Пример #1
0
    public void ExecMuteImpulse(Character player, Character target, CriticalType critical)
    {
        int positiveCount = target.GetPositiveBuff() + 1;

        ExecMagicAttack(player, target, SecondaryLogic.MuteImpulse(player) * positiveCount, Fix.DamageSource.Colorless, critical);
    }