private void SealsControls() { if (Input.GetKeyDown(KeyCode.S)) { if (currentSealsState == Seals.Opened) currentSealsState = Seals.Closed; else currentSealsState = Seals.Opened; } }
private void Controls() { //float movementSpeed = GetComponent<ShipAttributesOnline> ().speed; //float turningSpeed = GetComponent<ShipAttributesOnline> ().speed; float currentHorizonSpeed = new Vector3(objRigidBody.velocity.x, 0f, objRigidBody.velocity.z).magnitude; Vector3 forward = new Vector3(transform.forward.x, 0f, transform.forward.z).normalized; Vector3 right = new Vector3(transform.right.x, 0f, transform.right.z).normalized; //if (onlineInput.GetInputValue(OnlinePlayerInput.PlayerControls.FORWARD)) // objRigidBody.AddForce(forward * objRigidBody.mass * movementSpeed); bool currMoveState = onlineInput.GetInputValue(OnlinePlayerInput.PlayerControls.BACK); if (currMoveState && !prevMoveState) { if (currentSealsState == Seals.Opened) currentSealsState = Seals.Closed; else currentSealsState = Seals.Opened; } prevMoveState = currMoveState; float cureMod = (GetComponent<CustomOnlinePlayer> ().currentCureCarrier == this.transform) ? CureScript.cureCarrierSpeedDebuff : 1f; if (currentSealsState == Seals.Opened) objRigidBody.AddForce(forward * objRigidBody.mass * forwardMovementModifier * cureMod); //if (onlineInput.GetInputValue(OnlinePlayerInput.PlayerControls.BACK)) // objRigidBody.AddForce(-forward * objRigidBody.mass * movementSpeed); if (onlineInput.GetInputValue(OnlinePlayerInput.PlayerControls.LEFT)) { objRigidBody.AddForceAtPosition(right * (objRigidBody.mass + currentHorizonSpeed * steeringModifier), transform.position - (transform.forward * objBounds.extents.z) - (transform.up * objBounds.extents.y)); objRigidBody.AddForceAtPosition(-right * (objRigidBody.mass + currentHorizonSpeed * steeringModifier), transform.position + (transform.forward * objBounds.extents.z) - (transform.up * objBounds.extents.y)); } //objRigidBody.AddForceAtPosition(right * (objRigidBody.mass + currentHorizonSpeed) * turningSpeed, transform.position - (transform.forward * objBounds.extents.z) - (transform.up * objBounds.extents.y)); if (onlineInput.GetInputValue(OnlinePlayerInput.PlayerControls.RIGHT)) { objRigidBody.AddForceAtPosition(-right * (objRigidBody.mass + currentHorizonSpeed * steeringModifier), transform.position - (transform.forward * objBounds.extents.z) - (transform.up * objBounds.extents.y)); objRigidBody.AddForceAtPosition(right * (objRigidBody.mass + currentHorizonSpeed * steeringModifier), transform.position + (transform.forward * objBounds.extents.z) - (transform.up * objBounds.extents.y)); } //objRigidBody.AddForceAtPosition(-right * (objRigidBody.mass + currentHorizonSpeed) * turningSpeed, transform.position - (transform.forward * objBounds.extents.z) - (transform.up * objBounds.extents.y)); }