public void Start() { dataManager = DataManager.instance; infiniteObjectManager = InfiniteObjectManager.instance; infiniteObjectManager.init(); infiniteObjectHistory = InfiniteObjectHistory.instance; infiniteObjectHistory.init(infiniteObjectManager.getTotalObjectCount()); sectionSelection = SectionSelection.instance; chaseController = ChaseController.instance; moveDirection = Vector3.forward; spawnDirection = Vector3.forward; turnPlatform = new PlatformObject[(int)ObjectLocation.Last]; infiniteObjectManager.getObjectSizes(out platformSizes, out sceneSizes, out largestSceneLength); infiniteObjectManager.getObjectStartPositions(out platformStartPosition, out sceneStartPosition); stopObjectSpawns = false; spawnData = new ObjectSpawnData(); spawnData.largestScene = largestSceneLength; spawnData.useWidthBuffer = true; spawnData.section = 0; spawnData.sectionTransition = false; noCollidableProbability.init(); showStartupObjects(GameManager.instance.showTutorial); spawnObjectRun(true); }
public void Start() { cameraTransform = Camera.main.transform; infiniteObjectManager = InfiniteObjectManager.instance; infiniteObjectManager.init(); infiniteObjectHistory = InfiniteObjectHistory.instance; infiniteObjectHistory.init(infiniteObjectManager.getTotalObjectCount()); sectionSelection = SectionSelection.instance; moveDirection = Vector3.forward; turnOffset = Vector3.zero; turnPlatform = new PlatformObject[(int)ObjectLocation.Last]; localDistance = new float[(int)ObjectLocation.Last]; localSceneDistance = new float[(int)ObjectLocation.Last]; localPlatformHeight = new float[(int)ObjectLocation.Last]; localSceneHeight = new float[(int)ObjectLocation.Last]; infiniteObjectManager.getObjectSizes(out platformSizes, out sceneSizes, out straightPlatformWidth, out largestSceneLength); stopObjectSpawns = false; spawnData = new ObjectSpawnData(); spawnData.largestScene = largestSceneLength; spawnData.useWidthBuffer = true; spawnData.section = 0; spawnData.sectionTransition = false; noCollidableProbability.init(); showStartupObjects(false); spawnObjectRun(true); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); SectionSelection sectionSelection = (SectionSelection)target; if (sectionSelection.sectionSelectionType == SectionSelectionType.None) { return; } bool probabilityType = false; if (sectionSelection.sectionSelectionType == SectionSelectionType.ProbabilityRandom || sectionSelection.sectionSelectionType == SectionSelectionType.ProbabilityLoop) { GUILayout.Label("Active Sections", "BoldLabel"); int start = EditorGUILayout.IntField("Start Section", sectionSelection.startSection); if (start != sectionSelection.startSection) { sectionSelection.startSection = start; } int end = EditorGUILayout.IntField("End Section", sectionSelection.endSection); if (end != sectionSelection.endSection) { sectionSelection.endSection = end; } probabilityType = true; } GUILayout.Label(string.Format("Section Change {0}", probabilityType ? "Probability" : ""), "BoldLabel"); DistanceValueList sectionList = sectionSelection.sectionList; if (DistanceValueListInspector.showLoopToggle(ref sectionList, probabilityType ? DistanceValueType.Probability : DistanceValueType.Section)) { sectionSelection.sectionList = sectionList; EditorUtility.SetDirty(target); } DistanceValueListInspector.showDistanceValues(ref sectionList, probabilityType ? DistanceValueType.Probability : DistanceValueType.Section); if (DistanceValueListInspector.showAddNewValue(ref sectionList, probabilityType ? DistanceValueType.Probability : DistanceValueType.Section)) { sectionSelection.sectionList = sectionList; EditorUtility.SetDirty(target); } }
public static string[] GetComboBoxSections(SectionSelection section) { switch (section) { case (SectionSelection.C_SECTION): return SectionsC; case (SectionSelection.C_B2B_SECTION): return SectionsB2BC; case (SectionSelection.PFC): return SectionsPFC; case (SectionSelection.RHS): return SectionsRHS; case (SectionSelection.SHS): return SectionsSHS; case (SectionSelection.TOPHAT): return SectionsTopHat; case (SectionSelection.UB): return SectionsUB; case (SectionSelection.UC): return SectionsUC; case (SectionSelection.NONE): return new string[0]; default: return null; } }
public void Awake() { instance = this; }