protected override void ProcessMessage() { SecretNetworkPacketType packet = (SecretNetworkPacketType)InMessage.GetByte(); if (!PacketHandlers.ContainsKey(packet)) { Logger.Log(LogLevels.Warning, "SECRET: Unknown packet type arrived from login server!"); return; } Action handler = PacketHandlers[packet]; handler.Invoke(); }
protected override void ProcessMessage() { SecretNetworkPacketType packet = (SecretNetworkPacketType)InMessage.GetByte(); if (!PacketHandlers.ContainsKey(packet)) { Logger.Log(LogLevels.Warning, "SECRET: Unknown packet type arrived from game server: " + GetServerName()); return; } Action <GameServerConnection> handler = PacketHandlers[packet]; handler.Invoke(this); }