private void UpdateDatas() { Datas = UpdateDataFunc(); listControl.RemoveAllFromList(); foreach (KeyValuePair <string, T> pair in Datas) { listControl.AddToList(pair.Key); } }
public override void Update(GameTime gameTime, bool isInForeground) { base.Update(gameTime, isInForeground); if (!isInForeground) { return; } panel.Update(gameTime); if (toRightButton.IsPressed() && spriteLib.SelectedItem != null) { spriteSelected.AddToList(spriteLib.SelectedItem); UpdateAnimation(); } if (toLeftButton.IsPressed() && spriteSelected.SelectedItem != null) { spriteSelected.RemoveFromList(spriteSelected.SelectedIndex); UpdateAnimation(); } if (toUpButton.IsPressed() && spriteSelected.SelectedItem != null && spriteSelected.SelectedIndex > 0) { List <string> items = spriteSelected.Items; int index = spriteSelected.SelectedIndex; items.RemoveAt(index); items.Insert(index - 1, spriteSelected.SelectedItem); spriteSelected.RemoveAllFromList(); foreach (string s in items) { spriteSelected.AddToList(s); } } if (toDownButton.IsPressed() && spriteSelected.SelectedItem != null && spriteSelected.SelectedIndex < spriteSelected.Items.Count - 1) { List <string> items = spriteSelected.Items; int index = spriteSelected.SelectedIndex; items.RemoveAt(index); items.Insert(index + 1, spriteSelected.SelectedItem); spriteSelected.RemoveAllFromList(); foreach (string s in items) { spriteSelected.AddToList(s); } } float frameTime = animCurrentlyBuilding.FrameTime; float.TryParse(frameTimeTextBox.Text, out frameTime); animCurrentlyBuilding.FrameTime = frameTime; animCurrentlyBuilding.SpriteEffect = (SpriteEffects)Enum.Parse(typeof(SpriteEffects), effectButton.List[effectButton.CurrentIndex]); if (addAnimationButton.IsPressed() && animCurrentlyBuilding.FrameCount > 0 && !String.IsNullOrWhiteSpace(addSpriteText.Text)) { Resources.Add(addSpriteText.Text, animCurrentlyBuilding); animCurrentlyBuilding = new Animation(Resources, new string[] { }, 1, true); UpdateAnimation(); } if (submitButton.IsPressed()) { IsSubmitted = true; Manager.CloseScreen(); return; } }