Пример #1
0
 override protected void ReceiveCallback(SecureTCPServer server, uint clientIndex, int numberOfBytesReceived)
 {
     try
     {
         if (numberOfBytesReceived > 0 && server.GetIncomingDataBufferForSpecificClient(clientIndex) != null)
         {
             byte[] data = new byte[numberOfBytesReceived];
             Array.Copy(server.GetIncomingDataBufferForSpecificClient(clientIndex), data, numberOfBytesReceived);
             server.ReceiveDataAsync(clientIndex, ReceiveCallback);
             //PrintFrameStatus(data);
             if (((data[0] & 0x0F) == 0x09))
             {
                 CrestronLogger.WriteToLog("WS_SERVER Receive callback PING DETECTED", 9);
                 SendPongToWebSocketClient(data, clientIndex);
             }
             else if (((data[0] & 0x0F) == 0x08))
             {
                 CrestronLogger.WriteToLog("WS_SERVER - Receive callback - CONNECTION CLOSE PACKET RECEIVED, CLOSING...", 9);
                 Send(clientIndex, data);
                 DisconnectClient(clientIndex, true);
             }
             else
             {
                 ParseFrame(clientIndex, data);
             }
         }
     }
     catch (Exception e)
     {
         CrestronLogger.WriteToLog("WS_SERVER - Exception occured : " + e.Message + "   " + e.InnerException + "   " + e.StackTrace, 9);
         DisconnectClient(clientIndex, false);
     }
 }
Пример #2
0
 private void ConnectionDataCallback(SecureTCPServer server, uint clientIndex, int numberOfBytesReceived)
 {
     try
     {
         byte[] data             = server.GetIncomingDataBufferForSpecificClient(clientIndex);
         string dataASCIIEncoded = Encoding.ASCII.GetString(data, 0, data.Length);
         //TODO: Cambiare la regex e renderla sicura
         if (new Regex("^GET").IsMatch(dataASCIIEncoded))
         {
             CrestronLogger.WriteToLog("WS_SERVER - PERFORMING HANDSHAKE", 1);
             PerformHandShake(clientIndex, dataASCIIEncoded);
             if (server.ClientConnected(clientIndex))
             {
                 oldDecodedFrame.Add(clientIndex, new List <byte>());
                 server.ReceiveDataAsync(clientIndex, ReceiveCallback);
             }
         }
         else
         {
             RejectConnection(clientIndex);
         }
     }
     catch (Exception)
     {
         CrestronLogger.WriteToLog("WS_SERVER - ConnectionCallback - connection error ", 8);
         RejectConnection(clientIndex);
     }
 }
Пример #3
0
        public void ServerDataReceivedCallback(SecureTCPServer server, uint clientIndex, int bytesReceived)
        {
            if (bytesReceived <= 0)
            {
                CrestronConsole.PrintLine("ServerDataReceivedCallback error: server's connection with client " + clientIndex + " has been closed.");
                server.Disconnect(clientIndex);
                // A connection has closed, so another client may connect if the server stopped listening
                // due to the maximum number of clients connecting
                if ((server.State & ServerState.SERVER_NOT_LISTENING) > 0)
                {
                    server.WaitForConnectionAsync(ServerConnectedCallback);
                }
            }
            else
            {
                CrestronConsole.PrintLine("\n------ incoming message -----------");
                byte[] recvd_bytes = new byte[bytesReceived];

                // Copy the received bytes into a local buffer so that they can be echoed back.
                // Do not pass the reference to the incoming data buffer itself to the SendDataAsync method
                Array.Copy(server.GetIncomingDataBufferForSpecificClient(clientIndex), recvd_bytes, bytesReceived);

                // The server in this example expects ASCII text from the client, but any other encoding is possible
                string recvd_msg = ASCIIEncoding.ASCII.GetString(recvd_bytes, 0, bytesReceived);
                CrestronConsole.PrintLine("Client " + clientIndex + " says: " + recvd_msg + "\r\nEchoing back to client " + clientIndex + "...");

                // echo the received message back to the client who sent it
                server.SendDataAsync(clientIndex, recvd_bytes, recvd_bytes.Length, ServerDataSentCallback);

                // Begin waiting for another message from that same client
                server.ReceiveDataAsync(clientIndex, ServerDataReceivedCallback);

                CrestronConsole.PrintLine("---------- end of message ----------");
            }
        }
Пример #4
0
 /// <summary>
 /// Secure Received Data Async Callback
 /// </summary>
 /// <param name="mySecureTCPServer"></param>
 /// <param name="clientIndex"></param>
 /// <param name="numberOfBytesReceived"></param>
 void SecureReceivedDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesReceived)
 {
     if (numberOfBytesReceived > 0)
     {
         string received = "Nothing";
         byte[] bytes    = mySecureTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
         received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
         if (WaitingForSharedKey.Contains(clientIndex))
         {
             received = received.Replace("\r", "");
             received = received.Replace("\n", "");
             if (received != SharedKey)
             {
                 byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
                 Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
                 ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
                 mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
                 mySecureTCPServer.Disconnect(clientIndex);
             }
             if (mySecureTCPServer.NumberOfClientsConnected > 0)
             {
                 mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
             }
             WaitingForSharedKey.Remove(clientIndex);
             byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
             mySecureTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
             mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
         }
         else
         {
             mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
             Debug.Console(2, "Secure Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
                           mySecureTCPServer.PortNumber, mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
             onTextReceived(received);
         }
         checkHeartbeat(clientIndex, received);
     }
     if (mySecureTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
     {
         mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
     }
 }
Пример #5
0
        /// <summary>
        /// The client connection callback for the secure server.
        /// </summary>
        /// <param name="server">The server the callback is executed on.</param>
        /// <param name="clientIndex">The index of the connecting client.</param>
        private void SecureClientConnectionCallback(SecureTCPServer server, uint clientIndex)
        {
            if (clientIndex > 0)
            {
                CrestronConsole.PrintLine("Client connected at index '{0}'.", clientIndex);

                if (!connectedSocketIndexes.Contains(clientIndex))
                {
                    connectedSocketIndexes.Add(clientIndex);
                }

                server.ReceiveDataAsync(clientIndex, SecureReceiveDataCallback);
            }
        }
Пример #6
0
 override protected void ConnectionCallback(SecureTCPServer server, uint clientIndex)
 {
     try
     {
         Server.WaitForConnectionAsync(IPAddress.Parse("0.0.0.0"), this.ConnectionCallback);
         if (Server.ClientConnected(clientIndex))
         {
             oldDecodedFrame.Add(clientIndex, new List <byte>());
             server.ReceiveDataAsync(clientIndex, ReceiveCallback);
         }
     }
     catch (Exception e)
     {
         DisconnectClient(clientIndex, false);
     }
 }
Пример #7
0
 override protected void ReceiveCallback(SecureTCPServer myTCPServer, uint clientIndex, int numberOfBytesReceived)
 {
     try
     {
         if (numberOfBytesReceived > 0 && myTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex) != null)
         {
             byte[] data = new byte[numberOfBytesReceived];
             Array.Copy(myTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex), data, numberOfBytesReceived);
             myTCPServer.ReceiveDataAsync(clientIndex, ReceiveCallback);
             ParseFrame(clientIndex, data);
         }
     }
     catch (Exception e)
     {
         CrestronLogger.WriteToLog("MQTTSERVER - RECEIVE CALLBACK - " + " inner exception" + e.InnerException + " Error Message : " + e.Message, 8);
         CrestronLogger.WriteToLog("MQTTSERVER - RECEIVE CALLBACK - StackTrace : " + e.StackTrace, 8);
         CrestronLogger.WriteToLog("MQTTSERVER - RECEIVE CALLBACK - Exception occured , Disconnecting client", 8);
         DisconnectClient(clientIndex, false);
     }
 }
Пример #8
0
 /// <summary>
 /// Secure TCP Client Connected to Secure Server Callback
 /// </summary>
 /// <param name="mySecureTCPServer"></param>
 /// <param name="clientIndex"></param>
 void SecureConnectCallback(SecureTCPServer mySecureTCPServer, uint clientIndex)
 {
     if (mySecureTCPServer.ClientConnected(clientIndex))
     {
         if (SharedKeyRequired)
         {
             byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
             mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, SecureSendDataAsyncCallback);
             Debug.Console(2, "Sent Shared Key to client at {0}", mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
         }
         if (HeartbeatRequired)
         {
             CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
             HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
         }
         mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
         if (mySecureTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
         {
             mySecureTCPServer.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
         }
     }
 }
Пример #9
0
 public void ServerConnectedCallback(SecureTCPServer server, uint clientIndex)
 {
     if (clientIndex != 0)
     {
         CrestronConsole.PrintLine("Server listening on port " + server.PortNumber + " has connected with a client (client #" + clientIndex + ")");
         server.ReceiveDataAsync(clientIndex, ServerDataReceivedCallback);
         if (server.MaxNumberOfClientSupported == server.NumberOfClientsConnected)
         {
             CrestronConsole.PrintLine("Client limit reached.");
             // This call to Stop() causes the server.State flag, SERVER_NOT_LISTENING, to be set
             server.Stop();
             CrestronConsole.PrintLine("After calling server.Stop(), the server state is: " + server.State);
         }
         // If the client limit is reached, WaitForConnectionAsync will return SOCKET_MAX_CONNECTIONS_REACHED
         // and the ServerConnectedCallback will not be registered. Otherwise, the call to WaitForConnectionAsync
         // causes the server to keep listening for more clients.
         SocketErrorCodes err = server.WaitForConnectionAsync(ServerConnectedCallback);
         PrintAndLog("WaitForConnectionAsync returned: " + err);
     }
     // A clientIndex of 0 could mean that the server is no longer listening, or that the TLS handshake failed when a client tried to connect.
     // In the case of a TLS handshake failure, wait for another connection so that other clients can still connect
     else
     {
         CrestronConsole.Print("Error in ServerConnectedCallback: ");
         if ((server.State & ServerState.SERVER_NOT_LISTENING) > 0)
         {
             CrestronConsole.PrintLine("Server is no longer listening.");
         }
         else
         {
             CrestronConsole.PrintLine("Unable to make connection with client.");
             // This connection failed, but keep waiting for another
             server.WaitForConnectionAsync(ServerConnectedCallback);
         }
     }
 }
Пример #10
0
        /// <summary>
        /// The callback for receiving data from the secure server client.
        /// </summary>
        /// <param name="server">The server the callback is executed on.</param>
        /// <param name="clientIndex">The index of the client data is received from.</param>
        /// <param name="count">The number of bytes of data received.</param>
        private void SecureReceiveDataCallback(SecureTCPServer server, uint clientIndex, int count)
        {
            if (count <= 0)
            {
                if (server.ClientConnected(clientIndex))
                {
                    server.ReceiveDataAsync(clientIndex, SecureReceiveDataCallback);
                }

                return;
            }

            var dataBuffer = server.GetIncomingDataBufferForSpecificClient(clientIndex);
            var data       = Encoding.UTF8.GetString(dataBuffer, 0, count);

            if (Regex.IsMatch(data, "^GET", RegexOptions.IgnoreCase))
            {
                var key = Regex.Match(data, "Sec-WebSocket-Key: (.*)").Groups[1].Value.Trim();
                key = key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
                byte[] keySha1 = Crestron.SimplSharp.Cryptography.SHA1.Create().ComputeHash(Encoding.UTF8.GetBytes(key));
                string sha64   = Convert.ToBase64String(keySha1);

                var responseMessage = "HTTP/1.1 101 Switching Protocols\r\n" +
                                      "Connection: Upgrade\r\n" +
                                      "Upgrade: websocket\r\n" +
                                      "Sec-WebSocket-Accept: " + sha64 + "\r\n\r\n";

                this.Send(responseMessage, clientIndex, false);
            }
            else
            {
                CrestronConsole.PrintLine("Received '{0}' bytes.", count);
                bool  fin        = (dataBuffer[0] & 128) != 0;
                bool  mask       = (dataBuffer[1] & 128) != 0;
                int   opcode     = dataBuffer[0] & 15;
                ulong dataLength = (ulong)(dataBuffer[1] - 128);
                ulong offset     = 2;

                if (opcode == 0x0)
                {
                    CrestronConsole.PrintLine("Received continuation frame opcode.");
                }
                else if (opcode == 0x1)
                {
                    CrestronConsole.PrintLine("Received text frame opcode.");
                }
                else if (opcode == 0x2)
                {
                    CrestronConsole.PrintLine("Received binary frame opcode.");
                }
                else if (opcode >= 0x3 && opcode <= 0x7)
                {
                    CrestronConsole.PrintLine("Received reserved non-control opcode.");
                }
                else if (opcode == 0x8)
                {
                    this.Send(new byte[]
                    {
                        BitConverter.GetBytes(0x88)[0],
                        BitConverter.GetBytes(0x00)[0]
                    }, clientIndex, false);
                    server.Disconnect(clientIndex);
                    CrestronConsole.PrintLine("Received disconnect OpCode. Disconnected.");
                    return;
                }
                else if (opcode == 0x9)
                {
                    this.Send(new byte[]
                    {
                        BitConverter.GetBytes(0x8A)[0],
                        BitConverter.GetBytes(0x00)[0]
                    }, clientIndex, false);
                    CrestronConsole.PrintLine("Received Ping and sent a Pong.");

                    if (server.ClientConnected(clientIndex))
                    {
                        server.ReceiveDataAsync(clientIndex, SecureReceiveDataCallback);
                    }

                    return;
                }
                else if (opcode == 0xA)
                {
                    CrestronConsole.PrintLine("Received Pong.");
                    if (server.ClientConnected(clientIndex))
                    {
                        server.ReceiveDataAsync(clientIndex, SecureReceiveDataCallback);
                    }

                    return;
                }
                else if (opcode >= 0xB && opcode <= 0xF)
                {
                    CrestronConsole.PrintLine("Received reserved control frame opcode.");
                }

                if (dataLength == 126)
                {
                    CrestronConsole.PrintLine("Data length is 126.");
                    dataLength = BitConverter.ToUInt16(new byte[] { dataBuffer[3], dataBuffer[2] }, 0);
                    offset     = 4;
                }
                else if (dataLength == 127)
                {
                    CrestronConsole.PrintLine("Data length is 127.");
                    dataLength = BitConverter.ToUInt64(new byte[] { dataBuffer[9], dataBuffer[8], dataBuffer[7], dataBuffer[6], dataBuffer[5], dataBuffer[4], dataBuffer[3], dataBuffer[2] }, 0);
                    offset     = 10;
                }

                if (dataLength == 0)
                {
                    CrestronConsole.PrintLine("Data length was zero.");
                    this.Send(string.Format("{0}>", InitialParametersClass.ControllerPromptName), clientIndex, true);
                }
                else if (mask)
                {
                    byte[] de = new byte[dataLength];
                    byte[] mk = new byte[4] {
                        dataBuffer[offset], dataBuffer[offset + 1], dataBuffer[offset + 2], dataBuffer[offset + 3]
                    };
                    offset += 4;

                    for (ulong i = 0; i < dataLength; i++)
                    {
                        de[i] = (byte)(dataBuffer[offset + i] ^ mk[i % 4]);
                    }

                    var text = Encoding.UTF8.GetString(de, 0, de.Length);
                    var dr   = DataReceived;
                    if (dr != null)
                    {
                        dr.Invoke(text, clientIndex);
                    }
                }
                else
                {
                    CrestronConsole.PrintLine("Data length was '{0}', but mask bit not set. Invalid message received.", dataLength);
                    var dbg = string.Empty;
                    for (var i = 0; i < count; i++)
                    {
                        dbg += string.Format("[{0}]", Convert.ToString(dataBuffer[i], 16));
                    }

                    Debug.WriteDebugLine(this, dbg);
                }
            }

            if (server.ClientConnected(clientIndex))
            {
                server.ReceiveDataAsync(clientIndex, SecureReceiveDataCallback);
            }
        }
        /// <summary>
        /// Secure Received Data Async Callback
        /// </summary>
        /// <param name="mySecureTCPServer"></param>
        /// <param name="clientIndex"></param>
        /// <param name="numberOfBytesReceived"></param>
        void SecureReceivedDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesReceived)
        {
            if (numberOfBytesReceived > 0)
            {
                string received = "Nothing";
                var    handler  = TextReceivedQueueInvoke;
                try
                {
                    byte[] bytes = mySecureTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
                    received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
                    if (WaitingForSharedKey.Contains(clientIndex))
                    {
                        received = received.Replace("\r", "");
                        received = received.Replace("\n", "");
                        if (received != SharedKey)
                        {
                            byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
                            Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Client at index {0} Shared key did not match the server, disconnecting client. Key: {1}", clientIndex, received);
                            mySecureTCPServer.SendData(clientIndex, b, b.Length);
                            mySecureTCPServer.Disconnect(clientIndex);

                            return;
                        }

                        WaitingForSharedKey.Remove(clientIndex);
                        byte[] success = Encoding.GetEncoding(28591).GetBytes("Shared Key Match");
                        mySecureTCPServer.SendDataAsync(clientIndex, success, success.Length, null);
                        OnServerClientReadyForCommunications(clientIndex);
                        Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Client with index {0} provided the shared key and successfully connected to the server", clientIndex);
                    }
                    else if (!string.IsNullOrEmpty(checkHeartbeat(clientIndex, received)))
                    {
                        onTextReceived(received, clientIndex);
                        if (handler != null)
                        {
                            MessageQueue.TryToEnqueue(new GenericTcpServerCommMethodReceiveTextArgs(received, clientIndex));
                        }
                    }
                }
                catch (Exception ex)
                {
                    Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error Receiving data: {0}. Error: {1}", received, ex);
                }
                if (mySecureTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
                {
                    mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
                }

                //Check to see if there is a subscription to the TextReceivedQueueInvoke event. If there is start the dequeue thread.
                if (handler != null)
                {
                    var gotLock = DequeueLock.TryEnter();
                    if (gotLock)
                    {
                        CrestronInvoke.BeginInvoke((o) => DequeueEvent());
                    }
                }
            }
            else
            {
                mySecureTCPServer.Disconnect(clientIndex);
            }
        }
        /// <summary>
        /// Secure TCP Client Connected to Secure Server Callback
        /// </summary>
        /// <param name="mySecureTCPServer"></param>
        /// <param name="clientIndex"></param>
        void SecureConnectCallback(SecureTCPServer server, uint clientIndex)
        {
            try
            {
                Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "ConnectCallback: IPAddress: {0}. Index: {1}. Status: {2}",
                              server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex),
                              clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex));
                if (clientIndex != 0)
                {
                    if (server.ClientConnected(clientIndex))
                    {
                        if (!ConnectedClientsIndexes.Contains(clientIndex))
                        {
                            ConnectedClientsIndexes.Add(clientIndex);
                        }
                        if (SharedKeyRequired)
                        {
                            if (!WaitingForSharedKey.Contains(clientIndex))
                            {
                                WaitingForSharedKey.Add(clientIndex);
                            }
                            byte[] b = Encoding.GetEncoding(28591).GetBytes("SharedKey:");
                            server.SendDataAsync(clientIndex, b, b.Length, (x, y, z) => { });
                            Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Sent Shared Key Request to client at {0}", server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
                        }
                        else
                        {
                            OnServerClientReadyForCommunications(clientIndex);
                        }
                        if (HeartbeatRequired)
                        {
                            if (!HeartbeatTimerDictionary.ContainsKey(clientIndex))
                            {
                                HeartbeatTimerDictionary.Add(clientIndex, new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs));
                            }
                        }

                        server.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
                    }
                }
                else
                {
                    Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Client attempt faulty.");
                }
            }
            catch (Exception ex)
            {
                Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error in Socket Status Connect Callback. Error: {0}", ex);
            }

            // Rearm the listner
            SocketErrorCodes status = server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);

            if (status != SocketErrorCodes.SOCKET_OPERATION_PENDING)
            {
                Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Socket status connect callback status {0}", status);
                if (status == SocketErrorCodes.SOCKET_CONNECTION_IN_PROGRESS)
                {
                    // There is an issue where on a failed negotiation we need to stop and start the server. This should still leave connected clients intact.
                    server.Stop();
                    Listen();
                }
            }
        }
Пример #13
0
 override protected void ConnectionCallback(SecureTCPServer server, uint clientIndex)
 {
     server.ReceiveDataAsync(clientIndex, ConnectionDataCallback);
     server.WaitForConnectionAsync("0.0.0.0", ConnectionCallback);
 }
Пример #14
0
        /// <summary>
        /// Secure TCP Client Connected to Secure Server Callback
        /// </summary>
        /// <param name="mySecureTCPServer"></param>
        /// <param name="clientIndex"></param>
        void SecureConnectCallback(SecureTCPServer server, uint clientIndex)
        {
            try
            {
                Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "ConnectCallback: IPAddress: {0}. Index: {1}. Status: {2}",
                              server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex),
                              clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex));
                if (clientIndex != 0)
                {
                    if (server.ClientConnected(clientIndex))
                    {
                        if (!ConnectedClientsIndexes.Contains(clientIndex))
                        {
                            ConnectedClientsIndexes.Add(clientIndex);
                        }
                        if (SharedKeyRequired)
                        {
                            if (!WaitingForSharedKey.Contains(clientIndex))
                            {
                                WaitingForSharedKey.Add(clientIndex);
                            }
                            byte[] b = Encoding.GetEncoding(28591).GetBytes("SharedKey:");
                            server.SendDataAsync(clientIndex, b, b.Length, (x, y, z) => { });
                            Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Sent Shared Key Request to client at {0}", server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
                        }
                        else
                        {
                            OnServerClientReadyForCommunications(clientIndex);
                        }
                        if (HeartbeatRequired)
                        {
                            if (!HeartbeatTimerDictionary.ContainsKey(clientIndex))
                            {
                                HeartbeatTimerDictionary.Add(clientIndex, new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs));
                            }
                        }

                        server.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
                    }
                }
                else
                {
                    Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Client attempt faulty.");
                    if (!ServerStopped)
                    {
                        server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
                        return;
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error in Socket Status Connect Callback. Error: {0}", ex);
            }
            //Debug.Console(1, this, Debug.ErrorLogLevel, "((((((Server State bitfield={0}; maxclient={1}; ServerStopped={2}))))))",
            //    server.State,
            //    MaxClients,
            //    ServerStopped);
            if ((server.State & ServerState.SERVER_LISTENING) != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
            {
                Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Waiting for next connection");
                server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
            }
        }