public void SetUp() { var prefab = Resources.Load <SectionSceneContributorsSettingsView>(SectionSceneContributorsSettingsController.VIEW_PREFAB_PATH); view = Object.Instantiate(prefab); controller = new SectionSceneContributorsSettingsController(view, new FriendsController_Mock()); }
SectionBase ISectionFactory.GetSectionController(SectionId id) { SectionBase result = null; switch (id) { case SectionId.SCENES_MAIN: result = new SectionScenesController(); break; case SectionId.SCENES_DEPLOYED: result = new SectionDeployedScenesController(); break; case SectionId.SCENES_PROJECT: result = new SectionProjectScenesController(); break; case SectionId.LAND: result = new SectionLandController(); break; case SectionId.SETTINGS_PROJECT_GENERAL: result = new SectionSceneGeneralSettingsController(); break; case SectionId.SETTINGS_PROJECT_CONTRIBUTORS: result = new SectionSceneContributorsSettingsController(); break; case SectionId.SETTINGS_PROJECT_ADMIN: result = new SectionSceneAdminsSettingsController(); break; } return(result); }