public void GenerateWorldSeed() { levelSeed = SeedGenerator.GenerateSeed(); perlinNoise = new PerlinNoise(levelSeed); Random.InitState(levelSeed); Debug.Log("levelSeed = " + levelSeed); }
// Use this for initialization void Awake() { seedGenerator = mapManager.GetComponent<SeedGenerator> (); generate_map = GenerateMap.GetComponent<Generate_map> (); hexsizevariables = mapManager.GetComponent<HexsixeVariables> (); int columnAmount = seedGenerator.columnAmount; int rowAmount = seedGenerator.RowAmount; biome = seedGenerator.biome; if (biome == 4) { GetComponent<Renderer> ().material.color = Color.blue; } if (biome == 1) { GetComponent<Renderer> ().material.color = Color.green; } if (biome == 3) { GetComponent<Renderer> ().material.color = Color.white; } if (biome == 2) { GetComponent<Renderer> ().material.color = Color.red; } if (biome == 0) { GetComponent<Renderer> ().material.color = Color.yellow; } //Debug.Log (biome); }
//Ocean terrain - 15 public void MakeOceanTerrain() { tileSize = 3; seed = new Seed(125, 125); seedGen = new SeedGenerator(seed); RunTerrainMaker(); }
public void GetAllEntities_WithExpectedFileContent_LoadsItems() { // Arrange var fileContent = @"Script @__DataRawSerpent__/data-final-fixes.lua:1: { item = { accumulator = { icon = ""__base__/graphics/icons/accumulator.png"", icon_mipmaps = 4, icon_size = 64, name = ""accumulator"", order = ""e[accumulator]-a[accumulator]"", place_result = ""accumulator"", stack_size = 50, subgroup = ""energy"", type = ""item"" } } }"; var filePath = Path.GetTempFileName(); File.WriteAllText(filePath, fileContent); // Act var generator = new SeedGenerator(filePath); var fluids = generator.GetAllEntities(); // Assert Assert.Collection(fluids, entity => { Assert.False(entity.Fluid); Assert.Equal("item", entity.Type); Assert.Equal("accumulator", entity.Name); Assert.Equal("graphics/icons/accumulator.png", entity.Icon); }); }
public void Init( SeedFunnel _funnel, SeedGenerator _generator, AudioClip soundLoop, AudioClip speedSound) { funnel = _funnel; generator = _generator; AddOrbitPaths(); CreateHandle(); CreateAudioSources(soundLoop); MakingNoise = true; seedRenderer = transform.Find("SEED").GetComponent <Renderer>(); seedMat = seedRenderer.material; glow = transform.Find("Glow"); glow.GetComponent <Renderer>().enabled = false; orbitorSpeedObj = new GameObject("OrbitorSpeedSound").transform; orbitorSpeedObj.parent = transform; orbitorSpeedObj.localPosition = Vector3.zero; orbitorSpeedSound = orbitorSpeedObj.gameObject.AddComponent <GvrAudioSource>(); orbitorSpeedSound.clip = speedSound; orbitorSpeedSound.loop = true; orbitorSpeedSound.volume = 0.0f; orbitorSpeedSound.Play(); extraSounds.PlayOneShot(enterSound); }
//Marsh terrain - 9 public void MakeMarshTerrain() { tileSize = 3; seed = new Seed(100, 100); seedGen = new SeedGenerator(seed); RunTerrainMaker(); }
public void Seed() { SetDataDirectory(Settings.Default.ProjectDirectoryNameContainingDatabase); var generator = new SeedGenerator(CreateDatabaseContext()); generator.Generate(); }
public void Init(SeedGenerator _generator) { //[bh 02-20-2017] warning cleanup //generator = _generator; Material[] mats = gameObject.GetComponent <Renderer>().materials; funnelMat = mats[1]; }
//TODO: Will need grass and shrubs, no trees. This is flat //Steppe Terrain - 4 public void MakeSteppeTerrain() { tileSize = 4f; seed = new Seed(125, 125); seedGen = new SeedGenerator(seed); seedGen.SetMapDouble(); RunTerrainMaker(); }
public void Init(SeedGenerator _generator, int id, AudioClip _handleSound, AudioClip _hoverSound, AnimationCurve curve) { generator = _generator; handleID = id; turnStartRot = transform.localRotation; turnEndRot = transform.localRotation * Quaternion.AngleAxis(-90, Vector3.up); EventTrigger trigger = gameObject.AddComponent <EventTrigger>( ); EventTrigger.Entry clickEvent = new EventTrigger.Entry( ); clickEvent.eventID = EventTriggerType.PointerClick; clickEvent.callback.AddListener((data) => { TurnHandle(); }); trigger.triggers.Add(clickEvent); EventTrigger.Entry enterEvent = new EventTrigger.Entry( ); enterEvent.eventID = EventTriggerType.PointerEnter; enterEvent.callback.AddListener((data) => { Hover(true); }); trigger.triggers.Add(enterEvent); EventTrigger.Entry exitEvent = new EventTrigger.Entry( ); exitEvent.eventID = EventTriggerType.PointerExit; exitEvent.callback.AddListener((data) => { Hover(false); }); trigger.triggers.Add(exitEvent); SphereCollider coll = gameObject.AddComponent <SphereCollider>(); coll.radius *= 2.0f; //we want the 2nd material, if it exists var rend = gameObject.GetComponent <Renderer>(); handleMat = null; if (rend != null) { var mats = rend.materials; if (mats != null && mats.Length >= 2) { handleMat = mats[1]; } else if (mats != null && mats.Length >= 1) { handleMat = mats[0]; } else { handleMat = rend.material; } } hoverSound = _hoverSound; handleSound = _handleSound; flashCurve = curve; CreateAudioSource(); }
public void Value_should_be_different_after_n_plus_one_days() { var firstInstant = Instant.MinValue.Plus(Duration.FromDays(SeedGenerator.DaysPerSeed - 1)); var secondInstant = Instant.MinValue.Plus(Duration.FromDays(SeedGenerator.DaysPerSeed)); var firstSeed = new SeedGenerator(new FakeClock(firstInstant)).GetCurrent(); var secondSeed = new SeedGenerator(new FakeClock(secondInstant)).GetCurrent(); firstSeed.Should().NotBe(secondSeed); }
public LevelGenerator(int levelWidth, int levelHeight, int levelSeed) { this.levelWidth = levelWidth; this.levelHeight = levelHeight; if ((this.levelSeed = levelSeed) == 0) { this.levelSeed = SeedGenerator.GenerateSeed(); } levelData = new int[this.levelWidth, this.levelHeight]; }
//Pillars terrain - 18 public void MakePillarsTerrain() { tileSize = 3; seed = new Seed(100, 100); seedGen = new SeedGenerator(seed); System.Random random = new System.Random(); seedGen.SeedProperties(false, false, false, false, false); //Lower the terrain Vector2 radius = new Vector2(seed.X / 2, seed.Y / 2); Vector2 center = new Vector2(seed.X / 2, seed.Y / 2); seedGen.SquareFill(radius, center, random.NextDouble() - random.Next(1, 3)); //Small Hills seedGen.SetMapDouble(); //Blur small hills if (RandomBool()) { seedGen.BlurMap(); } //Large Hills - locked to keep shape seedGen.SeedProperties(true, false, false, false, false); int count = random.Next(0, 15); for (int i = 0; i < count; i++) { int height = random.Next(2, 15); radius = new Vector2(random.Next(5, 15), random.Next(5, 15)); center = new Vector2(random.Next(0, seed.X - 1), random.Next(0, seed.Y - 1)); seedGen.MountainGradual(radius, center, height, true); seedGen.BlurAreaCircle(radius, center); } seed.SetSeedLock(false); //Large Craters - locked to keep shape seedGen.SeedProperties(false, true, false, false, false); count = random.Next(0, 15); for (int i = 0; i < count; i++) { int height = random.Next(2, 15); radius = new Vector2(random.Next(5, 15), random.Next(5, 15)); center = new Vector2(random.Next(0, seed.X - 1), random.Next(0, seed.Y - 1)); seedGen.MountainGradual(radius, center, height, true); seedGen.BlurAreaCircle(radius, center); } seed.SetSeedLock(false); seedGen.BlurMap(); RunTerrainMaker(); }
public MainLevelEasy() { GameState.Instance.SetVar <int>("suspicion", 0); GameState.Instance.SetVar <int>("max_suspicion", 100); GameState.Instance.SetVar <bool>("player_won", false); this.ChickenController = new ChickenController(EntityManager, 5); this.SeedGenerator = new SeedGenerator(EntityManager); SeedGenerator.GenerateSeeds(); }
public void Day_should_equal_number_of_days_since_last_rollover() { var startInstant = Instant.MinValue; for (var i = 0; i < SeedGenerator.DaysPerSeed; i++) { var fakeClock = new FakeClock(startInstant.Plus(Duration.FromDays(i))); var seed = new SeedGenerator(fakeClock); seed.GetCurrent().DaysSinceRollover.Should().Be(i); } }
//Swamp terrain - 10 public void MakeSwampTerrain() { System.Random random = new System.Random(); tileSize = 5; seed = new Seed(100, 100); seedGen = new SeedGenerator(seed); seedGen.SetMapDouble(); //Set Map blur random values if (RandomBool()) { seedGen.SeedProperties(RandomBool(), false, false, false, false); seedGen.BlurMap(); seedGen.SeedProperties(false, false, false, false, false); } //TODO: add for symmetry //seedGen.SeedProperties(false, false, false, false); int numCircles = random.Next(1, 5); for (int x = 0; x < numCircles; x++) { Vector2 radius = new Vector2(random.Next(3, seed.X), random.Next(3, seed.Y)); Vector2 center = new Vector2(random.Next(0, seed.X), random.Next(0, seed.Y)); seedGen.CircleFill(radius, center, random.NextDouble() + random.Next(-1, 3)); seedGen.BlurAreaCircle(radius, center); } //Set Double if (RandomBool()) { seedGen.SeedProperties(RandomBool(), false, false, false, false); seedGen.SetMapDouble(); seedGen.SeedProperties(false, false, false, false, false); } //Set Map blur if (RandomBool()) { seedGen.SeedProperties(RandomBool(), false, false, false, false); seedGen.BlurMap(); seedGen.SeedProperties(false, false, false, false, false); } //Add Water if (RandomBool()) { water[0].gameObject.SetActive(true); } RunTerrainMaker(); }
private static SecureRandom CreateSecureRandom() { /* * We use our threaded seed generator to generate a good random seed. If the user * has a better random seed, he should use the constructor with a SecureRandom. * * Hopefully, 20 bytes in fast mode are good enough. */ byte[] seed = SeedGenerator.Create().GenerateSeed(20, true); return(new SecureRandom(seed)); }
//Flat Terrain - 0 public void MakeFlatTerrain() { tileSize = 5; seed = new Seed(100, 100); seedGen = new SeedGenerator(seed); seedGen.SetMapDouble(); seedGen.BlurMap(); RunTerrainMaker(); }
//Tundra Terrain - 2 //TODO - add area for shore or add hills //TODO - improve and add yellow grass and rocks public void MakeTundraTerrain() { tileSize = 4f; seed = new Seed(125, 125); seedGen = new SeedGenerator(seed); seedGen.SetMapDouble(); seedGen.SeedProperties(true, false, false, false, false); seedGen.SetMapRandom(2); RunTerrainMaker(); }
// Use this for initialization void Start() { hexSizeVariables = mapManager.GetComponent<HexsixeVariables> (); seedgenerator = mapManager.GetComponent<SeedGenerator> (); columnAmount = seedgenerator.columnAmount; RowAmount = seedgenerator.RowAmount; Hexsize = hexSizeVariables.hexsize; // Debug.Log (Hexsize); temp = new Vector3 (startingX, 0, startingY); temp = transform.position; temp.x = startingX; temp.z = startingY; Debug.Log ("Rowamount = " + RowAmount); }
public void Value_should_be_same_for_n_days() { var startInstant = Instant.MinValue; var seeds = new List <int>(); for (var i = 0; i < SeedGenerator.DaysPerSeed; i++) { var fakeClock = new FakeClock(startInstant.Plus(Duration.FromDays(i))); var seed = new SeedGenerator(fakeClock); seeds.Add(seed.GetCurrent().Value); } var first = seeds.First(); seeds.All(x => x == first).Should().BeTrue(); }
private void SeedInitialization(ulong seed) { /* initializes mt with a seed */ ulong s = (seed != 0 ? seed : SeedGenerator.Instance().Get()); _mt[0] = s & 0xffffffffUL; for (_mti = 1; _mti < N; _mti++) { _mt[_mti] = (1812433253UL * (_mt[_mti - 1] ^ (_mt[_mti - 1] >> 30)) + (ulong)_mti); /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */ /* In the previous versions, MSBs of the seed affect */ /* only MSBs of the array mt[]. */ /* 2002/01/09 modified by Makoto Matsumoto */ _mt[_mti] &= 0xffffffffUL; /* for >32 bit machines */ } }
public void GetAllEntities_WithExpectedFileContent_LoadsFluids() { // Arrange var fileContent = @"Script @__DataRawSerpent__/data-final-fixes.lua:1: { fluid = { [""crude-oil""] = { base_color = { b = 0, g = 0, r = 0 }, default_temperature = 25, flow_color = { b = 0.5, g = 0.5, r = 0.5 }, heat_capacity = ""0.1KJ"", icon = ""__base__/graphics/icons/fluid/crude-oil.png"", icon_mipmaps = 4, icon_size = 64, max_temperature = 100, name = ""crude-oil"", order = ""a[fluid]-b[crude-oil]"", type = ""fluid"" } } }"; var filePath = Path.GetTempFileName(); File.WriteAllText(filePath, fileContent); // Act var generator = new SeedGenerator(filePath); var fluids = generator.GetAllEntities(); // Assert Assert.Collection(fluids, entity => { Assert.True(entity.Fluid); Assert.Equal("fluid", entity.Type); Assert.Equal("crude-oil", entity.Name); Assert.Equal("graphics/icons/fluid/crude-oil.png", entity.Icon); }); }
//initalize the game manager public void Init() { _prefabs = GetComponent <PrefabManager>(); _strings = GetComponent <StringManager>(); _battle = GameObject.Find("BattleManager").GetComponent <BattleManager>(); _backdrop = GameObject.Find("BattleBackdrop").GetComponent <BattleBackdropManager>(); seed = SeedGenerator.StringToInt(playerName); Debug.Log("Current Seed: " + seed.ToString()); playerCharacters = new List <PlayerChampion>(); playerCharacters.Add(PlayerGenerator.CreateNewCharacter(_prefabs.playerChampionPrefab, playerName)); mainCharacter = playerCharacters[0].gameObject; playerCharacters.Add(PlayerGenerator.CreateNewCharacter(_prefabs.playerChampionPrefab)); _battle.Init(); _backdrop.Init(); }
//Spire terrain - 16 public void MakeSpireTerrain() { tileSize = 4f; seed = new Seed(125, 125); seedGen = new SeedGenerator(seed); seedGen.SetMapDouble(); seedGen.SetMapRandom(2); seedGen.SeedProperties(true, false, false, false, false); Vector2Int direction = new Vector2Int(1, 0); Vector2Int location = new Vector2Int(10, 10); seedGen.Line(5, 10, direction, location); Vector2 radius = new Vector2(49, 49); Vector2 center = new Vector2(50, 50); seedGen.CircleFill(radius, center, 2.5f); seedGen.SeedProperties(false, false, false, false, false); radius = new Vector2(10, 10); center = new Vector2(30, 30); seedGen.CircleFill(radius, center, 5); radius = new Vector2(9, 9); center = new Vector2(30, 30); seedGen.CircleFill(radius, center, 6); radius = new Vector2(8, 8); center = new Vector2(30, 30); seedGen.CircleFill(radius, center, 7); radius = new Vector2(7, 7); center = new Vector2(30, 30); seedGen.CircleFill(radius, center, 8); radius = new Vector2(6, 6); center = new Vector2(30, 30); seedGen.CircleFill(radius, center, 9); center = new Vector2(90, 25); seedGen.SquareFill(radius, center, 15); RunTerrainMaker(); }
private GameObject[,] GetRandomTiles() { Color[,] colors = new Color[rows, columns]; SeedGenerator.SetRandomNotRepeatingCollection(ref colors, settings.TileColors, settings.Seed); GameObject TilePrefab = settings.TilePrefab; GameObject[,] tiles = new GameObject[rows, columns]; for (int r = 0; r < rows; r++) { for (int c = 0; c < columns; c++) { tiles[r, c] = Instantiate(settings.TilePrefab); tiles[r, c].GetComponent <Image>().color = colors[r, c]; } } return(tiles); }
/** * Initalises the procedual generator * @param int size The Chunk size * @param SeedGenerator seed The seed generator * @return Vector3 Returns the starting origin */ public Vector3 initalise(int size, SeedGenerator seed) { this.Seed = seed; Random.InitState(seed.ChunkSeed); float originX = Random.Range(320, 960); originX -= originX % size; //TODO: Water update has trouble when this is set to 0 //Likely due to inter-chunk math failing on float boundaries float originY = 0.0f; float originZ = Random.Range(320, 960); originX -= originZ % size; startOrigin = new Vector3(originX, originY, originZ); this.chunkSize = size; return(startOrigin); }
// Use this for initialization void Start() { generator = new ProceduralGenerator(); seed = new SeedGenerator("a totally random seed", 7); origin = generator.initalise(CHUNK_SIZE, seed); if (ENABLE_MENU) { canvas = (GameObject)Instantiate(Resources.Load("Menu/Canvas"), new Vector3(0, 0, 0), Quaternion.identity); camera = (GameObject)Instantiate(Resources.Load("Menu/Camera"), new Vector3(origin.x + 0, origin.y + 20, origin.z + 60), Quaternion.LookRotation(new Vector3(0.0f, -0.3f, -1.0f))); } else { InitPlayer(); } //while (generator.generateMap (origin) == true) { //Loading //} }
private void OnRoomFilled() { PhotonNetwork.room.IsOpen = PhotonNetwork.room.IsVisible = false; Models.Get <IGamestateModel>().SetState(Gamestate.ReadyCheck); var players = new Dictionary <int, string>(); foreach (var player in PhotonNetwork.playerList) { Debug.Log($"NickName: {player.NickName} | ID: {player.ID} | UserId: {player.UserId}"); players.Add(player.ID, player.NickName); } var sortedPlayers = from pair in players orderby pair.Key ascending select pair; PlayerDetails[] playerDetailsArray = new PlayerDetails[sortedPlayers.Count()]; for (int i = 0; i < sortedPlayers.Count(); i++) { var details = new PlayerDetails(sortedPlayers.ElementAt(i).Key, i, sortedPlayers.ElementAt(i).Value); playerDetailsArray[i] = details; if (details.Name == PhotonNetwork.playerName) { LocalPlayerID = i; } } CurrentPlayers = playerDetailsArray; if (_readyCheckCoroutine != null) { _co.StopCoroutine(_readyCheckCoroutine); } _readyCheckCoroutine = _co.StartCoroutine(PlayerReadyCountdown(READY_CHECK_TIME)); SessionSeed = SeedGenerator.StringToSeed(PhotonNetwork.room.Name); EventDispatcher.Broadcast(RoomFilled, playerDetailsArray); }
protected override void Seed(Khnumdev.TwitBot.Data.DWH.DWHContext context) { SeedGenerator.Generate(context); }
public void testSeedGenerator() { //("Testing random-seed generator..."); SeedGenerator.instance().get(); }
protected override void Seed(SchoolContext context) { var generator = new SeedGenerator(context); generator.Generate(); }