSegmentDto(); if (dto.Segment != null) { DataView view = dto.Segment.DefaultView; view.Sort = sortExpression; MyListView.DataSource = view; } MyListView.CurrentListView.PrimaryKeyId = EcfListView.MakePrimaryKeyIdString("SegmentId"); MyListView.DataBind(); }
public static void LoadMainMenu(bool showLoading) { //InputManager.Shutdown(); MusicManager.Shutdown(); SoundManager.Shutdown(); Player player = (Player)FindObjectOfType(typeof(Player)); if (player) { Destroy(player.gameObject); player = null; } Track track = (Track)FindObjectOfType(typeof(Track)); if (track) { Destroy(track.gameObject); track = null; } GameManager gameman = (GameManager)FindObjectOfType(typeof(GameManager)); if (gameman) { Destroy(gameman.gameObject); gameman = null; } SegmentManager segman = (SegmentManager)FindObjectOfType(typeof(SegmentManager)); if (segman) { DestroyImmediate(segman.gameObject, true); segman = null; } GameMetrics.activeGameMode = GameMode.None; GameMetrics.selectedTrack = 0; if (showLoading) { EnableLoadingScreen(); } System.GC.Collect(); instance.m_loadLevelOnNextFrame = true; }
public VM() { Registers = new RegisterManager(this); Segments = new SegmentManager(this); Eflags = new EflagsManager(this); Instructions = new InstructionManager(this); Memory = new MemoryManager(this); _instructionsFromType = new Dictionary <InstructionType, Delegate>(); _instructions0args = new Dictionary <uint, InstructionCallback0args>(); _instructions1arg = new Dictionary <uint, InstructionCallback1arg>(); _instructions2args = new Dictionary <uint, InstructionCallback2args>(); _instructions3args = new Dictionary <uint, InstructionCallback3args>(); Reset(); LoadInstructions(); }
public static XElement ToXml() { var confix = new XElement(nameof(NodeMarkup), new XAttribute("V", Mod.Version)); foreach (var markupConfig in NodeManager.ToXml()) { confix.Add(markupConfig); } foreach (var markupConfig in SegmentManager.ToXml()) { confix.Add(markupConfig); } return(confix); }
public virtual void RemoveOutOfBoundsSegment(SegmentManager sm) { var d = 0f; do { GameObject oldest = sm.GetOldest(); if (oldest == null) { return; } float dist = 0f; dist = Mathf.Abs(oldest.transform.localPosition.z); if (dist > sm.removeDistance) { sm.EnqueuePool((sm.DequeueSpawned())); oldest.SetActive(false); } } while (d > sm.removeDistance); }
public void Finished() { "分配两段,在全部下载完成之后,那么下载完成".Test(() => { const long fileLength = 1000; var segmentManager = new SegmentManager(fileLength); var firstDownloadSegment = segmentManager.GetNewDownloadSegment(); var secondDownloadSegment = segmentManager.GetNewDownloadSegment(); secondDownloadSegment.DownloadedLength = fileLength / 2; firstDownloadSegment.DownloadedLength = fileLength / 2; Assert.AreEqual(true, segmentManager.IsFinished()); }); "只分配一段,在一段没有完成,那么下载没有完成".Test(() => { const long fileLength = 1000; var segmentManager = new SegmentManager(fileLength); var firstDownloadSegment = segmentManager.GetNewDownloadSegment(); Assert.AreEqual(fileLength, firstDownloadSegment.RequirementDownloadPoint); firstDownloadSegment.DownloadedLength = fileLength / 2; Assert.AreEqual(false, segmentManager.IsFinished()); }); "只分配一段,在一段下载完成之后,那么下载完成".Test(() => { const long fileLength = 1000; var segmentManager = new SegmentManager(fileLength); var firstDownloadSegment = segmentManager.GetNewDownloadSegment(); Assert.AreEqual(fileLength, firstDownloadSegment.RequirementDownloadPoint); firstDownloadSegment.DownloadedLength = fileLength; Assert.AreEqual(true, segmentManager.IsFinished()); }); }
public void Init() { m_playerBoost = (PlayerBoost)GetComponent(typeof(PlayerBoost)); m_playerTilt = (PlayerTilt)GetComponent(typeof(PlayerTilt)); m_playerRoll = (PlayerRoll)GetComponent(typeof(PlayerRoll)); m_playerRetroBoost = (PlayerRetroBoost)GetComponent(typeof(PlayerRetroBoost)); m_playerCollision = (PlayerCollision)GetComponent(typeof(PlayerCollision)); m_playerBoost.Init(); m_playerTilt.Init(); m_playerRoll.Init(); m_playerRetroBoost.Init(); m_currentOffset = new Vector3(0.5f, 0.5f, 0f); m_targetOffset = m_currentOffset; m_offsetDelta = Vector3.zero; m_prevOffset = Vector3.zero; m_targetSpeed = m_normalSpeed; m_currentSpeed = 0f; m_targetRot = Vector3.forward; SegmentManager.Init(); m_pathPosition = SegmentManager.instance.GetNextPosition(0f); transform.position = m_pathPosition; transform.rotation = Quaternion.identity; if (!m_camera) { m_camera = (ChaseCamera)GameObject.FindObjectOfType(typeof(ChaseCamera)); } m_camera.Init(this); m_camera.UpdateCamera(); }
public void Solve() { V = new SegmentManager(); H = new SegmentManager(); input = Console.ReadLine().Split(' '); w = int.Parse(input[0]); h = int.Parse(input[1]); n = int.Parse(input[2]); s = new Segment(0, h); V.Add(s); s = new Segment(0, w); H.Add(s); for (int step = 0; step < n; ++step) { input = Console.ReadLine().Split(' '); var sm = input[0] == "V" ? H : V; sm.Slice(int.Parse(input[1])); Console.WriteLine(V.MaxWidth * H.MaxWidth); } }
void Start() { segmentManager = new SegmentManager(); segmentManager.Push(new SegmentTime(500, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(5, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(20, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(20, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(20, 24, SegmentIntensity.MEDIUM)); segmentManager.Push(new SegmentTime(20, 24, SegmentIntensity.MEDIUM)); InteroEventManager.GetEventManager().AddListener((IListenerWorkout)this); /* * segmentManager.Push(new SegmentDistance(1000, 20, SegmentIntensity.EASY)); * segmentManager.Push(new SegmentDistance(500, 22, SegmentIntensity.FAST)); * segmentManager.Push(new SegmentTime(200, 24, SegmentIntensity.MEDIUM)); * * inWorkout = false; * /* * segmentManager.Push(new SegmentTime(3, 20, SegmentIntensity.EASY)); * segmentManager.Push(new SegmentTime(3, 22, SegmentIntensity.MEDIUM)); * segmentManager.Push(new SegmentTime(3, 24, SegmentIntensity.FAST)); * /* * segmentManager.Push(new SegmentTime(6, 22, SegmentIntensity.MEDIUM)); * segmentManager.Push(new SegmentTime(6, 22, SegmentIntensity.MEDIUM)); * segmentManager.Push(new SegmentTime(6, 22, SegmentIntensity.MEDIUM)); * segmentManager.Push(new SegmentTime(6, 22, SegmentIntensity.MEDIUM)); * segmentManager.Push(new SegmentTime(30, 18, SegmentIntensity.EASY)); */ // TestLoadClass(); // segments = segmentManager.ToArray(); }
public AddressTemplate(SegmentManager segmentManager) { SegmentManager = segmentManager; }
public Readme(SegmentManager segmentManager, IEnumerable<Arduino> arduinos) { Segments = segmentManager.Segments; Arduinos = arduinos; }
public ServerTemplate(SegmentManager segmentManager) { SegmentManager = segmentManager; }
private void CreateSegments(MyGraph<Location> graph) { _segmentManager = new SegmentManager(); foreach (var edge in graph.Edges.OfType<MyEdge<Location>>()) { var segment = _segmentManager.Segments.FirstOrDefault(sgmt => sgmt.Switches.Any(switchItem => switchItem.Name == edge.Source.Name) || sgmt.Lights.Any(lightItem => lightItem.Name == edge.Destination.Name)); if (segment != null) { if (segment.Switches.All(switchItem => switchItem.Name != edge.Source.Name)) { segment.AddSwitch(edge.Source.Name, _identity.NextAddress()); } if (segment.Lights.All(lightItem => lightItem.Name != edge.Destination.Name)) { segment.AddLight(edge.Destination.Name, _identity.NextAddress()); } } else { segment = new Segment(_identity.NextSegmentName(), _identity.NextSequentialId()); _segmentManager.AddSegmentItem(segment); segment.AddSwitch(edge.Source.Name, _identity.NextAddress()); segment.AddLight(edge.Destination.Name, _identity.NextAddress()); } } }