void Start() { LocalShotInterval = ShotInterval; Local = transform.parent.Find("SearchArea2").gameObject; Sys = Local.GetComponent <SearchArea2>(); }
void Start() { Local = transform.parent.Find("SearchArea2").gameObject; Sys = Local.GetComponent <SearchArea2>(); Jet = GameObject.Find("JET").GetComponent <Transform>(); Audio = GetComponent <AudioSource>(); }
int RightLeftRand = 0; //右と左どっちに回避するか void Start() { Local = transform.Find("SearchArea2").gameObject; Sys = Local.GetComponent <SearchArea2>(); Jet = GameObject.Find("JET").GetComponent <Transform>(); rigidbody_a = GetComponent <Rigidbody>(); MaxForwardPowerTmp = MaxForwardPower; }
void Start() { Local = transform.Find("SearchArea2").gameObject; Sys = Local.GetComponent <SearchArea2>(); }
public int ForwardNum; //正面軸どれやねんz:0 x:1 y:2 -z:3 -x:4 -y:5 void Start() { //1度親に行かないと同階層のものが取れない Local = transform.Find("Turret").transform.Find("SearchArea2").gameObject; Sys = Local.GetComponent <SearchArea2>(); }