public void ClearAllResources() { SectorManager.Clear(); GameMaterialManager.ClearResources(); VisualMaterialManager.ClearResources(); TextureManager.ClearResources(); FamilyManager.ClearResources(); ObjectListManager.ClearResources(); }
public void Clear() { stats = null; sectorManager.Clear(); sectorManager = null; tileManager.Clear(); tileManager = null; itemManager.Clear(); itemManager = null; avatarManager.Clear(); avatarManager = null; dayCycleManager.Clear(); dayCycleManager = null; gameplay.Clear(); gameplay = null; }