static float SecureToNormal(SecureFloat _f) { int i = _f.m_value; byte[] bs = System.BitConverter.GetBytes(i); return(System.BitConverter.ToSingle(bs, 0)); }
internal void SetLife2(float obj) { if (float.IsNaN(obj)) { Debug.LogError("Set Nan detected "); life = 66; } else { life = obj; } RefreshText(); }
public void Setup() { Collider collider = GetComponent <Collider>(); playerid = collider.name; characterStates = gameObject.GetComponent <CharacterStates>(); wasEnabled = new bool[disableOnDeath.Length]; for (int i = 0; i < wasEnabled.Length; i++) { wasEnabled[i] = disableOnDeath[i].enabled; } currentHP = new SecureFloat(maxHP); SetDefaults(); lifeBarRectTransform = (RectTransform)panelCurrentHP.transform; ammoCountText.text = characterStates.AmmoCount.ToString(); }
public void SetScore2(float score) { if (_Loader.race) { return; } //print(playerName + " Set Score " + score); //if () //{ // if (firstPlace) // { // if (_Loader.dm) // DeathMatchOrCtf.Add(); // else // WinInMultiplayerRace.Add(); // } //} if (IsMine) { SetCustomProperty(ServerProps.score2 + ":" + playerNameClan, score); _Player.hud.PlayScore((score - this.score).ToString("+0;-0"), Color.red); } this.score = score; }
public void Tests() { SecureShort secureShort = new SecureShort(500); SecureInt secureInt = new SecureInt(100000); SecureLong secureLong = new SecureLong(10000000000); SecureFloat secureFloat = new SecureFloat(123.456789f); SecureDouble secureDouble = new SecureDouble(123.456789d); SecureString secureString = new SecureString("secure"); Assert.IsTrue(secureShort == 500); Assert.IsTrue(secureInt == 100000); Assert.IsTrue(secureLong == 10000000000); Assert.IsTrue(secureFloat == 123.456789f); Assert.IsTrue(secureDouble == 123.456789d); Assert.IsTrue(secureString == "secure"); Assert.IsTrue(new SecureVec2(new Vec2(10f, 10f)) == new Vec2(10f, 10f)); Assert.IsTrue(new SecureVec3(new Vec3(10f, 10f, 10f)) == new Vec3(10f, 10f, 10f)); Assert.IsTrue(new SecureVec4(new Vec4(10f, 10f, 10f, 10f)) == new Vec4(10f, 10f, 10f, 10f)); secureInt.Set(123); secureString.Set("network"); Assert.IsTrue(secureInt == 123); Assert.IsTrue(secureString == "network"); }
public void SetScore(int score) { //print(playerName + " Set Score " + score); this.score = score; }
internal void SetLife2(float obj) { if (float.IsNaN(obj)) { Debug.LogError("Set Nan detected "); life = 66; } else life = obj; RefreshText(); }
void Start() { // 改ざん検出方法 TamperDetector.Instance.Mode = TamperDetectionMode.CheckSum; // 改ざん検出時 TamperDetector.Instance.Detected += value => { Debug.Log("メモリ改ざんが検出されました!"); }; var v = new SecureValue <int>(1); Debug.Log(v); v.Value = 100; Debug.Log(v); var v2 = new SecureFloat(1.1f); Debug.Log(v2); var v3 = new SecureDouble(2.2); Debug.Log(v3); var v4 = new SecureDateTime(DateTime.UtcNow); Debug.Log(v4); var v5 = new SecureString("Hello world"); Debug.Log(v5); var v6 = new SecureDecimal(3.3m); Debug.Log(v6); var v7 = new SecureBool(false); Debug.Log(v7); var v8 = new SecureLong(4); Debug.Log(v8); var v9 = new SecureShort(5); Debug.Log(v9); var v10 = new SecureByte(6); Debug.Log(v10); // 無理やりメモリ上の値を改ざん (valueをpublicにして確認可能) // 変数値にアクセスした時に改ざんイベントが発火される // v.value = 9999; // Debug.Log(v); // SecureValue全ての検証をする Debug.Log(TamperDetector.Instance.DetectCheckAll() ? "改ざんが検知されました!" : "改ざんは検知されませんでした。"); // 個別に検証も可能 Debug.Log(v.Invalid ? "改ざんが検知されました!" : "改ざんは検知されませんでした。"); }