void OpenSelectSeedMenu(PlayerIndex pi) { GameScreen screen; if (fillingMethod == FillingMethod.Archipelago) { screen = ArchipelagoSelectionScreen.Create(ScreenManager); } else { screen = SeedSelectionMenuScreen.Create(ScreenManager); } ScreenManager.AddScreen(screen, pi); }
void OpenSelectSeedMenu(PlayerIndex pi) { var selectSeedMenu = SeedSelectionMenuScreen.Create(ScreenManager); ScreenManager.AddScreen(selectSeedMenu, pi); }