static void SeaLionInheritsBreathes() { SeaLion seaLion = new SeaLion(); string actual = seaLion.Breathe(); string reply = "Wally the Sea Lion breathes using lungs"; Assert.Equal(reply, actual); }
static void SeaLionInheritsPlaysGames() { SeaLion seaLion = new SeaLion(); string actual = seaLion.PlaysGames(); string reply = "Wally the Sea Lion loves to play games"; Assert.Equal(reply, actual); }
static void DisplayNames() { Human human = new Human(); Whale whale = new Whale(); Dolphin dolphin = new Dolphin(); SeaLion seaLion = new SeaLion(); Ape ape = new Ape(); human.GivesBirth(); dolphin.Sound(dolphin.Name); ape.PlaysGames(); whale.TypeOfEater(); seaLion.Breathe(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Tiger tom = new Tiger(); Lion leon = new Lion(); Chicken chester = new Chicken(); Whale whale = new Whale(); SeaLion seaLion = new SeaLion(); Parrot parrot = new Parrot(); tom.Speak(); tom.Play(); Console.Write("\n"); leon.Speak(); leon.Play(); Console.Write("\n"); chester.Speak(); chester.Eat(); chester.Fly(); chester.Land(); chester.Swim(); chester.Stop(); Console.Write("\n"); whale.Speak(); whale.Play(); whale.Swim(); Console.Write("\n"); seaLion.Speak(); seaLion.Play(); whale.Swim(); Console.Write("\n"); parrot.Speak(); parrot.Fly(); parrot.Land(); parrot.Eat(); Console.ReadKey(); Console.Write("\n"); }
public Residence() : base() { //Penguin residence _penguinBackground = new Sprite("PenguinBackground.png"); AddChild(_penguinBackground); _penguinBackground.visible = false; _penguin = new Penguin(); AddChild(_penguin); _penguin.x = game.width / 2; _penguin.y = 164; penguinActive = false; _penguin.visible = false; _penguinFence = new Sprite("ArcticFence.png"); AddChild(_penguinFence); _penguinFence.visible = false; // //Zebra residence _zebraBackground = new Sprite("ZebraBackground.png"); AddChild(_zebraBackground); _zebraBackground.visible = false; _zebra = new Zebra(); AddChild(_zebra); _zebra.x = game.width / 2 - 160; _zebra.y = 317; zebraActive = false; _zebra.visible = false; _zebra.scale = 1f; _zebraFence = new Sprite("JungleFence.png"); AddChild(_zebraFence); _zebraFence.visible = false; // //Sea lion residence _seaLionBackground = new Sprite("SeaLionBackground.png"); AddChild(_seaLionBackground); _seaLionBackground.visible = false; _seaLion = new SeaLion(); AddChild(_seaLion); _seaLion.x = game.width / 2 - 400; _seaLion.y = 250; seaLionActive = false; _seaLion.visible = false; _seaLion.scale = 0.5f; // //Turtle residence _turtleBackground = new Sprite("TurtleBackground.png"); AddChild(_turtleBackground); _turtleBackground.visible = false; _turtle = new Turtle(); AddChild(_turtle); _turtle.x = game.width / 2 - 300; _turtle.y = 200; turtleActive = false; _turtle.visible = false; _turtle.scale = 0.7f; // //Monkey residence _monkeyBackground = new Sprite("MonkeyBackground.png"); AddChild(_monkeyBackground); _monkeyBackground.visible = false; _monkey = new Monkey(); AddChild(_monkey); _monkey.x = game.width / 2 - 635; _monkey.y = 285; monkeyActive = false; _monkey.visible = false; _monkey.scale = 1.1f; _monkeyFence = new Sprite("JungleFence.png"); AddChild(_monkeyFence); _monkeyFence.visible = false; // //Lion residence _lionBackground = new Sprite("LionBackground.png"); AddChild(_lionBackground); _lionBackground.visible = false; _lion = new Lion(); AddChild(_lion); _lion.x = game.width / 2 - 50; _lion.y = 50; lionActive = false; _lion.visible = false; _lion.scale = 0.8f; // //Giraffe residence _giraffeBackground = new Sprite("GiraffeBackground.png"); AddChild(_giraffeBackground); _giraffeBackground.visible = false; _giraffe = new Giraffe(); AddChild(_giraffe); _giraffe.x = game.width / 2 - 165; _giraffe.y = 155; giraffeActive = false; _giraffe.visible = false; _giraffeFence = new Sprite("JungleFence.png"); AddChild(_giraffeFence); _giraffeFence.visible = false; //Hippo residence _hippoBackground = new Sprite("HippoBackground.png"); AddChild(_hippoBackground); _hippoBackground.visible = false; _hippo = new Hippo(); AddChild(_hippo); _hippo.x = game.width / 2 - 350; _hippo.y = 370; hippoActive = false; _hippo.visible = false; _hippo.scale = 0.5f; _hippoFence = new Sprite("JungleFence.png"); AddChild(_hippoFence); _hippoFence.visible = false; // }
public void CanSeaLionSpeak() { SeaLion sealion = new SeaLion(); Assert.True(sealion.Speak()); }
public void CanSeaLionEat() { SeaLion sealion = new SeaLion(); Assert.True(sealion.Eat()); }
public void SeaLionISAnimal() { SeaLion sealion = new SeaLion(); Assert.IsType <SeaLion>(sealion); }
public void CanSeaLionStopSwimming() { SeaLion sealion = new SeaLion(); Assert.True(sealion.Stop()); }
public void CanSeaLionUseIswim() { SeaLion sealion = new SeaLion(); Assert.True(sealion.Swim()); }