void Update() { if (Sys.getFlag() == 1) { if (Sys.getPosition() != null) { //敵の方向情報を取得して差分を計算 var Direction = Sys.getPosition2() /*.position*/ - transform.position; //よくわからん Quaternion Rotation = Quaternion.LookRotation(Direction); //最大俯角,仰角の処理 float Angle = 360 - Rotation.eulerAngles.x; if (Angle >= 180) { Angle = Angle - 360; } if (Angle < 0) { if (-Angle > MaxAngle) { Angle = -MaxAngle; } } else { if (Angle > MaxAngle) { Angle = MaxAngle; } } if (ForwardNum == 1) { transform.localRotation = Quaternion.Euler(0, 0, Angle); } if (ForwardNum == 5) { transform.localRotation = Quaternion.Euler(-Angle + 0.1f, 0, 0); } } } }