Пример #1
0
        private void OnGUI()
        {
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Touch Options", EditorStyles.boldLabel);
            touchColor = EditorGUILayout.ColorField("Touch Highlight Color", touchColor);
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Grab Options", EditorStyles.boldLabel);
            useGrab  = EditorGUILayout.Toggle("Is Grabbable", useGrab);
            holdGrab = EditorGUILayout.Toggle("Hold Button To Grab", holdGrab);
            EditorGUILayout.Space();
            primGrab = (PrimaryGrab)EditorGUILayout.EnumPopup("Grab Attach Mechanic", primGrab);
            secGrab  = (SecondaryGrab)EditorGUILayout.EnumPopup("Secondary Grab Attach", secGrab);
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Use Options", EditorStyles.boldLabel);
            useUse       = EditorGUILayout.Toggle("Is Usable", useUse);
            holdUse      = EditorGUILayout.Toggle("Hold Button To Use", holdUse);
            useIfGrabbed = EditorGUILayout.Toggle("Use Only If Grabbed", useIfGrabbed);
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Misc Options", EditorStyles.boldLabel);
            disableIdle = EditorGUILayout.Toggle("Disable On Idle", disableIdle);
            addrb       = EditorGUILayout.Toggle("Add RigidBody", addrb);
            addHaptics  = EditorGUILayout.Toggle("Add Haptics", addHaptics);
            EditorGUILayout.Space();

            if (GUILayout.Button("Setup selected object(s)", GUILayout.Height(40)))
            {
                SetupObject();
            }
        }
Пример #2
0
        private void OnGUI()
        {
            GUILayout.Space(10);
            GUI.skin.label.fontSize  = 24;
            GUI.skin.label.fontStyle = FontStyle.Bold;
            GUI.skin.label.alignment = TextAnchor.MiddleCenter;//居中
            GUILayout.Label("C L K J");
            GUILayout.Space(8);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("【触碰设置】", EditorStyles.boldLabel);
            touchColor = EditorGUILayout.ColorField("触碰时高亮颜色", touchColor);
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("【抓取设置】", EditorStyles.boldLabel);
            useGrab  = EditorGUILayout.Toggle("是否可抓取?", useGrab);
            holdGrab = EditorGUILayout.Toggle("长按抓取?", holdGrab);
            EditorGUILayout.Space();
            primGrab = (PrimaryGrab)EditorGUILayout.EnumPopup("抓取方式", primGrab);
            secGrab  = (SecondaryGrab)EditorGUILayout.EnumPopup("二级联动抓取方式", secGrab);
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("【使用设置】", EditorStyles.boldLabel);
            useUse       = EditorGUILayout.Toggle("是否可以使用?", useUse);
            holdUse      = EditorGUILayout.Toggle("长按使用?", holdUse);
            useIfGrabbed = EditorGUILayout.Toggle("仅当抓取时使用?", useIfGrabbed);
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("【优化设置】", EditorStyles.boldLabel);
            disableIdle = EditorGUILayout.Toggle("空闲时,不启用对应组件?", disableIdle);
            addrb       = EditorGUILayout.Toggle("添加刚体?", addrb);
            addHaptics  = EditorGUILayout.Toggle("添加震动组件?", addHaptics);
            EditorGUILayout.Space();
            if (GUILayout.Button("设置当前Hierarchy面板选中物体!", GUILayout.Height(40)))
            {
                SetupObject();
            }
        }
Пример #3
0
    private void OnGUI()
    {
        GUILayout.Space(10);
        GUI.skin.label.fontSize  = 24;
        GUI.skin.label.fontStyle = FontStyle.Bold;
        GUI.skin.label.alignment = TextAnchor.MiddleCenter;//居中
        GUILayout.Label(texture);
        GUILayout.Label("向 阳 的 黑 小 孩");
        GUILayout.Space(8);
        GUI.skin.label.fontStyle = FontStyle.Normal;
        EditorGUILayout.Space();
        EditorGUILayout.LabelField("【触碰设置】", EditorStyles.boldLabel);
        touchColor = EditorGUILayout.ColorField("触碰时高亮颜色", touchColor);
        EditorGUILayout.Space();

        EditorGUILayout.LabelField("【抓取设置】", EditorStyles.boldLabel);
        useGrab  = EditorGUILayout.Toggle("是否可抓取?", useGrab);
        holdGrab = EditorGUILayout.Toggle("长按抓取?", holdGrab);
        EditorGUILayout.Space();
        primGrab = (PrimaryGrab)EditorGUILayout.EnumPopup("单手抓取方式", primGrab);
        string temp = "";

        switch (primGrab)
        {
        case PrimaryGrab.父子物体式:
            temp = "交互物体当被抓取时会自动的成为手柄的子对象,使物体自然的跟随手柄移动和旋转。";
            break;

        case PrimaryGrab.FixedJoint连接式:
            temp = "抓取时,在手柄和抓取物体之间建立一个Fixed Joint来连接。";
            break;

        case PrimaryGrab.攀爬式:
            temp = "使用这种触碰抓取方式的物体会被标记为一个可攀爬的交互对象";
            break;

        case PrimaryGrab.关节式:
            temp = "在可交互物体上自定义一个抓取关节,运行时会把这个关节作为交互物体的子对象。";
            break;

        case PrimaryGrab.SpringJoint连接式:
            temp = "在手柄和抓取物体之间创建一个Spring Joint来连接。";
            break;

        case PrimaryGrab.模拟碰撞式:
            temp = "这种抓取方式物体只是跟随手柄方向进行移动,当碰到其他刚体时,超过限制就会掉落。";
            break;
        }
        //GUILayout.BeginVertical();
        GUI.skin.label.fontSize  = 10;
        GUI.skin.label.fontStyle = FontStyle.Normal;
        GUI.skin.label.alignment = TextAnchor.MiddleLeft;
        GUILayout.Label("   解释:" + temp, GUILayout.MaxHeight(20));
        //temp = EditorGUILayout.TextArea(temp, GUILayout.MaxHeight(100));
        //GUILayout.BeginVertical();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        string temp1 = "";

        switch (secGrab)
        {
        case SecondaryGrab.换手:
            temp1 = "一只手抓握,第二只手上来时,给第二只手(换手操作)。";
            break;

        case SecondaryGrab.控制方向:
            temp1 = "两只手同时握着一个东西,比如机枪,等很重的,需要两只手一起拿东西";
            break;

        case SecondaryGrab.缩放:
            temp1 = "通过两只手的距离,来控制缩放";
            break;
        }
        secGrab = (SecondaryGrab)EditorGUILayout.EnumPopup("双手同时抓取方式", secGrab);
        GUILayout.Label("   解释:" + temp1, GUILayout.MaxHeight(20));
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.LabelField("【使用设置】", EditorStyles.boldLabel);
        useUse       = EditorGUILayout.Toggle("是否可以使用?", useUse);
        holdUse      = EditorGUILayout.Toggle("长按使用?", holdUse);
        useIfGrabbed = EditorGUILayout.Toggle("仅当抓取时使用?", useIfGrabbed);
        EditorGUILayout.Space();

        EditorGUILayout.LabelField("【优化设置】", EditorStyles.boldLabel);
        disableIdle = EditorGUILayout.Toggle("空闲时,不启用对应组件?", disableIdle);
        addrb       = EditorGUILayout.Toggle("添加刚体?", addrb);
        addHaptics  = EditorGUILayout.Toggle("添加震动组件?", addHaptics);
        EditorGUILayout.Space();
        if (GUILayout.Button("设置当前Hierarchy面板选中物体!", GUILayout.Height(40)))
        {
            SetupObject();
        }
    }