void Awake() { seedSystem = GameObject.Find("SeedSystem").GetComponent <SeedSystem>(); for (int i = 0; i < sliders.Length; ++i) { if (!seedSystem.seedUnlocks()[i]) { sliders[i].GetComponent <SliderValue>().Hide(); } sliders[i].maxValue = seedSystem.seedAmounts()[i]; } }
void Start() { // Store reference to attached component controller = GetComponent <Rigidbody2D>(); HPC = GameObject.Find("HPC").GetComponent <HPController>(); seedSystem = GameObject.Find("SeedSystem").GetComponent <SeedSystem>(); hp = maxhp = seedSystem.maxhp(); HPC.UpdateHP(hp, maxhp); lastHunger = Time.time * 1000; if (seedSystem.getAttackBuff()) { weapon.Buff(); } }
// Use this for initialization void Awake() { seedSystem = GameObject.Find("SeedSystem").GetComponent <SeedSystem>(); seedSystem.tilemap = seedmap; }