public override void OnInspectorGUI() { #region just_stuff serializedObject.Update(); if (charMan == null) { charMan = (MCSCharacterManager)target; } if (charMan == null || !charMan.isAwake) { GUILayout.Label("Your figure must be in the scene to edit settings"); return; } GUIStyle mcsDefaultButtonStyle = new GUIStyle(GUI.skin.button); mcsDefaultButtonStyle.margin = new RectOffset(10, 10, 5, 5); mcsDefaultButtonStyle.padding = new RectOffset(5, 5, 5, 5); #endregion just_stuff #region LOD float lod; lod = EditorGUILayout.Slider("LOD", charMan.currentLODLevel, 0, 1); if (lod != charMan.currentLODLevel) { Undo.RecordObject(charMan, "Change LOD"); charMan.SetLODLevel(lod); EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); #endregion LOD #region morphs showMorphs = EditorGUILayout.Foldout(showMorphs, "Morphs"); if (showMorphs) { //SerializedObject so = new SerializedObject(charMan.coreMorphs); //so.Update(); charMan.coreMorphs.SortIfNeeded(); EditorGUI.indentLevel++; GUILayout.BeginHorizontal(); selectedBlendShape = GUILayout.TextField(selectedBlendShape, GUI.skin.FindStyle("ToolbarSeachTextField")); if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton"))) { selectedBlendShape = ""; GUI.FocusControl(null); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Reset All", mcsDefaultButtonStyle)) { Undo.RecordObject(charMan, "Change Morph"); for (int i = 0; i < charMan.coreMorphs.morphs.Count; i++) { if (charMan.coreMorphs.morphs[i].attached) { charMan.SetBlendshapeValue(charMan.coreMorphs.morphs[i].name, 0); } } EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); if (GUILayout.Button("Detach All", mcsDefaultButtonStyle)) { Undo.RecordObject(charMan, "Detach All Morphs"); charMan.RemoveAllMorphs(); EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); List <MCS.FOUNDATIONS.Morph> dirtyMorphValues = new List <MCS.FOUNDATIONS.Morph>(); List <MCS.FOUNDATIONS.Morph> dirtyMorphAttachments = new List <MCS.FOUNDATIONS.Morph>(); List <MCS.FOUNDATIONS.Morph> dirtyMorphDettachments = new List <MCS.FOUNDATIONS.Morph>(); EditorMorphs(charMan.coreMorphs.morphs, dirtyMorphValues, dirtyMorphAttachments, dirtyMorphDettachments); if (dirtyMorphDettachments.Count > 0 || dirtyMorphAttachments.Count > 0 || dirtyMorphValues.Count > 0) { Undo.RecordObject(charMan.coreMorphs, "Change Morph"); charMan.coreMorphs.DettachMorphs(dirtyMorphDettachments.ToArray()); charMan.coreMorphs.AttachMorphs(dirtyMorphAttachments.ToArray()); charMan.coreMorphs.SyncMorphValues(dirtyMorphValues.ToArray()); charMan.SyncAllBlendShapes(); //so.ApplyModifiedProperties(); EditorUtility.SetDirty(charMan.coreMorphs); } EditorGUILayout.Space(); EditorGUI.indentLevel--; } #endregion #region Morph Groups var body = charMan.gameObject.GetComponentInChildren <CIbody>(); var bodyName = body.dazName; var morphTypeGroup = MorphGroupService.GetMorphGroups(bodyName); if (morphTypeGroup != null) { showMorphTypeGroups = EditorGUILayout.Foldout(showMorphTypeGroups, "Morph Groups"); if (showMorphTypeGroups) { charMan.coreMorphs.SortIfNeeded(); EditorGUI.indentLevel++; foreach (var group in morphTypeGroup.SubGroups.Values) { ShowMorphTypeGroup(group); } EditorGUI.indentLevel--; } } #endregion #region contentPacks showContentPacks = EditorGUILayout.Foldout(showContentPacks, "Content Packs"); if (showContentPacks) { EditorGUI.indentLevel++; List <ContentPack> allPacks = charMan.GetAllContentPacks(); for (int i = 0; i < allPacks.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(allPacks[i].name); if (GUILayout.Button("X")) { Undo.RecordObject(charMan, "Remove Bundle"); charMan.RemoveContentPack(allPacks[i]); EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); } /* * CostumeItem tempPack = null; * tempPack = (CostumeItem)EditorGUILayout.ObjectField("New", tempPack, typeof(CostumeItem), true); * if(tempPack != null) * { * ContentPack packScript = new ContentPack(tempPack.gameObject); * Undo.RecordObject(charMan, "Add Bundle"); * charMan.AddContentPack(packScript); * EditorUtility.SetDirty(charMan); * } */ GameObject tempPack = null; tempPack = (GameObject)EditorGUILayout.ObjectField("New", tempPack, typeof(GameObject), true); if (tempPack != null) { string tPPath = AssetDatabase.GetAssetPath(tempPack); if (tPPath.EndsWith(".fbx")) { //if we dropped an fbx, try replacing it with a matching .prefab instead tPPath = tPPath.Replace(".fbx", ".prefab"); GameObject prefabObj = AssetDatabase.LoadAssetAtPath <GameObject>(tPPath); if (prefabObj != null) { tempPack = prefabObj; } } ContentPack packScript = new ContentPack(tempPack); Undo.RecordObject(charMan, "Add Bundle"); charMan.AddContentPack(packScript); EditorUtility.SetDirty(charMan); } if (GUILayout.Button("Import Selected From Project Pane", mcsDefaultButtonStyle)) { string[] guids = Selection.assetGUIDs; List <string> paths = new List <string>(); foreach (string guid in guids) { string path = AssetDatabase.GUIDToAssetPath(guid); if (System.IO.Directory.Exists(path)) { string[] prefabPaths = System.IO.Directory.GetFiles(path, "*.prefab", System.IO.SearchOption.AllDirectories); for (int i = 0; i < prefabPaths.Length; i++) { string dirtyPath = prefabPaths[i]; dirtyPath = dirtyPath.Replace(@"\", "/"); paths.Add(dirtyPath); } } } foreach (string path in paths) { if (path.EndsWith(".prefab")) { GameObject go = AssetDatabase.LoadAssetAtPath <GameObject>(path); CostumeItem ci = go.GetComponent <CostumeItem>(); if (ci != null) { ContentPack packScript = new ContentPack(go); Undo.RecordObject(charMan, "Add Bundle"); charMan.AddContentPack(packScript); EditorUtility.SetDirty(charMan); } } } } if (GUILayout.Button("Clear Lingering Content Packs", mcsDefaultButtonStyle)) { charMan.RemoveRogueContent(); } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion contentPacks #region hair showHair = EditorGUILayout.Foldout(showHair, "Hair"); if (showHair) { EditorGUI.indentLevel++; List <MCS.COSTUMING.CIhair> allHair = charMan.GetAllHair(); foreach (MCS.COSTUMING.CIhair mesh in allHair) { if (DisplayHair(mesh)) { Undo.RecordObject(charMan, "Toggle Hair"); mesh.SetVisibility(!mesh.isVisible); // data.SetVisibilityOnHairItem(mesh.ID, !mesh.isVisible); EditorUtility.SetDirty(charMan); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion hair #region clothing showAllClothing = EditorGUILayout.Foldout(showAllClothing, "Clothing"); if (showAllClothing) { EditorGUI.indentLevel++; List <CIclothing> allClothing = null; allClothing = charMan.GetAllClothing(); foreach (CIclothing mesh in allClothing) { // bool tempLock; bool temp = DisplayClothingMesh(mesh); // if(tempLock != mesh.isLocked) // { // Undo.RecordObject(data, "Lock Clothing"); // if(tempLock) // data.LockClothingItem(mesh.ID); // else // data.UnlockClothingItem(mesh.ID); // EditorUtility.SetDirty(data); // } if (temp) { Undo.RecordObject(charMan, "Toggle Clothing"); charMan.SetClothingVisibility(mesh.ID, !mesh.isVisible); EditorUtility.SetDirty(charMan); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion clothing #region props CIattachmentPoint[] attachmentPoints = charMan.GetAllAttachmentPoints(); // Debug.Log("AP LENGTH:"+attachmentPoints.Length); if (showAttachmentPointsGroups == null || showAttachmentPointsGroups.Length != attachmentPoints.Length) { showAttachmentPointsGroups = new bool[attachmentPoints.Length]; } /* * if(selectedProps == null || selectedProps.Length != attachmentPoints.Length) * selectedProps = new int[attachmentPoints.Length]; */ if (selectedPropsNames == null || selectedPropsNames.Length != attachmentPoints.Length) { selectedPropsNames = new string[attachmentPoints.Length]; } List <CIprop> props = charMan.GetAllLoadedProps(); Dictionary <string, string> idToName = new Dictionary <string, string>(); string[] propsNames = new string[] {}; if (props != null) { propsNames = new string[props.Count]; } for (int i = 0; i < propsNames.Length; i++) { propsNames[i] = props[i].dazName + "|" + props[i].ID; idToName[props[i].ID] = props[i].dazName; } showAttachmentPoints = EditorGUILayout.Foldout(showAttachmentPoints, "Attachment Points"); if (showAttachmentPoints) { int deleteAttachment = -1; EditorGUI.indentLevel++; for (int i = 0; i < attachmentPoints.Length; i++) { EditorGUILayout.BeginHorizontal(); showAttachmentPointsGroups[i] = EditorGUILayout.Foldout(showAttachmentPointsGroups[i], attachmentPoints[i].attachmentPointName); GUILayout.FlexibleSpace(); if (GUILayout.Button("X", GUILayout.Width(45))) { deleteAttachment = i; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (showAttachmentPointsGroups[i]) { EditorGUI.indentLevel++; CIprop[] activeProps = attachmentPoints[i].getAttachmentArray(); int destroyProp = -1; for (int x = 0; x < activeProps.Length; x++) { if (DisplayProp(activeProps[x])) { destroyProp = x; } } if (destroyProp >= 0) { Undo.RecordObject(charMan, "Destroy Prop"); charMan.DetachPropFromAttachmentPoint(activeProps[destroyProp].ID, attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(charMan); } // Debug.Log("GF"); if (propsNames.Length > 0) { // Debug.Log("FDFG"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); string propDisplay = !string.IsNullOrEmpty(selectedPropsNames[i]) ? idToName[selectedPropsNames[i]] : null; EditorGUILayout.LabelField("Add Prop:", GUILayout.Width(150)); EditorGUILayout.LabelField(propDisplay, GUILayout.Width(150)); if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && charMan.GetLoadedPropByName(selectedPropsNames[i]) == null) { selectedPropsNames[i] = ""; } if (GUILayout.Button("Search")) { int num = i; SearchableWindow.Init(delegate(string newName) { string id = newName; int pos = newName.LastIndexOf('|'); if (pos >= 0) { id = newName.Substring(pos + 1); } selectedPropsNames[num] = id; }, propsNames); } if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && GUILayout.Button("Add")) { Undo.RecordObject(charMan, "Attach Prop"); //UnityEngine.Debug.Log("Prop:" + selectedPropsNames[i]); charMan.AttachPropToAttachmentPoint(selectedPropsNames[i], attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(charMan); selectedPropsNames[i] = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedProps[i] = EditorGUILayout.Popup (selectedProps[i], propsNames, GUILayout.Width(150)); * if(GUILayout.Button("Add")) * { * Undo.RecordObject(data, "Attach Prop"); * data.AttachPropToAttachmentPoint(propsNames[selectedProps[i]], attachmentPoints[i].attachmentPointName); * EditorUtility.SetDirty(data); * selectedProps[i] = 0; * } * GUILayout.FlexibleSpace(); * EditorGUILayout.EndHorizontal(); */ } EditorGUILayout.Space(); EditorGUI.indentLevel--; } } if (deleteAttachment >= 0) { Undo.RecordObject(attachmentPoints[deleteAttachment], "Delete Attachment Point"); charMan.DeleteAttachmentPoint(attachmentPoints[deleteAttachment].attachmentPointName); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("New Point:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedNewAttachmentPointName, GUILayout.Width(150)); Transform tempBone = charMan.GetBoneByName(selectedNewAttachmentPointName); if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone == null) { selectedNewAttachmentPointName = ""; } if (GUILayout.Button("Search")) { SearchableWindow.Init(delegate(string newName) { selectedNewAttachmentPointName = newName; }, charMan.GetAllBonesNames()); } if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone != null && GUILayout.Button("Add")) { Undo.RecordObject(tempBone.gameObject, "New Attachment Point"); charMan.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); selectedNewAttachmentPointName = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPointName = EditorGUILayout.TextField("New Point Bone Name", selectedNewAttachmentPointName); * if(GUILayout.Button("Add") && selectedNewAttachmentPointName != "") * { * Transform bone = data.boneService.getBoneByName (selectedNewAttachmentPointName); * if(bone != null) * { * Undo.RecordObject(bone.gameObject, "New Attachment Point"); * data.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); * } * selectedNewAttachmentPointName = ""; * } * EditorGUILayout.EndHorizontal(); * * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPoint = (GameObject)EditorGUILayout.ObjectField("New Attachemnt Point", selectedNewAttachmentPoint, typeof(GameObject), true); * if(selectedNewAttachmentPoint != null && !selectedNewAttachmentPoint.activeInHierarchy) * selectedNewAttachmentPoint = null; * if(GUILayout.Button("Add") && selectedNewAttachmentPoint != null) * { * if(selectedNewAttachmentPoint.GetComponent<CIattachmentPoint>() == null) * { * Undo.RecordObject(selectedNewAttachmentPoint, "New Attachment Point"); * data.CreateAttachmentPointFromGameObject(selectedNewAttachmentPoint); * } * selectedNewAttachmentPoint = null; * } * EditorGUILayout.EndHorizontal(); */ EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion props #region advanced showAdvanced = EditorGUILayout.Foldout(showAdvanced, "Advanced"); if (showAdvanced) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Recalculate Bounds Frequency"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); List <BoundsOptionsIndex> boundsOptions = new List <BoundsOptionsIndex>(); boundsOptions.Add(new BoundsOptionsIndex(0, COSTUME_BOUNDS_UPDATE_FREQUENCY.NEVER)); boundsOptions.Add(new BoundsOptionsIndex(1, COSTUME_BOUNDS_UPDATE_FREQUENCY.ON_ATTACH)); boundsOptions.Add(new BoundsOptionsIndex(2, COSTUME_BOUNDS_UPDATE_FREQUENCY.ON_MORPH)); int currentSlot = 0; string[] boundsOptionsText = new string[boundsOptions.Count]; for (int i = 0; i < boundsOptions.Count; i++) { if (boundsOptions[i].frequency == charMan.CostumeBoundsUpdateFrequency) { currentSlot = i; } boundsOptionsText[i] = boundsOptions[i].display; } Undo.RecordObject(charMan, "Alter Bounds Frequency"); int boundsSlot = EditorGUILayout.Popup(currentSlot, boundsOptionsText); charMan.CostumeBoundsUpdateFrequency = boundsOptions[boundsSlot].frequency; EditorUtility.SetDirty(charMan); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); bool resetBlendshapesOnStart = EditorGUILayout.Toggle("Reset Blendshapes on Start", charMan.ResetBlendshapesOnStart); if (resetBlendshapesOnStart != charMan.ResetBlendshapesOnStart) { Undo.RecordObject(charMan, "Reset Blendshapes on Start"); charMan.ResetBlendshapesOnStart = resetBlendshapesOnStart; EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); bool forceJawShut = EditorGUILayout.Toggle("Force Jaw Shut", charMan.ForceJawShut); if (forceJawShut != charMan.ForceJawShut) { Undo.RecordObject(charMan, "Force Jaw Shut"); charMan.ForceJawShut = forceJawShut; EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); //show option to toggle updates per frame for this character EditorGUILayout.BeginHorizontal(); bool autoUpdate = EditorGUILayout.Toggle("Auto Frame Update", charMan.autoUpdateModel); if (autoUpdate != charMan.autoUpdateModel) { Undo.RecordObject(charMan, "Auto Frame Update"); charMan.autoUpdateModel = autoUpdate; EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); //show option to toggle updates per frame for this character EditorGUILayout.BeginHorizontal(); bool autoLateUpdate = EditorGUILayout.Toggle("Auto Late Frame Update", charMan.autoUpdateModelLate); if (autoLateUpdate != charMan.autoUpdateModelLate) { Undo.RecordObject(charMan, "Auto Late Frame Update"); charMan.autoUpdateModelLate = autoLateUpdate; EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); //We're not quite ready to support this w/o having documentation about it /* * if (charMan.alphaInjection != null) * { * EditorGUILayout.BeginHorizontal(); * EditorGUILayout.LabelField("Alpha Injection"); * EditorGUILayout.EndHorizontal(); * if (GUILayout.Button("Force Current Mats into Buffer (use non-instanced mats)", mcsDefaultButtonStyle)) * { * Undo.RecordObject(charMan.alphaInjection, "Force Update AI"); * charMan.alphaInjection.ForceCurrentMaterialsIntoOriginals(); * EditorUtility.SetDirty(charMan.alphaInjection); * } * } */ } #endregion }
public override void OnInspectorGUI() { #region just_stuff serializedObject.Update(); if (charMan == null) { charMan = (M3DCharacterManager)target; } if (charMan == null || !charMan.isAwake) { GUILayout.Label("Your figure must be in the scene to edit settings"); return; } #endregion just_stuff #region LOD float lod; lod = EditorGUILayout.Slider("LOD", charMan.currentLODLevel, 0, 1); if (lod != charMan.currentLODLevel) { Undo.RecordObject(charMan, "Change LOD"); charMan.SetLODLevel(lod); EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); #endregion LOD #region morphs showMorphs = EditorGUILayout.Foldout(showMorphs, "Morphs"); if (showMorphs) { charMan.coreMorphs.SortIfNeeded(); EditorGUI.indentLevel++; GUILayout.BeginHorizontal(); selectedBlendShape = GUILayout.TextField(selectedBlendShape, GUI.skin.FindStyle("ToolbarSeachTextField")); if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton"))) { selectedBlendShape = ""; GUI.FocusControl(null); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Reset All")) { Undo.RecordObject(charMan, "Change Morph"); for (int i = 0; i < charMan.coreMorphs.morphs.Count; i++) { if (charMan.coreMorphs.morphs[i].attached) { charMan.SetBlendshapeValue(charMan.coreMorphs.morphs[i].name, 0); } } EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); if (GUILayout.Button("Detach All")) { Undo.RecordObject(charMan, "Detach All Morphs"); charMan.RemoveAllMorphs(); EditorUtility.SetDirty(charMan); } EditorGUILayout.Space(); List <MORPH3D.FOUNDATIONS.Morph> dirtyMorphValues = new List <MORPH3D.FOUNDATIONS.Morph>(); List <MORPH3D.FOUNDATIONS.Morph> dirtyMorphAttachments = new List <MORPH3D.FOUNDATIONS.Morph>(); List <MORPH3D.FOUNDATIONS.Morph> dirtyMorphDettachments = new List <MORPH3D.FOUNDATIONS.Morph>(); EditorMorphs(charMan.coreMorphs.morphs, dirtyMorphValues, dirtyMorphAttachments, dirtyMorphDettachments); if (dirtyMorphDettachments.Count > 0 || dirtyMorphAttachments.Count > 0 || dirtyMorphValues.Count > 0) { charMan.coreMorphs.DettachMorphs(dirtyMorphDettachments.ToArray()); charMan.coreMorphs.AttachMorphs(dirtyMorphAttachments.ToArray()); charMan.coreMorphs.SyncMorphValues(dirtyMorphValues.ToArray()); charMan.SyncAllBlendShapes(); } EditorGUILayout.Space(); EditorGUI.indentLevel--; } #endregion #region Morph Groups var morphTypeGroup = FOUNDATIONS.MorphTypeGroupService.GetMorphTypeGroups(charMan.gameObject.name); if (morphTypeGroup != null) { showMorphTypeGroups = EditorGUILayout.Foldout(showMorphTypeGroups, "Morph Groups"); if (showMorphTypeGroups) { charMan.coreMorphs.SortIfNeeded(); EditorGUI.indentLevel++; foreach (var group in morphTypeGroup.SubGroups.Values) { ShowMorphTypeGroup(group); } EditorGUI.indentLevel--; } } #endregion #region contentPacks showContentPacks = EditorGUILayout.Foldout(showContentPacks, "Content Packs"); if (showContentPacks) { EditorGUI.indentLevel++; List <ContentPack> allPacks = charMan.GetAllContentPacks(); for (int i = 0; i < allPacks.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(allPacks[i].name); if (GUILayout.Button("X")) { Undo.RecordObject(charMan, "Remove Bundle"); charMan.RemoveContentPack(allPacks[i]); EditorUtility.SetDirty(charMan); } EditorGUILayout.EndHorizontal(); } /* * CostumeItem tempPack = null; * tempPack = (CostumeItem)EditorGUILayout.ObjectField("New", tempPack, typeof(CostumeItem), true); * if(tempPack != null) * { * ContentPack packScript = new ContentPack(tempPack.gameObject); * Undo.RecordObject(charMan, "Add Bundle"); * charMan.AddContentPack(packScript); * EditorUtility.SetDirty(charMan); * } */ GameObject tempPack = null; tempPack = (GameObject)EditorGUILayout.ObjectField("New", tempPack, typeof(GameObject), true); if (tempPack != null) { string tPPath = AssetDatabase.GetAssetPath(tempPack); if (tPPath.EndsWith(".fbx")) { //if we dropped an fbx, try replacing it with a matching .prefab instead tPPath = tPPath.Replace(".fbx", ".prefab"); GameObject prefabObj = AssetDatabase.LoadAssetAtPath <GameObject>(tPPath); if (prefabObj != null) { tempPack = prefabObj; } } ContentPack packScript = new ContentPack(tempPack); Undo.RecordObject(charMan, "Add Bundle"); charMan.AddContentPack(packScript); EditorUtility.SetDirty(charMan); } if (GUILayout.Button("Import Selected From Project Pane")) { string[] guids = Selection.assetGUIDs; List <string> paths = new List <string>(); foreach (string guid in guids) { string path = AssetDatabase.GUIDToAssetPath(guid); if (System.IO.Directory.Exists(path)) { string[] prefabPaths = System.IO.Directory.GetFiles(path, "*.prefab", System.IO.SearchOption.AllDirectories); for (int i = 0; i < prefabPaths.Length; i++) { string dirtyPath = prefabPaths[i]; dirtyPath = dirtyPath.Replace(@"\", "/"); paths.Add(dirtyPath); } } } foreach (string path in paths) { if (path.EndsWith(".prefab")) { GameObject go = AssetDatabase.LoadAssetAtPath <GameObject>(path); CostumeItem ci = go.GetComponent <CostumeItem>(); if (ci != null) { ContentPack packScript = new ContentPack(go); Undo.RecordObject(charMan, "Add Bundle"); charMan.AddContentPack(packScript); EditorUtility.SetDirty(charMan); } } } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion contentPacks #region hair showHair = EditorGUILayout.Foldout(showHair, "Hair"); if (showHair) { EditorGUI.indentLevel++; List <MORPH3D.COSTUMING.CIhair> allHair = charMan.GetAllHair(); foreach (MORPH3D.COSTUMING.CIhair mesh in allHair) { if (DisplayHair(mesh)) { Undo.RecordObject(charMan, "Toggle Hair"); mesh.SetVisibility(!mesh.isVisible); // data.SetVisibilityOnHairItem(mesh.ID, !mesh.isVisible); EditorUtility.SetDirty(charMan); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion hair #region clothing showAllClothing = EditorGUILayout.Foldout(showAllClothing, "Clothing"); if (showAllClothing) { EditorGUI.indentLevel++; List <CIclothing> allClothing = null; allClothing = charMan.GetAllClothing(); foreach (CIclothing mesh in allClothing) { // bool tempLock; bool temp = DisplayClothingMesh(mesh); // if(tempLock != mesh.isLocked) // { // Undo.RecordObject(data, "Lock Clothing"); // if(tempLock) // data.LockClothingItem(mesh.ID); // else // data.UnlockClothingItem(mesh.ID); // EditorUtility.SetDirty(data); // } if (temp) { Undo.RecordObject(charMan, "Toggle Clothing"); charMan.SetClothingVisibility(mesh.ID, !mesh.isVisible); EditorUtility.SetDirty(charMan); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion clothing #region props CIattachmentPoint[] attachmentPoints = charMan.GetAllAttachmentPoints(); // Debug.Log("AP LENGTH:"+attachmentPoints.Length); if (showAttachmentPointsGroups == null || showAttachmentPointsGroups.Length != attachmentPoints.Length) { showAttachmentPointsGroups = new bool[attachmentPoints.Length]; } /* * if(selectedProps == null || selectedProps.Length != attachmentPoints.Length) * selectedProps = new int[attachmentPoints.Length]; */ if (selectedPropsNames == null || selectedPropsNames.Length != attachmentPoints.Length) { selectedPropsNames = new string[attachmentPoints.Length]; } List <CIprop> props = charMan.GetAllLoadedProps(); string[] propsNames = new string[] {}; if (props != null) { propsNames = new string[props.Count]; } for (int i = 0; i < propsNames.Length; i++) { propsNames[i] = props[i].ID; } showAttachmentPoints = EditorGUILayout.Foldout(showAttachmentPoints, "Attachment Points"); if (showAttachmentPoints) { int deleteAttachment = -1; EditorGUI.indentLevel++; for (int i = 0; i < attachmentPoints.Length; i++) { EditorGUILayout.BeginHorizontal(); showAttachmentPointsGroups[i] = EditorGUILayout.Foldout(showAttachmentPointsGroups[i], attachmentPoints[i].attachmentPointName); GUILayout.FlexibleSpace(); if (GUILayout.Button("X", GUILayout.Width(45))) { deleteAttachment = i; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (showAttachmentPointsGroups[i]) { EditorGUI.indentLevel++; CIprop[] activeProps = attachmentPoints[i].getAttachmentArray(); int destroyProp = -1; for (int x = 0; x < activeProps.Length; x++) { if (DisplayProp(activeProps[x])) { destroyProp = x; } } if (destroyProp >= 0) { Undo.RecordObject(charMan, "Destroy Prop"); charMan.DetachPropFromAttachmentPoint(activeProps[destroyProp].ID, attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(charMan); } // Debug.Log("GF"); if (propsNames.Length > 0) { // Debug.Log("FDFG"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Add Prop:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedPropsNames[i], GUILayout.Width(150)); if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && charMan.GetLoadedPropByName(selectedPropsNames[i]) == null) { selectedPropsNames[i] = ""; } if (GUILayout.Button("Search")) { int num = i; SearchableWindow.Init(delegate(string newName) { selectedPropsNames[num] = newName; }, propsNames); } if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && GUILayout.Button("Add")) { Undo.RecordObject(charMan, "Attach Prop"); charMan.AttachPropToAttachmentPoint(selectedPropsNames[i], attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(charMan); selectedPropsNames[i] = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedProps[i] = EditorGUILayout.Popup (selectedProps[i], propsNames, GUILayout.Width(150)); * if(GUILayout.Button("Add")) * { * Undo.RecordObject(data, "Attach Prop"); * data.AttachPropToAttachmentPoint(propsNames[selectedProps[i]], attachmentPoints[i].attachmentPointName); * EditorUtility.SetDirty(data); * selectedProps[i] = 0; * } * GUILayout.FlexibleSpace(); * EditorGUILayout.EndHorizontal(); */ } EditorGUILayout.Space(); EditorGUI.indentLevel--; } } if (deleteAttachment >= 0) { Undo.RecordObject(attachmentPoints[deleteAttachment], "Delete Attachment Point"); charMan.DeleteAttachmentPoint(attachmentPoints[deleteAttachment].attachmentPointName); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("New Point:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedNewAttachmentPointName, GUILayout.Width(150)); Transform tempBone = charMan.GetBoneByName(selectedNewAttachmentPointName); if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone == null) { selectedNewAttachmentPointName = ""; } if (GUILayout.Button("Search")) { SearchableWindow.Init(delegate(string newName) { selectedNewAttachmentPointName = newName; }, charMan.GetAllBonesNames()); } if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone != null && GUILayout.Button("Add")) { Undo.RecordObject(tempBone.gameObject, "New Attachment Point"); charMan.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); selectedNewAttachmentPointName = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPointName = EditorGUILayout.TextField("New Point Bone Name", selectedNewAttachmentPointName); * if(GUILayout.Button("Add") && selectedNewAttachmentPointName != "") * { * Transform bone = data.boneService.getBoneByName (selectedNewAttachmentPointName); * if(bone != null) * { * Undo.RecordObject(bone.gameObject, "New Attachment Point"); * data.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); * } * selectedNewAttachmentPointName = ""; * } * EditorGUILayout.EndHorizontal(); * * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPoint = (GameObject)EditorGUILayout.ObjectField("New Attachemnt Point", selectedNewAttachmentPoint, typeof(GameObject), true); * if(selectedNewAttachmentPoint != null && !selectedNewAttachmentPoint.activeInHierarchy) * selectedNewAttachmentPoint = null; * if(GUILayout.Button("Add") && selectedNewAttachmentPoint != null) * { * if(selectedNewAttachmentPoint.GetComponent<CIattachmentPoint>() == null) * { * Undo.RecordObject(selectedNewAttachmentPoint, "New Attachment Point"); * data.CreateAttachmentPointFromGameObject(selectedNewAttachmentPoint); * } * selectedNewAttachmentPoint = null; * } * EditorGUILayout.EndHorizontal(); */ EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion props }
public override void OnInspectorGUI() { #region just_stuff serializedObject.Update(); if (data == null) { data = (M3DCharacterManager)target; } if (names == null) { // Debug.Log("NAMES SCIRPTZABLE OBJECT NULL IN EDITOR"); names = (M3DBlendshapeNames)Resources.Load("M3D_BlendshapesNames"); } #endregion just_stuff #region LOD float lod; lod = EditorGUILayout.Slider("LOD", data.currentLODLevel, 0, 1); if (lod != data.currentLODLevel) { Undo.RecordObject(data, "Change LOD"); data.setCharacterLODLevel(lod); EditorUtility.SetDirty(data); } EditorGUILayout.Space(); #endregion LOD #region blendshapes List <MORPH3D.FOUNDATIONS.CoreBlendshape> shapes = data.GetAllBlendshapes(); if (shapes.Count == 0) //this check houldnt be needed. it's now included in the bendshape model itself { Debug.Log("NO BLEnDSHAPES VIA EDITOR"); data.InitBlendshapeModel(); shapes = data.GetAllBlendshapes(); } showAllBlendShapes = EditorGUILayout.Foldout(showAllBlendShapes, "All Blendshapes"); if (showAllBlendShapes) { EditorGUI.indentLevel++; GUILayout.BeginHorizontal(); selectedBlendShape = GUILayout.TextField(selectedBlendShape, GUI.skin.FindStyle("ToolbarSeachTextField")); if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton"))) { selectedBlendShape = ""; GUI.FocusControl(null); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Reset All")) { Undo.RecordObject(data, "Change Blendshape"); foreach (MORPH3D.FOUNDATIONS.CoreBlendshape shape in shapes) { data.SetBlendshapeValue(shape.displayName, 0); } EditorUtility.SetDirty(data); } foreach (MORPH3D.FOUNDATIONS.CoreBlendshape shape in shapes) { if (selectedBlendShape != "" && names.GetLabelFromDisplayName(shape.displayName).IndexOf(selectedBlendShape, System.StringComparison.OrdinalIgnoreCase) < 0) { continue; } bool tempLock; float temp = DisplayBlendShape(shape, out tempLock); if (tempLock != shape.isLocked) { Undo.RecordObject(data, "Lock Blendshape"); if (tempLock) { data.LockBlendshape(shape.displayName); } else { data.UnlockBlendshape(shape.displayName); } EditorUtility.SetDirty(data); } if (temp != shape.currentValue) { Undo.RecordObject(data, "Change Blendshape"); data.SetBlendshapeValue(shape.displayName, temp); EditorUtility.SetDirty(data); } } if (GUILayout.Button("Reset All")) { Undo.RecordObject(data, "Change Blendshape"); foreach (MORPH3D.FOUNDATIONS.CoreBlendshape shape in shapes) { data.SetBlendshapeValue(shape.displayName, 0); } EditorUtility.SetDirty(data); } EditorGUI.indentLevel--; } showAllBlendshapesGroups = EditorGUILayout.Foldout(showAllBlendshapesGroups, "Blendshape Groups"); if (showAllBlendshapesGroups) { namesList = names.GetAllNames(); List <MORPH3D.FOUNDATIONS.CoreBlendshapeGroup> groups = data.GetAllBlendshapeGroups(); if (showBlendshapeGroups == null || showBlendshapeGroups.Length != groups.Count) { showBlendshapeGroups = new bool[groups.Count]; } if (selectedBlendshapeNames == null || selectedBlendshapeNames.Length != groups.Count) { selectedBlendshapeNames = new string[groups.Count]; } EditorGUI.indentLevel++; int remove = -1; for (int i = 0; i < groups.Count; i++) { showBlendshapeGroups[i] = EditorGUILayout.Foldout(showBlendshapeGroups[i], groups[i].groupName); if (showBlendshapeGroups[i]) { string tempName; EditorGUI.indentLevel++; if (!groups[i].isLocked) { tempName = EditorGUILayout.TextField("Name", groups[i].groupName); if (groups[i].groupName != tempName) { groups[i].groupName = tempName; EditorUtility.SetDirty(data); } } if (groups[i].bsCount > 0) { float groupVal = EditorGUILayout.Slider("Group Weight", groups[i].groupValue, 0, 100); if (groups[i].groupValue != groupVal) { Undo.RecordObject(data, "Change Group Value"); data.SetGroupValue(groups[i].groupName, groupVal); EditorUtility.SetDirty(data); } EditorGUILayout.Space(); } List <MORPH3D.FOUNDATIONS.CoreBlendshape> groupShapes = groups[i].GetAllBlendshapes(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Reset Group", GUILayout.Width(250))) { Undo.RecordObject(data, "Change Blendshape"); for (int x = 0; x < groupShapes.Count; x++) { data.SetBlendshapeValue(groupShapes[x].displayName, 0); } EditorUtility.SetDirty(data); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); int deleteFromGroup = -1; for (int x = 0; x < groupShapes.Count; x++) { bool tempLock; bool delete; float temp = (groups[i].isLocked) ? DisplayBlendShape(groupShapes[x], out tempLock) : DisplayBlendShape(groupShapes[x], out tempLock, out delete); if (delete) { deleteFromGroup = x; } if (tempLock != groupShapes[x].isLocked) { Undo.RecordObject(data, "Lock Blendshape"); if (tempLock) { data.LockBlendshape(groupShapes[x].displayName); } else { data.UnlockBlendshape(groupShapes[x].displayName); } EditorUtility.SetDirty(data); } if (temp != groupShapes[x].currentValue) { Undo.RecordObject(data, "Change Blendshape"); data.SetBlendshapeValue(groupShapes[x].displayName, temp); EditorUtility.SetDirty(data); } } if (deleteFromGroup >= 0) { Undo.RecordObject(data, "Delete Blendshape from Group"); groupShapes.RemoveAt(deleteFromGroup); EditorUtility.SetDirty(data); } if (!groups[i].isLocked) { if (namesList.Length > 0) { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Add Blendshape:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedBlendshapeNames[i], GUILayout.Width(150)); MORPH3D.FOUNDATIONS.CoreBlendshape tempBlendshape = data.GetBlendshapeByName(names.GetDisplayName(selectedBlendshapeNames[i])); if (selectedBlendshapeNames[i] != "" && selectedBlendshapeNames[i] != null && tempBlendshape == null) { selectedBlendshapeNames[i] = ""; } if (GUILayout.Button("Search")) { int num = i; SearchableWindow.Init(delegate(string newName) { selectedBlendshapeNames[num] = newName; }, namesList); } if (selectedBlendshapeNames[i] != "" && selectedBlendshapeNames[i] != null && tempBlendshape != null && GUILayout.Button("Add")) { Undo.RecordObject(data, "Add Blendshape to Group"); groups[i].AddBlendshapeToGroup(tempBlendshape); EditorUtility.SetDirty(data); selectedBlendshapeNames[i] = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); } /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * GUILayout.FlexibleSpace(); * selectedBlendshapeName = EditorGUILayout.Popup(selectedBlendshapeName, namesList); * if(GUILayout.Button("Add Shape", GUILayout.Width(100))) * { * MORPH3D.FOUNDATIONS.CoreBlendshape shape = data.GetBlendshapeByName(names.GetDisplayName(namesList[selectedBlendshapeName])); * if(shape != null && !groups[i].ContainsBlendshape(shape)) * { * Undo.RecordObject(data, "Add Blendshape to Group"); * groups[i].AddBlendshapeToGroup(shape); * EditorUtility.SetDirty(data); * selectedBlendshapeName = 0; * } * } * GUILayout.FlexibleSpace(); * EditorGUILayout.EndHorizontal(); */ EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Delete Group", GUILayout.Width(100))) { remove = i; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; } } if (remove >= 0) { Undo.RecordObject(data, "Remove Blendshape Group"); groups.RemoveAt(remove); EditorUtility.SetDirty(data); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Group", GUILayout.Width(100))) { Undo.RecordObject(data, "Create Blendshape Group"); data.AddBlendShapeGroup("New Group"); EditorUtility.SetDirty(data); } if (GUILayout.Button("Save to Group", GUILayout.Width(150))) { List <MORPH3D.FOUNDATIONS.CoreBlendshape> lst = new List <MORPH3D.FOUNDATIONS.CoreBlendshape>(); foreach (MORPH3D.FOUNDATIONS.CoreBlendshape shape in shapes) { if (shape.currentValue <= 0) { continue; } lst.Add(shape); } if (lst.Count > 0) { Undo.RecordObject(data, "Save to Blendshape Group"); data.AddBlendShapeGroup("New Group", lst); EditorUtility.SetDirty(data); } } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion blendshapes #region contentPacks showContentPacks = EditorGUILayout.Foldout(showContentPacks, "Content Packs"); if (showContentPacks) { EditorGUI.indentLevel++; ContentPack[] allPacks = data.GetAllContentPacks(); for (int i = 0; i < allPacks.Length; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(allPacks[i].name); if (GUILayout.Button("X")) { Undo.RecordObject(data, "Remove Bundle"); data.UnloadContentPackFromFigure(allPacks[i]); data.RemoveContentPackFromModel(allPacks[i].RootGameObject, true); EditorUtility.SetDirty(data); } EditorGUILayout.EndHorizontal(); } GameObject tempPack; tempPack = (GameObject)EditorGUILayout.ObjectField("New", null, typeof(GameObject), false); if (tempPack != null) { ContentPack packScript = new ContentPack(tempPack); Undo.RecordObject(data, "Add Bundle"); data.AddContentPack(packScript); EditorUtility.SetDirty(data); } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion contentPacks #region hair showHair = EditorGUILayout.Foldout(showHair, "Hair"); if (showHair) { EditorGUI.indentLevel++; List <MORPH3D.COSTUMING.CIhair> allHair = data.GetAllHairItems(); foreach (MORPH3D.COSTUMING.CIhair mesh in allHair) { if (DisplayHair(mesh)) { Undo.RecordObject(data, "Toggle Hair"); data.SetVisibilityOnHairItem(mesh.displayName, !mesh.isVisible); EditorUtility.SetDirty(data); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion hair #region clothing showAllClothing = EditorGUILayout.Foldout(showAllClothing, "Clothing"); if (showAllClothing) { EditorGUI.indentLevel++; List <CIclothing> allClothing = null; allClothing = data.GetAllLoadedClothingItems(); foreach (CIclothing mesh in allClothing) { bool tempLock; bool temp = DisplayClothingMesh(mesh, out tempLock); if (tempLock != mesh.isLocked) { Undo.RecordObject(data, "Lock Clothing"); if (tempLock) { data.LockClothingItem(mesh.displayName); } else { data.UnlockClothingItem(mesh.displayName); } EditorUtility.SetDirty(data); } if (temp) { Undo.RecordObject(data, "Toggle Clothing"); data.SetClothingVisibility(mesh.displayName, !mesh.isVisible); EditorUtility.SetDirty(data); } } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion clothing #region props CIattachmentPoint[] attachmentPoints = data.GetAllAttachmentPoints(); // Debug.Log("AP LENGTH:"+attachmentPoints.Length); if (showAttachmentPointsGroups == null || showAttachmentPointsGroups.Length != attachmentPoints.Length) { showAttachmentPointsGroups = new bool[attachmentPoints.Length]; } /* * if(selectedProps == null || selectedProps.Length != attachmentPoints.Length) * selectedProps = new int[attachmentPoints.Length]; */ if (selectedPropsNames == null || selectedPropsNames.Length != attachmentPoints.Length) { selectedPropsNames = new string[attachmentPoints.Length]; } List <CIprop> props = data.GetAllLoadedProps(); string[] propsNames = new string[] {}; if (props != null) { propsNames = new string[props.Count]; } for (int i = 0; i < propsNames.Length; i++) { propsNames[i] = props[i].displayName; } showAttachmentPoints = EditorGUILayout.Foldout(showAttachmentPoints, "Attachment Points"); if (showAttachmentPoints) { int deleteAttachment = -1; EditorGUI.indentLevel++; for (int i = 0; i < attachmentPoints.Length; i++) { EditorGUILayout.BeginHorizontal(); showAttachmentPointsGroups[i] = EditorGUILayout.Foldout(showAttachmentPointsGroups[i], attachmentPoints[i].attachmentPointName); GUILayout.FlexibleSpace(); if (GUILayout.Button("X", GUILayout.Width(45))) { deleteAttachment = i; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (showAttachmentPointsGroups[i]) { EditorGUI.indentLevel++; CIprop[] activeProps = attachmentPoints[i].getAttachmentArray(); int destroyProp = -1; for (int x = 0; x < activeProps.Length; x++) { if (DisplayProp(activeProps[x])) { destroyProp = x; } } if (destroyProp >= 0) { Undo.RecordObject(data, "Destroy Prop"); data.DetachPropFromAttachmentPoint(activeProps[destroyProp].displayName, attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(data); } // Debug.Log("GF"); if (propsNames.Length > 0) { // Debug.Log("FDFG"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Add Prop:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedPropsNames[i], GUILayout.Width(150)); if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && data.GetLoadedPropByName(selectedPropsNames[i]) == null) { selectedPropsNames[i] = ""; } if (GUILayout.Button("Search")) { int num = i; SearchableWindow.Init(delegate(string newName) { selectedPropsNames[num] = newName; }, propsNames); } if (selectedPropsNames[i] != "" && selectedPropsNames[i] != null && GUILayout.Button("Add")) { Undo.RecordObject(data, "Attach Prop"); data.AttachPropToAttachmentPoint(selectedPropsNames[i], attachmentPoints[i].attachmentPointName); EditorUtility.SetDirty(data); selectedPropsNames[i] = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedProps[i] = EditorGUILayout.Popup (selectedProps[i], propsNames, GUILayout.Width(150)); * if(GUILayout.Button("Add")) * { * Undo.RecordObject(data, "Attach Prop"); * data.AttachPropToAttachmentPoint(propsNames[selectedProps[i]], attachmentPoints[i].attachmentPointName); * EditorUtility.SetDirty(data); * selectedProps[i] = 0; * } * GUILayout.FlexibleSpace(); * EditorGUILayout.EndHorizontal(); */ } EditorGUILayout.Space(); EditorGUI.indentLevel--; } } if (deleteAttachment >= 0) { Undo.RecordObject(attachmentPoints[deleteAttachment], "Delete Attachment Point"); data.DeleteAttachmentPoint(attachmentPoints[deleteAttachment].attachmentPointName); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("New Point:", GUILayout.Width(150)); EditorGUILayout.LabelField(selectedNewAttachmentPointName, GUILayout.Width(150)); Transform tempBone = data.GetBoneByName(selectedNewAttachmentPointName); if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone == null) { selectedNewAttachmentPointName = ""; } if (GUILayout.Button("Search")) { SearchableWindow.Init(delegate(string newName) { selectedNewAttachmentPointName = newName; }, data.GetAllBonesNames()); } if (selectedNewAttachmentPointName != "" && selectedNewAttachmentPointName != null && tempBone != null && GUILayout.Button("Add")) { Undo.RecordObject(tempBone.gameObject, "New Attachment Point"); data.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); selectedNewAttachmentPointName = ""; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); /* * EditorGUILayout.Space(); * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPointName = EditorGUILayout.TextField("New Point Bone Name", selectedNewAttachmentPointName); * if(GUILayout.Button("Add") && selectedNewAttachmentPointName != "") * { * Transform bone = data.boneService.getBoneByName (selectedNewAttachmentPointName); * if(bone != null) * { * Undo.RecordObject(bone.gameObject, "New Attachment Point"); * data.CreateAttachmentPointOnBone(selectedNewAttachmentPointName); * } * selectedNewAttachmentPointName = ""; * } * EditorGUILayout.EndHorizontal(); * * EditorGUILayout.BeginHorizontal(); * selectedNewAttachmentPoint = (GameObject)EditorGUILayout.ObjectField("New Attachemnt Point", selectedNewAttachmentPoint, typeof(GameObject), true); * if(selectedNewAttachmentPoint != null && !selectedNewAttachmentPoint.activeInHierarchy) * selectedNewAttachmentPoint = null; * if(GUILayout.Button("Add") && selectedNewAttachmentPoint != null) * { * if(selectedNewAttachmentPoint.GetComponent<CIattachmentPoint>() == null) * { * Undo.RecordObject(selectedNewAttachmentPoint, "New Attachment Point"); * data.CreateAttachmentPointFromGameObject(selectedNewAttachmentPoint); * } * selectedNewAttachmentPoint = null; * } * EditorGUILayout.EndHorizontal(); */ EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endregion props }