Пример #1
0
 public void MainLoop(int samples, bool reverse)//Write cursor is basically useless, need to keep track of own write position and hope it lines up with playback. With proper Sync algo it should be acceptable.
 {
     short[] smallBuf = new short[samples];
     for (int i = 0; i < samples; i++)
     {
         smallBuf[i] = buffer[i];
     }
     if (bufferOffset + samples + 1 > bufferSize)
     {
         int spaceLeft = bufferSize - (bufferOffset + 1);
         sBuffer.Write(smallBuf, 0, spaceLeft, bufferOffset * 2, LockFlags.None);
         sBuffer.Write(smallBuf, spaceLeft, samples - spaceLeft, 0, LockFlags.None);
         bufferOffset = spaceLeft;
         flip         = true;
     }
     else
     {
         sBuffer.Write(smallBuf, 0, samples, bufferOffset * 2, LockFlags.None);
         bufferOffset += samples;
         flip          = false;
     }
     if (sBuffer.Status != (BufferStatus.Looping | BufferStatus.Playing))
     {
         sBuffer.Play(0, PlayFlags.Looping);
     }
     lastLastWritePos = lastWritePos;
     lastWritePos     = sBuffer.CurrentWritePosition;
     lastSamples      = samples;
 }
Пример #2
0
        public void StartSound()
        {
            if (disposed)
            {
                throw new ObjectDisposedException("Sound");
            }
            if (Global.Config.SoundEnabled == false)
            {
                return;
            }
            if (DSoundBuffer == null)
            {
                return;
            }
            if (IsPlaying)
            {
                return;
            }

            needDiscard = true;

            DSoundBuffer.Write(SoundBuffer, 0, LockFlags.EntireBuffer);
            DSoundBuffer.CurrentPlayPosition = 0;
            DSoundBuffer.Play(0, PlayFlags.Looping);
        }
Пример #3
0
 private void WriteNextData(short[] data, int timems)
 {
     _soundBuffer.Write(data, _bfpos, LockFlags.None);
     lock (timestamp)
     {
         timestamp.Enqueue(new KeyValuePair <int, int>(_bfpos / _buffersize, timems));
     }
     _samplesPlayed += data.Length;
     _bfpos         += 2 * data.Length;
     _bfpos         %= _buffDescription.BufferBytes;
 }
Пример #4
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        public void play(VideoLib.AudioFrame frame)
        {
            if (audioBuffer == null || frame.Length == 0)
            {
                return;
            }

            // store pts for this frame and the byte offset at which this frame is
            // written
            pts    = frame.Pts;
            ptsPos = offsetBytes;

            int playPos, writePos;

            audioBuffer.GetCurrentPosition(out playPos, out writePos);

            if (playPos <= offsetBytes && offsetBytes < writePos)
            {
                //log.Warn("playpos:" + playPos.ToString() + " offset:" + offsetBytes.ToString() + " writePos:" + writePos.ToString() + " dataSize:" + frame.Length.ToString());
                offsetBytes = writePos;
            }

            audioBuffer.Write(frame.Data, 0, frame.Length, offsetBytes, LockFlags.None);

            offsetBytes = (offsetBytes + frame.Length) % bufferSizeBytes;

            if (Status == BufferStatus.None)
            {
                // start playing
                audioBuffer.Play(0, PlayFlags.Looping);
            }

            //System.Diagnostics.Debug.Print("AudioClock:" + getAudioClock().ToString());
        }
 public void WriteSamples(short[] samples, int sampleOffset, int sampleCount)
 {
     // For lack of a better place, this function will be the one that attempts to restart playing
     // after a sound buffer is lost.
     if (IsPlaying)
     {
         if (sampleCount == 0)
         {
             return;
         }
         try
         {
             _deviceBuffer.Write(samples, sampleOffset * _sound.ChannelCount, sampleCount * _sound.ChannelCount, _actualWriteOffsetBytes, LockFlags.None);
             _actualWriteOffsetBytes = (_actualWriteOffsetBytes + (sampleCount * _sound.BlockAlign)) % BufferSizeBytes;
             _filledBufferSizeBytes += sampleCount * _sound.BlockAlign;
         }
         catch (DirectSoundException)
         {
             _deviceBuffer.Restore();
             StartPlaying();
         }
     }
     else
     {
         if (_deviceBuffer != null)
         {
             _deviceBuffer.Restore();
         }
         StartPlaying();
     }
 }
Пример #6
0
        private void PlaySound(Stream sound)
        {
            DirectSound ds = new DirectSound();

            ds.SetCooperativeLevel(this.Handle, CooperativeLevel.Priority);


            WaveFormat format = WaveFormat.CreateCustomFormat(
                WaveFormatEncoding.Pcm,
                44100,
                2,
                4 * 44100,
                4,
                16
                );

            SoundBufferDescription primaryDesc = new SoundBufferDescription();

            primaryDesc.Format      = format;
            primaryDesc.Flags       = BufferFlags.GlobalFocus;
            primaryDesc.BufferBytes = 8 * 4 * 44100;
            PrimarySoundBuffer pBuffer = new PrimarySoundBuffer(ds, primaryDesc);

            SoundBufferDescription secondDesc = new SoundBufferDescription();

            secondDesc.Format      = format;
            secondDesc.Flags       = BufferFlags.GlobalFocus | BufferFlags.ControlPositionNotify | BufferFlags.GetCurrentPosition2;
            secondDesc.BufferBytes = 8 * 4 * 44100;

            SecondarySoundBuffer secondBuffer = new SecondarySoundBuffer(ds, secondDesc);

            secondBuffer.Write(sound.ReadAll(), 0, LockFlags.None);
            secondBuffer.Play(0, PlayFlags.None);
        }
Пример #7
0
        protected void WriteSamples(short[] samples, int count)
        {
            if (count == 0)
            {
                return;
            }

            HasAudio = true;

            if (_secondaryBuffer.Status == (int)BufferStatus.BufferLost)
            {
                _secondaryBuffer.Restore();
            }
            //If synchronise wait until there is enough free space
            if (_synchronizationStrategy != null && _synchronizationStrategy.SyncToAudio)
            {
                Synchronize(count);
            }
            int samplesNeeded = GetSamplesNeeded();

            if (samplesNeeded < 1)
            {
                return;
            }
            if (count > samplesNeeded)
            {
                count = samplesNeeded;
            }
            _secondaryBuffer.Write(samples, 0, count, _nextWrite, LockFlags.None);
            IncrementWritePosition(count * sizeof(short));
        }
 public SecondarySoundBuffer Acquire(int soundId)
 {
     if (soundId < 0 || soundId >= 4096)
     {
         return(null);
     }
     return((SecondarySoundBuffer)Archives.Sound.Open <SecondarySoundBuffer>(GetFilePath(soundId), stream =>
     {
         SoundBufferDescription bufferDescription1 = new SoundBufferDescription();
         bufferDescription1.Format = _waveFormat;
         bufferDescription1.BufferBytes = checked ((int)(stream.Length - 40L));
         SoundBufferDescription bufferDescription2 = bufferDescription1;
         BufferFlags num1 = bufferDescription2.Flags | (BufferFlags)128;
         bufferDescription2.Flags = num1;
         SoundBufferDescription bufferDescription3 = bufferDescription1;
         BufferFlags num2 = bufferDescription3.Flags | (BufferFlags)32;
         bufferDescription3.Flags = num2;
         SoundBufferDescription bufferDescription4 = bufferDescription1;
         BufferFlags num3 = bufferDescription4.Flags | (BufferFlags)64;
         bufferDescription4.Flags = num3;
         SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(_soundDevice, bufferDescription1);
         stream.Seek(40L, SeekOrigin.Begin);
         byte[] buffer = new byte[stream.Length - 40L];
         stream.Read(buffer, 0, buffer.Length);
         secondarySoundBuffer.Write(buffer, 0, (SharpDX.DirectSound.LockFlags) 2);
         return secondarySoundBuffer;
     }));
 }
Пример #9
0
        private void FillAudioBuffer(bool first)
        {
            try
            {
                lock (locker_a)
                {
                    int samples = Math.Max(Math.Min((int)(TotalSamples - CurrentSample), samplesPerHalfBuff), 0);
                    if (samples < samplesPerHalfBuff)
                    {
                        //Дошли до конца, пустоту заполняем тишиной
                        for (int i = samples * bytesPerSample; i < ABuffer.Length; i++)
                        {
                            ABuffer[i] = 0;
                        }

                        LastSamples = samples;
                    }

                    if (samples > 0)
                    {
                        reader.Clip.ReadAudio(h.AddrOfPinnedObject(), CurrentSample, samples);
                    }

                    if (CheckBufferIsLost(first) || IsError || IsAborted)
                    {
                        return;
                    }

                    if (first || GetCurrentPosition() >= ABuffer.Length)
                    {
                        AudioBuffer.Write(ABuffer, 0, LockFlags.None);
                    }
                    else
                    {
                        AudioBuffer.Write(ABuffer, ABuffer.Length, LockFlags.None);
                    }

                    CurrentSample += samples;
                }
            }
            catch (Exception ex)
            {
                SetError(ex);
            }
        }
 public void WriteSamples(short[] samples, int sampleCount)
 {
     if (sampleCount == 0)
     {
         return;
     }
     _deviceBuffer.Write(samples, 0, sampleCount * Sound.ChannelCount, _actualWriteOffsetBytes, LockFlags.None);
     _actualWriteOffsetBytes = (_actualWriteOffsetBytes + (sampleCount * Sound.BlockAlign)) % BufferSizeBytes;
     _filledBufferSizeBytes += sampleCount * Sound.BlockAlign;
 }
Пример #11
0
        public void flush()
        {
            if (audioBuffer != null)
            {
                audioBuffer.Stop();
                audioBuffer.CurrentPosition = 0;
                audioBuffer.Write(silence, 0, LockFlags.None);
            }

            offsetBytes = 0;
            prevPlayPos = 0;

            ptsPos     = 0;
            prevPtsPos = 0;
            playLoops  = 0;
            ptsLoops   = 0;

            audioState = AudioState.START_PLAY_AFTER_NEXT_WRITE;
        }
Пример #12
0
        private void PushTempBlock()
        {
            // If we haven't recieved a schedule, we don't know where to place this on the play buffer.
            // Give up!
            if (!this.scheduleAccepted)
            {
                return;
            }

            const int TEMP_COPY_SIZE = TEMP_BUFFER_SIZE * sizeof(uint);

            // Check to see if we're about to write over the play buffer (an unforgiveable offense!!)
            int  playPosition                 = this.playBuffer.CurrentPlayPosition;
            int  checkPositionMin             = this.AddToPosition(this.currentWritePosition, -this.play_copy_guess_offset);
            int  checkPositionMax             = this.AddToPosition(this.currentWritePosition, TEMP_COPY_SIZE);
            bool aboutToWriteOverPlayPosition = this.GetRealPositionInclusive(checkPositionMin, checkPositionMax, playPosition);

            if (aboutToWriteOverPlayPosition)
            {
                // WOAH! Don't write over the play buffer! That would suck!
                // The system must be running slowly. Send the write buffer way back behind the play buffer.
                if (FourDO.Utilities.Globals.RunOptions.LogAudioDebug)
                {
                    Trace.WriteLine(LOG_PREFIX + "Resetting:About to write over play buffer");
                }
                this.ResetWritePosition();
            }

            //////////////////////
            // Copy it wherever the current position is
            if (this.currentWritePosition + TEMP_COPY_SIZE > bufferDescription.SizeInBytes)
            {
                int firstWriteSize = (bufferDescription.SizeInBytes - this.currentWritePosition);
                playBuffer.Write <uint>(tempBuffer, 0, firstWriteSize / sizeof(uint), bufferDescription.SizeInBytes - firstWriteSize, LockFlags.None);
                playBuffer.Write <uint>(tempBuffer, firstWriteSize / sizeof(uint), (TEMP_COPY_SIZE - firstWriteSize) / sizeof(uint), 0, LockFlags.None);
            }
            else
            {
                playBuffer.Write <uint>(this.tempBuffer, this.currentWritePosition, LockFlags.None);
            }
            this.currentWritePosition += TEMP_COPY_SIZE;
            this.currentWritePosition  = this.currentWritePosition % bufferDescription.SizeInBytes;
        }
Пример #13
0
        private static string _PlayHarmonics(double frequency, double duration, Primitive harmonics)
        {
            try
            {
                Initialise();
                int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format      = waveFormat;
                soundBufferDescription.Flags       = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan    = pan;
                secondarySoundBuffer.Volume = volume;

                short[] rawsamples = new short[sampleCount];
                double  frac, value;

                Primitive indices = SBArray.GetAllIndices(harmonics);
                int       count   = SBArray.GetItemCount(harmonics);

                for (int i = 0; i < sampleCount; i++)
                {
                    frac  = i / (double)sampleCount;
                    value = System.Math.Sin(2.0 * System.Math.PI * frac);
                    for (int j = 1; j <= count; j++)
                    {
                        double harmonic = indices[j];
                        value += harmonics[harmonic] * System.Math.Sin(2.0 * System.Math.PI * harmonic * frac);
                    }
                    rawsamples[i] = (short)(amplitude * value);
                }
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name   = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync)
                {
                    thread.Join();
                }
                return(name);
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return("");
            }
        }
Пример #14
0
        /// <summary>
        ///   Starts playing the current buffer.
        /// </summary>
        ///
        public void Play(float[] samples)
        {
            if (isPlaying)
            {
                return;
            }

            // Start playing and exit.
            buffer.Write(samples, 0, LockFlags.None);

            new Thread(() =>
            {
                OnFramePlayingStarted(new PlayFrameEventArgs(0, samples.Length));

                buffer.Play(0, PlayFlags.None);

                waitHandles[secondHalfBufferIndex].WaitOne();

                OnStopped(EventArgs.Empty);
            }).Start();
        }
Пример #15
0
        void NotifyThread()
        {
            var temp   = new byte[mNotifySize];
            int offset = 0;

            try
            {
                while (isRunning)
                {
                    mNotificationEvent.WaitOne();
                    int playpos = scdBuffer.CurrentPlayPosition;  //读指针(读取数据开端)
                    int wrpos   = scdBuffer.CurrentWritePosition; // 写指针(读取数据结尾)

                    //while (PlayBuf.Count < mNotifySize) ;

                    if (playBuf.Count >= mNotifySize)
                    {
                        playBuf.CopyTo(0, temp, 0, mNotifySize);
                        playBuf.RemoveRange(0, mNotifySize);
                        scdBuffer.Write(temp, 0, mNotifySize, offset * mNotifySize, LockFlags.None);

                        //                        App.log.InfoFormat("声音....{0},{1},{2}", playpos, wrpos, playBuf.Count);
                    }
                    else
                    {
                        Array.Clear(temp, 0, temp.Length);
                        scdBuffer.Write(temp, 0, mNotifySize, offset * mNotifySize, LockFlags.None);
                        App.log.InfoFormat("声音数据不连续....{0},{1},{2}", playpos, wrpos, playBuf.Count);
                    }
                    scdBuffer.Play(0, PlayFlags.Looping);
                    Console.WriteLine("Second:  " + DateTime.Now.Second);
                    offset = (offset + 1) % cNotifyNum;
                }
            }
            catch (ThreadAbortException)
            {
                device.Dispose();
                mNotificationEvent.Dispose();
            }
        }
Пример #16
0
        public static SecondarySoundBuffer LoadSound3d(string FileName, double MDistance, double MaxDistance, bool useFull3DEmulation)
        {
            if (isFromResource)
            {
                FileName = FileName.Split('.')[0];
            }
            SoundBufferDescription BufferDesc = new SoundBufferDescription();

            if (!File.Exists(FileName))
            {
                throw new ArgumentException("The sound " + FileName + " could not be found.");
            }


            BufferDesc.Flags = SharpDX.DirectSound.BufferFlags.Control3D
                               | SharpDX.DirectSound.BufferFlags.ControlVolume
                               | SharpDX.DirectSound.BufferFlags.ControlFrequency
                               //| SharpDX.DirectSound.BufferFlags.StickyFocus
                               | SharpDX.DirectSound.BufferFlags.Mute3DAtMaxDistance;
            // if (useFull3DEmulation)
            //BufferDesc.AlgorithmFor3D = DirectSound3DAlgorithmGuid.FullHrt3DAlgorithm;
            SecondarySoundBuffer theBuffer = null;

            if (!isFromResource)
            {
                AudioFile wFile = new AudioFile(new FileStream(FileName, FileMode.Open));
                byte[]    final = wFile.getRawWaveData();
                BufferDesc.Format      = wFile.format();
                BufferDesc.BufferBytes = final.Length;
                theBuffer = new SecondarySoundBuffer(objDS, BufferDesc);
                theBuffer.Write(final, 0, LockFlags.EntireBuffer);
                wFile.close();
            }
            else
            {
                byte[]    data  = Encrypter.getData(FileName, pass);
                AudioFile wFile = new AudioFile(data);
                byte[]    final = wFile.getRawWaveData();
                BufferDesc.Format      = wFile.format();
                BufferDesc.BufferBytes = final.Length;
                theBuffer = new SecondarySoundBuffer(objDS, BufferDesc);
                theBuffer.Write(final, 0, LockFlags.EntireBuffer);
                wFile.close();
            }

            SoundBuffer3D DS3DBuffer = new SoundBuffer3D(theBuffer);

            DS3DBuffer.MinDistance = (float)MDistance;
            DS3DBuffer.MaxDistance = (float)MaxDistance;
            DS3DBuffer.Dispose();
            return(theBuffer);
        }
Пример #17
0
        //--------------------//

        #region Engine
        /// <inheritdoc/>
        protected override void OnEngineSet()
        {
            base.OnEngineSet();

            var description = new SoundBufferDescription
            {
                Format      = Asset.SoundFormat,
                SizeInBytes = (int)Asset.SoundData.Length,
                Flags       = BufferFlags.ControlVolume | BufferFlags.Control3D
            };

            SoundBuffer = new SecondarySoundBuffer(Engine.AudioDevice, description);
            var data = new byte[description.SizeInBytes];

            Asset.SoundData.Read(data, 0, (int)Asset.SoundData.Length);
            SoundBuffer.Write(data, 0, LockFlags.None);
        }
Пример #18
0
        private SecondarySoundBuffer CreateBuffer(string id, WaveStream wave)
        {
            SoundBufferDescription description = new SoundBufferDescription
            {
                SizeInBytes = (int)wave.Length,
                Flags       = BufferFlags.ControlVolume,
                Format      = wave.Format,
            };

            SecondarySoundBuffer buffer = new SecondarySoundBuffer(dSound, description);

            byte[] data = new byte[description.SizeInBytes];
            wave.Read(data, 0, description.SizeInBytes);
            buffer.Write(data, 0, LockFlags.None);
            cache[id] = buffer;
            return(buffer);
        }
Пример #19
0
            public void SetupSoundBuffer(DirectSound device)
            {
                if (SecondaryBuffer != null)
                {
                    throw new InvalidOperationException(string.Format("Already exists SoundBuffer."));
                }

                SecondaryBuffer = new SecondarySoundBuffer(device, SoundBufferDesc);
                SecondaryBuffer.Write(RawAudioStream, 0, LockFlags.EntireBuffer);
                SecondaryBuffer.CurrentPlayPosition = 0;
                SecondaryBuffer.Volume = MinimumVolume;

                MinimumFrequency = device.Capabilities.MinSecondarySampleRate;
                MaximumFrequency = device.Capabilities.MaxSecondarySampleRate;

                DefaultFrequency = SoundBufferDesc.Format.SamplesPerSecond;
            }
Пример #20
0
        /// <summary>
        /// Create a playable sound buffer from a WAV file
        /// </summary>
        /// <param name="Filename">The WAV file to load</param>
        /// <returns>Playable sound buffer</returns>
        public static SecondarySoundBuffer CreateSoundBufferFromWave(string Filename)
        {
            // Load wave file
            using (WaveStream waveFile = new WaveStream(Filename))
            {
                SoundBufferDescription description = new SoundBufferDescription();
                description.Format      = waveFile.Format;
                description.SizeInBytes = (int)waveFile.Length;
                description.Flags       = BufferFlags.ControlVolume | BufferFlags.GlobalFocus;

                // Create the buffer.
                SecondarySoundBuffer buffer = new SecondarySoundBuffer(device, description);
                byte[] data = new byte[description.SizeInBytes];
                waveFile.Read(data, 0, (int)waveFile.Length);
                buffer.Write(data, 0, LockFlags.None);
                return(buffer);
            }
        }
Пример #21
0
        public void SubmitBuffer(ref byte[] samplesBuffer)
        {
            if (!canRender)
            {
                return;
            }
            if (IsRendering)
            {
                return;
            }
            if (buffer == null)
            {
                return;
            }
            IsRendering = true;

            buffer.Write(samplesBuffer, 0, LockFlags.None);
            IsRendering = false;
        }
Пример #22
0
        public static SecondarySoundBuffer LoadSound(string FileName)
        {
            if (isFromResource)
            {
                FileName = FileName.Split('.')[0];
            }
            if (!File.Exists(FileName))
            {
                throw (new ArgumentException("The sound " + FileName + " could not be found."));
            }
            SoundBufferDescription BufferDesc = new SoundBufferDescription();

            //enable volume changes on all buffers created with this function.
            BufferDesc.Flags = SharpDX.DirectSound.BufferFlags.ControlVolume
                               | SharpDX.DirectSound.BufferFlags.ControlFrequency
                               //| SharpDX.DirectSound.BufferFlags.StickyFocus
                               | SharpDX.DirectSound.BufferFlags.ControlPan;
            //load wave file into DirectSound buffer
            SecondarySoundBuffer theBuffer = null;

            if (!isFromResource)
            {
                AudioFile wFile = new AudioFile(new FileStream(FileName, FileMode.Open));
                byte[]    final = wFile.getRawWaveData();
                BufferDesc.Format      = wFile.format();
                BufferDesc.BufferBytes = final.Length;
                theBuffer = new SecondarySoundBuffer(objDS, BufferDesc);
                theBuffer.Write(final, 0, LockFlags.EntireBuffer);
                wFile.close();
            }
            else
            {
                byte[]    data  = Encrypter.getData(FileName, pass);
                AudioFile wFile = new AudioFile(data);
                byte[]    final = wFile.getRawWaveData();
                BufferDesc.Format      = wFile.format();
                BufferDesc.BufferBytes = final.Length;
                theBuffer = new SecondarySoundBuffer(objDS, BufferDesc);
                theBuffer.Write(final, 0, LockFlags.EntireBuffer);
                wFile.close();
            }
            return(theBuffer);
        }
        /// <summary>Creates a sound.</summary>
        /// <param name="samples">A byte array containing the sample data (Mono 16-bit Signed samples).</param>
        /// <param name="frequency">The sample frequency in herz.</param>
        /// <param name="soundIndex">The index of the sound.</param>
        /// <param name="speakerSound">Whether the sound is a speaker sound otherwise it is a sampled sound.</param>
        /// <returns>The Sound.</returns>
        public override SoundSystem.Sound CreateSound(byte[] samples, int frequency, int soundIndex, bool speakerSound)
        {
            WaveFormat waveFormat = new WaveFormat();
            waveFormat.FormatTag = WaveFormatTag.Pcm;
            waveFormat.Channels = (short) 1;
            waveFormat.SamplesPerSecond = frequency;
            waveFormat.BlockAlignment = (short) 2;
            waveFormat.AverageBytesPerSecond = frequency * 2;
            waveFormat.BitsPerSample = (short) 16;

            SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
            soundBufferDescription.Format = waveFormat;
            soundBufferDescription.Flags = BufferFlags.ControlVolume;
            soundBufferDescription.SizeInBytes = samples.Length;

            SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(_directSound, soundBufferDescription);
            secondarySoundBuffer.Write(samples, 0, LockFlags.EntireBuffer);

            return new SlimDXSound(secondarySoundBuffer);
        }
Пример #24
0
        /// <summary>
        /// Load sound data. wavData must not contain WAV Head.
        /// </summary>
        /// <param name="wavBytes"></param>
        /// <returns>Returns duration.</returns>
        public decimal Load(byte[] wavBytes, int sampleRate, int bitsPerSample, int channelCount)
        {
            var format = new SharpDX.Multimedia.WaveFormat(sampleRate, bitsPerSample, channelCount);
            // Create and set the buffer description.
            var desc = new SoundBufferDescription();

            desc.Format = format;
            desc.Flags  =
                // Play sound even if application loses focus.
                BufferFlags.GlobalFocus |
                // This has to be true to use effects.
                BufferFlags.ControlEffects;
            desc.BufferBytes = wavBytes.Length;
            // Create and set the buffer for playing the sound.
            ApplicationBuffer = new SecondarySoundBuffer(ApplicationDevice, desc);
            ApplicationBuffer.Write(wavBytes, 0, LockFlags.None);
            var duration = AudioHelper.GetDuration(wavBytes.Length, sampleRate, bitsPerSample, channelCount);

            return(duration);
        }
Пример #25
0
 private unsafe void WavePlayThreadProc()
 {
     try
     {
         _soundBuffer.Play(0, DSBPLAY_FLAGS.LOOPING);
         const int sampleSize      = 4;
         var       rawBufferLength = _bufferSize * sampleSize;
         var       hBuffer         = Marshal.AllocHGlobal(rawBufferLength);
         NativeHelper.INITBLK((void *)hBuffer, 0, rawBufferLength);
         try
         {
             var lastWrittenBuffer = -1;
             do
             {
                 _fillEvent.WaitOne();
                 var nextIndex    = (lastWrittenBuffer + 1) % _bufferCount;
                 var playPos      = _soundBuffer.PlayPosition % (_bufferCount * rawBufferLength);
                 var playingIndex = playPos / rawBufferLength;
                 for (var i = nextIndex; i != playingIndex && !_isFinished; i = ++i % _bufferCount)
                 {
                     if (!OnBufferRequest((uint *)hBuffer, _bufferSize))
                     {
                         NativeHelper.INITBLK((void *)hBuffer, 0, rawBufferLength);
                     }
                     var writePos = i * rawBufferLength;
                     _soundBuffer.Write(writePos, (void *)hBuffer, rawBufferLength, DSBLOCK.None);
                     lastWrittenBuffer = i;
                 }
             } while (!_isFinished);
         }
         finally
         {
             Marshal.FreeHGlobal(hBuffer);
             _soundBuffer.Stop();
         }
     }
     catch (Exception ex)
     {
         Logger.Error(ex);
     }
 }
Пример #26
0
        public static SecondarySoundBuffer CreateSoundBufferFromOgg(string Filename)
        {
            // Load ogg file
            using (OggVorbisFileStream oggStream = new OggVorbisFileStream(Filename))
            {
                using (MemoryStream memStream = new MemoryStream())
                {
                    byte[] tempData = new byte[512];

                    int bytesReturned = -1;
                    int bytesRead     = 0;
                    while (bytesReturned != 0)
                    {
                        bytesReturned = oggStream.Read(tempData, 0, tempData.Length);
                        memStream.Write(tempData, 0, bytesReturned);
                        bytesRead += bytesReturned;
                    }

                    WaveFormat format = new WaveFormat();
                    format.FormatTag             = WaveFormatTag.Pcm;
                    format.SamplesPerSecond      = oggStream.Info.Rate;
                    format.BitsPerSample         = 16;
                    format.Channels              = (short)oggStream.Info.Channels;
                    format.BlockAlignment        = (short)(format.Channels * (format.BitsPerSample / 8));
                    format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlignment;

                    SoundBufferDescription description = new SoundBufferDescription();
                    description.Format      = format;
                    description.SizeInBytes = (int)memStream.Length;
                    description.Flags       = BufferFlags.ControlVolume | BufferFlags.GlobalFocus;

                    // Create the buffer.
                    SecondarySoundBuffer buffer = new SecondarySoundBuffer(device, description);
                    byte[] data = memStream.ToArray();
                    buffer.Write(data, 0, LockFlags.None);

                    return(buffer);
                }
            }
        }
Пример #27
0
        private SecondarySoundBuffer loadSoundFile(String filename)
        {
            SecondarySoundBuffer sndBuffer = null;

            using (WaveStream wavFile = new WaveStream(Application.StartupPath + "\\Resources\\" + filename))
            {
                SoundBufferDescription sndBufferDesc;
                sndBufferDesc             = new SoundBufferDescription();
                sndBufferDesc.SizeInBytes = (int)wavFile.Length;
                sndBufferDesc.Flags       = SlimDX.DirectSound.BufferFlags.ControlVolume;
                sndBufferDesc.Format      = wavFile.Format;

                sndBuffer = new SecondarySoundBuffer(directSound, sndBufferDesc);

                // now load the sound.
                byte[] wavData = new byte[sndBufferDesc.SizeInBytes];
                wavFile.Read(wavData, 0, (int)wavFile.Length);
                sndBuffer.Write(wavData, 0, LockFlags.None);
            }

            return(sndBuffer);
        }
Пример #28
0
        private static string _PlayWavFile(string fileName, double duration)
        {
            try
            {
                Initialise();

                WaveStream             waveFile = new WaveStream(fileName);
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format      = waveFile.Format;
                soundBufferDescription.Flags       = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = (int)waveFile.Length;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan    = pan;
                secondarySoundBuffer.Volume = volume;

                byte[] rawsamples = new byte[soundBufferDescription.SizeInBytes];
                waveFile.Read(rawsamples, 0, soundBufferDescription.SizeInBytes);
                waveFile.Close();
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name   = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, 0, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync)
                {
                    thread.Join();
                }
                return(name);
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return("");
            }
        }
Пример #29
0
        private SecondarySoundBuffer CreateBuffer()
        {
            SecondarySoundBuffer buff;
            BufferFlags          flags = BufferFlags.ControlVolume;

            if (Config.SoundInBackground)
            {
                flags |= BufferFlags.GlobalFocus;
            }


            BufferList.Add(buff = new SecondarySoundBuffer(DXSoundManager.Device, new SoundBufferDescription {
                Format = Format, SizeInBytes = RawData.Length, Flags = flags
            })
            {
                Volume = Volume
            });


            buff.Write(RawData, 0, LockFlags.EntireBuffer);

            return(buff);
        }
Пример #30
0
        public bool Start()
        {
            lock (this)
            {
                Stop();
                try
                {
                    Secondary = new SecondarySoundBuffer(Device, Desc);
                    Secondary.CurrentPlayPosition = 0;

                    /* clear first */
                    Secondary.Write(new byte[Desc.SizeInBytes], 0, LockFlags.EntireBuffer);

                    Started     = true;
                    ErrorString = null;
                }
                catch (Exception e)
                {
                    RealAudioSamplingRate = 0;
                    return(false);
                }
            }
            return(true);
        }
Пример #31
0
        private static string _PlayWavFile(string fileName, double duration)
        {
            try
            {
                Initialise();

                WaveStream waveFile = new WaveStream(fileName);
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFile.Format;
                soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = (int)waveFile.Length;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan = pan;
                secondarySoundBuffer.Volume = volume;

                byte[] rawsamples = new byte[soundBufferDescription.SizeInBytes];
                waveFile.Read(rawsamples, 0, soundBufferDescription.SizeInBytes);
                waveFile.Close();
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, 0, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync) thread.Join();
                return name;
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return "";
            }
        }
Пример #32
0
        private static string _PlayWave(double frequency, double duration, Primitive waveform)
        {
            try
            {
                Initialise();
                int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format      = waveFormat;
                soundBufferDescription.Flags       = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan    = pan;
                secondarySoundBuffer.Volume = volume;

                short[] rawsamples = new short[sampleCount];
                double  frac, value;

                Primitive indices   = SBArray.GetAllIndices(waveform);
                int       count     = SBArray.GetItemCount(waveform);
                double    interval  = indices[count] - indices[1];
                double[]  timeFrac  = new double[count];
                double[]  timeValue = new double[count];
                for (int i = 1; i <= count; i++) //Normalise to interval 1;
                {
                    timeFrac[i - 1]  = (indices[i] - indices[1]) / interval;
                    timeValue[i - 1] = waveform[indices[i]];
                }

                for (int i = 0; i < sampleCount; i++)
                {
                    frac = i / (double)sampleCount;
                    frac = frac - (int)frac;
                    for (int j = 0; j < count - 1; j++)
                    {
                        if (frac >= timeFrac[j] && frac <= timeFrac[j + 1])
                        {
                            value         = timeValue[j] + (timeValue[j + 1] - timeValue[j]) * (frac - timeFrac[j]) / (timeFrac[j + 1] - timeFrac[j]);
                            rawsamples[i] = (short)(amplitude * value);
                            break;
                        }
                    }
                }
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name   = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync)
                {
                    thread.Join();
                }
                return(name);
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return("");
            }
        }
Пример #33
0
        private static void Play(double frequency, double duration, int iType)
        {
            Initialise();
            try
            {
                int sampleCount = (int)(duration * waveFormat.SamplesPerSecond);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFormat;
                soundBufferDescription.Flags = BufferFlags.Defer;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);

                short[] rawsamples = new short[sampleCount];
                double frac, value;

                switch (iType)
                {
                    case 1: //Sinusoidal
                        for (int i = 0; i < sampleCount; i++)
                        {
                            frac = frequency * duration * i / (double)sampleCount;
                            value = System.Math.Sin(2.0 * System.Math.PI * frac);
                            rawsamples[i] = (short)(amplitude * value);
                        }
                        break;
                    case 2: //Square
                        for (int i = 0; i < sampleCount; i++)
                        {
                            frac = frequency * duration * i / (double)sampleCount;
                            frac = frac - (int)frac;
                            value = frac < 0.5 ? -1.0 : 1.0;
                            rawsamples[i] = (short)(amplitude * value);
                        }
                        break;
                }

                //load audio samples to secondary buffer
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                //play audio buffer
                secondarySoundBuffer.Play(0, PlayFlags.None);

                //wait to complete before returning
                while ((secondarySoundBuffer.Status & BufferStatus.Playing) != 0);

                secondarySoundBuffer.Dispose();
            }
            catch (Exception ex)
            {
                TextWindow.WriteLine(ex.Message);
            }
        }
Пример #34
0
        /// <summary>
        /// Play DX7.
        /// </summary>
        /// <param name="channels">An array of values for each channel (values between 0 and 1, usually 8 channels).</param>
        public static void PlayDX7(Primitive channels)
        {
            Initialise();
            try
            {
                int i, iServo;
                double duration = 0.0225;
                int sampleCount = (int)(duration * waveFormat.SamplesPerSecond);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFormat;
                soundBufferDescription.Flags = BufferFlags.Defer;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);

                short[] rawsamples = new short[sampleCount];
                int stopSamples = (int)(0.0004 * waveFormat.SamplesPerSecond);
                List<int> servoSamples = new List<int>();
                Primitive indices = SBArray.GetAllIndices(channels);
                int servoCount = SBArray.GetItemCount(indices);
                for (iServo = 1; iServo <= servoCount; iServo++)
                {
                    servoSamples.Add((int)((0.0007 + 0.0008 * channels[indices[iServo]]) * waveFormat.SamplesPerSecond));
                }
                //Lead-in
                int leading = sampleCount - (servoCount + 1) * stopSamples - servoSamples.Sum();
                int sample = 0;
                for (i = 0; i < leading; i++) rawsamples[sample++] = 0;
                //Servos
                for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude);
                for (iServo = 0; iServo < servoCount; iServo++)
                {
                    for (i = 0; i < servoSamples[iServo]; i++) rawsamples[sample++] = amplitude;
                    for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude);
                }

                //load audio samples to secondary buffer
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                //play audio buffer
                secondarySoundBuffer.Play(0, PlayFlags.None);

                //wait to complete before returning
                while ((secondarySoundBuffer.Status & BufferStatus.Playing) != 0);

                secondarySoundBuffer.Dispose();
            }
            catch (Exception ex)
            {
                TextWindow.WriteLine(ex.Message);
            }
        }
Пример #35
0
        void load_sound_file(ref MemoryStream sound_stream, ref WaveStream wave_stream, ref byte[] data_array, ref SoundBufferDescription buf_desc, ref SecondarySoundBuffer buf, string file, ref bool executed)
        {
            try
            {
                if ((((Form1)(form1_reference)).retrieve_resources != null) && (((Form1)(form1_reference)).retrieve_resources.EntryFileNames.Contains(file)))
                {
                    sound_stream = new MemoryStream();
                    ((Form1)(form1_reference)).retrieve_resources.Extract(file, sound_stream);
                    data_array = new byte[Convert.ToInt32(sound_stream.Length)];
                    data_array = sound_stream.ToArray();
                    wave = new WaveFormat();
                    wave.FormatTag = WaveFormatTag.Pcm;
                    wave.BitsPerSample = (short)((data_array[35] << 8) | data_array[34]);
                    wave.BlockAlignment = (short)((data_array[33] << 8) | data_array[32]);
                    wave.Channels = (short)((data_array[23] << 8) | data_array[22]);
                    wave.SamplesPerSecond = (int)((data_array[27] << 24) | (data_array[26] << 16) | (data_array[25] << 8) | (data_array[24]));
                    wave.AverageBytesPerSecond = (int)((data_array[27] << 24) | (data_array[26] << 16) | (data_array[25] << 8) | (data_array[24]));

                    sound_stream = new MemoryStream(data_array);
                    wave_stream = new WaveStream(sound_stream);
                    buf_desc = new SoundBufferDescription();
                    buf_desc.Flags = BufferFlags.GlobalFocus;
                    buf_desc.SizeInBytes = (int)sound_stream.Length;
                    buf_desc.Format = wave;
                    if (sound_stream.Length > 0)
                    {
                        buf = new SecondarySoundBuffer(device, buf_desc);
                        wave_stream.Read(data_array, 0, buf_desc.SizeInBytes);
                        buf.Write(data_array, 0, LockFlags.EntireBuffer);
                    }
                    executed = false;
                    sound_stream.Close();
                }
                else
                {
                    buf_desc = new SoundBufferDescription();
                    buf_desc.Flags = BufferFlags.GlobalFocus;
                    if (File.Exists(file))
                    {
                        wave_stream = new WaveStream(file);
                        buf_desc.Format = wave_stream.Format;
                        buf_desc.SizeInBytes = (int)wave_stream.Length;
                        data_array = new byte[wave_stream.Length];
                        buf = new SecondarySoundBuffer(device, buf_desc);
                        wave_stream.Read(data_array, 0, buf_desc.SizeInBytes);
                        buf.Write(data_array, 0, LockFlags.EntireBuffer);
                    }
                    executed = false;
                }
            }
            catch (DirectSoundException e)
            {
                MessageBox.Show(e.ToString(), "Error!", MessageBoxButtons.OK);
            }
        }
Пример #36
0
        private static string _Play(double frequency, double duration, int iType)
        {
            try
            {
                Initialise();
                int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFormat;
                soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan = pan;
                secondarySoundBuffer.Volume = volume;

                short[] rawsamples = new short[sampleCount];
                double frac, value;

                switch (iType)
                {
                    case 1: //Sinusoidal
                        for (int i = 0; i < sampleCount; i++)
                        {
                            frac = i / (double)sampleCount;
                            value = System.Math.Sin(2.0 * System.Math.PI * frac);
                            rawsamples[i] = (short)(amplitude * value);
                        }
                        break;
                    case 2: //Square
                        for (int i = 0; i < sampleCount; i++)
                        {
                            frac = i / (double)sampleCount;
                            frac = frac - (int)frac;
                            value = frac < 0.5 ? -1.0 : 1.0;
                            rawsamples[i] = (short)(amplitude * value);
                        }
                        break;
                }
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync) thread.Join();
                return name;
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return "";
            }
        }
Пример #37
0
        private static string _PlayDX7(Primitive channels)
        {
            try
            {
                Initialise();
                int i, iServo;
                double duration = 0.0225;
                int sampleCount = (int)(duration * waveFormat.SamplesPerSecond);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFormat;
                soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan = pan;
                secondarySoundBuffer.Volume = volume;

                short[] rawsamples = new short[sampleCount];
                int stopSamples = (int)(0.0004 * waveFormat.SamplesPerSecond);
                List<int> servoSamples = new List<int>();
                Primitive indices = SBArray.GetAllIndices(channels);
                int servoCount = SBArray.GetItemCount(indices);
                for (iServo = 1; iServo <= servoCount; iServo++)
                {
                    servoSamples.Add((int)((0.0007 + 0.0008 * channels[indices[iServo]]) * waveFormat.SamplesPerSecond));
                }
                //Lead-in
                int leading = sampleCount - (servoCount + 1) * stopSamples - servoSamples.Sum();
                int sample = 0;
                for (i = 0; i < leading; i++) rawsamples[sample++] = 0;
                //Servos
                for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude);
                for (iServo = 0; iServo < servoCount; iServo++)
                {
                    for (i = 0; i < servoSamples[iServo]; i++) rawsamples[sample++] = amplitude;
                    for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude);
                }
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, 0, -1);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync) thread.Join();
                return name;
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return "";
            }
        }
Пример #38
0
        private static string _PlayHarmonics(double frequency, double duration, Primitive harmonics)
        {
            try
            {
                Initialise();
                int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFormat;
                soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan = pan;
                secondarySoundBuffer.Volume = volume;

                short[] rawsamples = new short[sampleCount];
                double frac, value;

                Primitive indices = SBArray.GetAllIndices(harmonics);
                int count = SBArray.GetItemCount(harmonics);

                for (int i = 0; i < sampleCount; i++)
                {
                    frac = i / (double)sampleCount;
                    value = System.Math.Sin(2.0 * System.Math.PI * frac);
                    for (int j = 1; j <= count; j++)
                    {
                        double harmonic = indices[j];
                        value += harmonics[harmonic] * System.Math.Sin(2.0 * System.Math.PI * harmonic * frac);
                    }
                    rawsamples[i] = (short)(amplitude * value);
                }
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync) thread.Join();
                return name;
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return "";
            }
        }
Пример #39
0
        private static string _PlayWave(double frequency, double duration, Primitive waveform)
        {
            try
            {
                Initialise();
                int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency);

                // buffer description
                SoundBufferDescription soundBufferDescription = new SoundBufferDescription();
                soundBufferDescription.Format = waveFormat;
                soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan;
                soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment;

                SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription);
                secondarySoundBuffer.Pan = pan;
                secondarySoundBuffer.Volume = volume;

                short[] rawsamples = new short[sampleCount];
                double frac, value;

                Primitive indices = SBArray.GetAllIndices(waveform);
                int count = SBArray.GetItemCount(waveform);
                double interval = indices[count] - indices[1];
                double[] timeFrac = new double[count];
                double[] timeValue = new double[count];
                for (int i = 1; i <= count; i++) //Normalise to interval 1;
                {
                    timeFrac[i - 1] = (indices[i] - indices[1]) / interval;
                    timeValue[i - 1] = waveform[indices[i]];
                }

                for (int i = 0; i < sampleCount; i++)
                {
                    frac = i / (double)sampleCount;
                    frac = frac - (int)frac;
                    for (int j = 0; j < count - 1; j++)
                    {
                        if (frac >= timeFrac[j] && frac <= timeFrac[j + 1])
                        {
                            value = timeValue[j] + (timeValue[j + 1] - timeValue[j]) * (frac - timeFrac[j]) / (timeFrac[j + 1] - timeFrac[j]);
                            rawsamples[i] = (short)(amplitude * value);
                            break;
                        }
                    }
                }
                secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer);

                string name = NextName();
                Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration);
                buffers.Add(buffer);

                Thread thread = new Thread(new ParameterizedThreadStart(DoPlay));
                thread.Start(buffer);
                if (!bAsync) thread.Join();
                return name;
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                return "";
            }
        }