Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     Cursor.visible = false;
     sindex         = GameObject.Find("SearchIndex").GetComponent <SearchIndex>();
     gamemanager    = GameObject.Find("GameManagerSystem").GetComponent <GameManagerSystem>();
     sindex.AddLevelAction();
     GameObject.Find("NumLevel").GetComponent <Text>().text = "0" + sindex.actionsUI[SceneManager.GetActiveScene().name].indice;
     word           = sindex.actionsUI[SceneManager.GetActiveScene().name].word;
     listofalphabet = new List <GameObject>();
     foreach (GameObject alphabet in GameObject.FindGameObjectsWithTag("alpha"))
     {
         listofalphabet.Add(alphabet);
     }
     ReorderAlpha();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     Debug.Log("Start");
     sindex.AddLevelAction();
     text.text = "LEVEL 0" + sindex.actionsUI[SceneManager.GetActiveScene().name].indice;
 }