Пример #1
0
    private void OnCollisionEnter(Collision collision)
    {
        SeaHorse sh = collision.gameObject.GetComponent <SeaHorse>();

        if (sh)
        {
            AkSoundEngine.PostEvent("SeahorseHurt", gameObject);
            sh.TakeDamage(1);
        }
    }
Пример #2
0
    private void OnCollisionEnter(Collision collision)
    {
        SeaHorse sh = collision.gameObject.GetComponent <SeaHorse>();

        if (sh)
        {
            AkSoundEngine.PostEvent("SeahorseHurt", gameObject);
            sh.TakeDamage(10000);
        }
        Player p = collision.gameObject.GetComponent <Player>();

        if (p)
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene("End");
        }
        Pearl pearl = collision.gameObject.GetComponent <Pearl>();

        if (pearl)
        {
            Destroy(pearl.gameObject);
        }
    }