/// <summary> /// Marks context state as comleted /// </summary> internal void SetCompleted() { // check object state if (_disposed) { throw new ObjectDisposedException(GetType().FullName); } // set state _contextState = SecurityContextState.Completed; }
internal SecurityContext( SecurityCredentials credentials, Int64 contextHandle, Int64 contextExpiry, SecurityContextType contextType, SecurityContextState contextState) { // parameters validation if (credentials == null) throw new ArgumentNullException("credentials"); if (contextHandle == 0) throw new ArgumentNullException("contextHandle"); _credentials = credentials; _contextHandle = contextHandle; _contextExpiry = contextExpiry; _contextType = contextType; _contextState = contextState; }
internal SecurityContext( SecurityCredentials credentials, Int64 contextHandle, Int64 contextExpiry, SecurityContextType contextType, SecurityContextState contextState) { // parameters validation if (credentials == null) { throw new ArgumentNullException("credentials"); } if (contextHandle == 0) { throw new ArgumentNullException("contextHandle"); } _credentials = credentials; _contextHandle = contextHandle; _contextExpiry = contextExpiry; _contextType = contextType; _contextState = contextState; }
/// <summary> /// Marks context state as comleted /// </summary> internal void SetCompleted() { // check object state if (_disposed) throw new ObjectDisposedException(GetType().FullName); // set state _contextState = SecurityContextState.Completed; }
/// <summary> /// Creates security context, proceeds client token and generates server token /// </summary> public SecurityContext AcceptSecurityContext( SecurityCredentials credentials, SecurityContextAttributes contextAttributes, byte[] inputToken, out byte[] outputToken) { // parameters validation if (credentials == null) { throw new ArgumentNullException("credentials"); } if (inputToken == null) { throw new ArgumentNullException("inputToken"); } // prepare requirements for context uint contextReq = GetContextRequirements(true, contextAttributes); // prepare buffers SecurityBuffers inputBuffers = new SecurityBuffers(1); inputBuffers.SetBuffer(0, (int)SSPINative.SECBUFFER_TOKEN, inputToken); SecurityBuffers outputBuffers = new SecurityBuffers(1); outputBuffers.SetBuffer(0, (int)SSPINative.SECBUFFER_TOKEN, _secPackage.MaxToken); // create context Int64 credHandle = credentials.Handle; Int64 newContextHandle; Int64 contextExpiry; uint contextAttribs; int error = SSPINative.AcceptSecurityContext( ref credHandle, IntPtr.Zero, inputBuffers, contextReq, SSPINative.SECURITY_NETWORK_DREP, out newContextHandle, outputBuffers, out contextAttribs, out contextExpiry); inputBuffers.Dispose(); // check context state bool continueNeeded = false; bool completeNeeded = false; switch (error) { case Win32.ERROR_SUCCESS: break; case SSPINative.SEC_I_CONTINUE_NEEDED: continueNeeded = true; break; case SSPINative.SEC_I_COMPLETE_NEEDED: completeNeeded = true; break; case SSPINative.SEC_I_COMPLETE_AND_CONTINUE: continueNeeded = true; completeNeeded = true; break; default: throw new SSPIException(error, "Could not accept security context"); } if (completeNeeded) { // complete context error = SSPINative.CompleteAuthToken(ref newContextHandle, outputBuffers); if (error < 0) { throw new SSPIException(error, "Could not complete security context"); } } // get output token outputToken = outputBuffers.GetBuffer(0); outputBuffers.Dispose(); // create context object SecurityContextState contextState = (continueNeeded ? SecurityContextState.ContinueNeeded : SecurityContextState.Completed); return(new SecurityContext(credentials, newContextHandle, contextExpiry, SecurityContextType.Server, contextState)); }