Пример #1
0
 void Awake()
 {
     seedSystem = GameObject.Find("SeedSystem").GetComponent <SeedSystem>();
     for (int i = 0; i < sliders.Length; ++i)
     {
         if (!seedSystem.seedUnlocks()[i])
         {
             sliders[i].GetComponent <SliderValue>().Hide();
         }
         sliders[i].maxValue = seedSystem.seedAmounts()[i];
     }
 }
Пример #2
0
 void Start()
 {
     // Store reference to attached component
     controller = GetComponent <Rigidbody2D>();
     HPC        = GameObject.Find("HPC").GetComponent <HPController>();
     seedSystem = GameObject.Find("SeedSystem").GetComponent <SeedSystem>();
     hp         = maxhp = seedSystem.maxhp();
     HPC.UpdateHP(hp, maxhp);
     lastHunger = Time.time * 1000;
     if (seedSystem.getAttackBuff())
     {
         weapon.Buff();
     }
 }
Пример #3
0
 // Use this for initialization
 void Awake()
 {
     seedSystem         = GameObject.Find("SeedSystem").GetComponent <SeedSystem>();
     seedSystem.tilemap = seedmap;
 }