private void OnCollisionEnter(Collision collision) { SeaHorse sh = collision.gameObject.GetComponent <SeaHorse>(); if (sh) { AkSoundEngine.PostEvent("SeahorseHurt", gameObject); sh.TakeDamage(1); } }
private void OnCollisionEnter(Collision collision) { SeaHorse sh = collision.gameObject.GetComponent <SeaHorse>(); if (sh) { AkSoundEngine.PostEvent("SeahorseHurt", gameObject); sh.TakeDamage(10000); } Player p = collision.gameObject.GetComponent <Player>(); if (p) { UnityEngine.SceneManagement.SceneManager.LoadScene("End"); } Pearl pearl = collision.gameObject.GetComponent <Pearl>(); if (pearl) { Destroy(pearl.gameObject); } }