Пример #1
0
        private void SdlUpdate(TimeSpan elapsed)
        {
            this.sinceCheckedConnected += elapsed;
            if (this.sinceCheckedConnected >= GamepadState.ConnectedCheckFrequency)
            {
                bool sdlConnected = this.SdlConnected;
                this.SdlConnected = SdlGamePad.GetState(this.PlayerIndex).IsConnected;
                if (sdlConnected && !this.SdlConnected)
                {
                    this.NewlyDisconnected = true;
                }
            }
            if (!this.SdlConnected)
            {
                return;
            }
            GamePadState state;

            try
            {
                state = SdlGamePad.GetState(this.PlayerIndex, GamePadDeadZone.IndependentAxes);
            }
            catch
            {
                return;
            }
            this.SdlConnected = state.IsConnected;
            if (!this.SdlConnected)
            {
                return;
            }
            this.UpdateFromState(state, elapsed);
        }
Пример #2
0
        static SettingsManager()
        {
            if (Enumerable.Any <DisplayMode>((IEnumerable <DisplayMode>)SettingsManager.Resolutions, (Func <DisplayMode, bool>)(x =>
            {
                if (x.Width >= 1280)
                {
                    return(x.Height >= 720);
                }
                else
                {
                    return(false);
                }
            })))
            {
                SettingsManager.Resolutions.RemoveAll((Predicate <DisplayMode>)(x =>
                {
                    if (x.Width < 1280)
                    {
                        return(true);
                    }
                    if (x.Height < 720)
                    {
                        return(x != SettingsManager.NativeResolution);
                    }
                    else
                    {
                        return(false);
                    }
                }));
            }
            string str1 = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "FEZ");

            if (!Directory.Exists(str1))
            {
                Directory.CreateDirectory(str1);
            }
            string str2 = Path.Combine(str1, "Settings");

            SettingsManager.FirstOpen = !File.Exists(str2);
            if (SettingsManager.FirstOpen)
            {
                SettingsManager.Settings = new Settings();
            }
            else
            {
                try
                {
                    SettingsManager.Settings = SdlSerializer.Deserialize <Settings>(str2);
                }
                catch (Exception ex)
                {
                    SettingsManager.Settings = new Settings();
                }
            }
            SdlGamePad.GetState(PlayerIndex.One);
            SettingsManager.Settings.ApplyGamepadMapping();
            Culture.Language = SettingsManager.Settings.Language;
            SettingsManager.Save();
        }
Пример #3
0
 public override void Reset()
 {
     base.Reset();
     this.Items[this.selectorStart].Hidden         = true;
     this.Items[this.selectorStart].Selectable     = false;
     this.Items[this.selectorStart + 1].Hidden     = true;
     this.Items[this.selectorStart + 1].Selectable = false;
     this.Items[this.selectorStart + 2].Hidden     = true;
     this.Items[this.selectorStart + 2].Selectable = false;
     this.chosen = this.Items.Count - 1;
     this.FakeSlideRight(true);
     this.noArrows = SdlGamePad.GetPadCount() == 0 && !GamepadState.AnyXInputConnected;
 }
Пример #4
0
 protected override void Dispose(bool disposing)
 {
     if (!this.IsDisposed && this._view != null)
     {
         this._view.Dispose();
         this._view = (OpenTKGameWindow)null;
     }
     if (this.soundControllerInstance != null)
     {
         this.soundControllerInstance.Dispose();
     }
     SdlGamePad.Cleanup();
     WindowsHelperAccessibilityKeys.AllowAccessibilityShortcutKeys(true);
     base.Dispose(disposing);
 }
Пример #5
0
        private void FakeSlideLeft(bool silent = false)
        {
            this.Items[this.chosen].Hidden     = true;
            this.Items[this.chosen].Selectable = false;
            int num1 = this.chosen;

            --this.chosen;
            if ((SdlGamePad.GetPadCount() == 0 || GamepadState.AnyXInputConnected) && this.chosen == this.selectorStart + 1)
            {
                --this.chosen;
            }
            if (!GamepadState.AnyXInputConnected && this.chosen == this.selectorStart)
            {
                --this.chosen;
            }
            if (this.chosen == this.selectorStart - 1)
            {
                this.chosen = this.Items.Count - 1;
            }
            int num2 = this.chosen - this.selectorStart;

            for (int index = 0; index < this.otherGamepadsStart; ++index)
            {
                this.Items[index].Hidden = num2 != 0;
            }
            for (int index = this.otherGamepadsStart; index < this.keyboardStart; ++index)
            {
                this.Items[index].Hidden = num2 != 1;
            }
            for (int index = this.keyboardStart; index < this.selectorStart; ++index)
            {
                this.Items[index].Hidden = num2 != 2;
            }
            this.Items[this.chosen].Hidden     = false;
            this.Items[this.chosen].Selectable = true;
            this.SelectedIndex = this.chosen;
            if (silent || num1 == this.chosen)
            {
                return;
            }
            SoundEffectExtensions.Emit(this.sSliderValueDecrease);
        }
Пример #6
0
 public void ApplyGamepadMapping()
 {
     for (PlayerIndex index = PlayerIndex.One; index < (PlayerIndex)SdlGamePad.GetPadCount(); ++index)
     {
         PadConfig config = SdlGamePad.GetConfig(index);
         if (config != null)
         {
             config.Button_A.ID         = this.GamepadMapping[MappedAction.Jump];
             config.Button_B.ID         = this.GamepadMapping[MappedAction.CancelTalk];
             config.Button_X.ID         = this.GamepadMapping[MappedAction.GrabThrow];
             config.Button_Y.ID         = this.GamepadMapping[MappedAction.OpenInventory];
             config.Button_LB.ID        = this.GamepadMapping[MappedAction.MapZoomOut];
             config.Button_RB.ID        = this.GamepadMapping[MappedAction.MapZoomIn];
             config.LeftTrigger.ID      = this.GamepadMapping[MappedAction.RotateLeft];
             config.RightTrigger.ID     = this.GamepadMapping[MappedAction.RotateRight];
             config.Button_Back.ID      = this.GamepadMapping[MappedAction.OpenMap];
             config.Button_Start.ID     = this.GamepadMapping[MappedAction.Pause];
             config.LeftStick.Press.ID  = this.GamepadMapping[MappedAction.FpViewToggle];
             config.RightStick.Press.ID = this.GamepadMapping[MappedAction.ClampLook];
         }
     }
 }
Пример #7
0
        public override void Update(TimeSpan elapsed)
        {
            base.Update(elapsed);
            if (this.pendingApply && !SdlGamePad.GetPressedButtonId().HasValue)
            {
                this.pendingApply = false;
                SettingsManager.Settings.ApplyGamepadMapping();
            }
            if (this.TrapInput)
            {
                if (this.forGamepad)
                {
                    if (this.KeyboardManager.GetKeyState(Keys.Escape) == FezButtonState.Pressed)
                    {
                        int          num                    = this.Items.IndexOf(this.keyGrabFor);
                        MappedAction mappedAction           = ControlsMenuLevel.GamepadActionOrder[num - this.otherGamepadsStart];
                        Dictionary <MappedAction, int> gMap = SettingsManager.Settings.GamepadMapping;
                        this.keyGrabFor.SuffixText = (Func <string>)(() => " : " + this.Buttonize(gMap[mappedAction]));
                        this.TrapInput             = false;
                        this.forGamepad            = false;
                        this.pendingApply          = true;
                    }
                    else
                    {
                        int?pressedButtonId = SdlGamePad.GetPressedButtonId();
                        ControlsMenuLevel controlsMenuLevel = this;
                        int num1 = controlsMenuLevel.hasBeenIdle | !pressedButtonId.HasValue ? 1 : 0;
                        controlsMenuLevel.hasBeenIdle = num1 != 0;
                        if (this.hasBeenIdle && pressedButtonId.HasValue)
                        {
                            int          num2                   = this.Items.IndexOf(this.keyGrabFor);
                            MappedAction mappedAction           = ControlsMenuLevel.GamepadActionOrder[num2 - this.otherGamepadsStart];
                            Dictionary <MappedAction, int> gMap = SettingsManager.Settings.GamepadMapping;
                            gMap[mappedAction]         = pressedButtonId.Value;
                            this.keyGrabFor.SuffixText = (Func <string>)(() => " : " + this.Buttonize(gMap[mappedAction]));
                            this.TrapInput             = false;
                            this.forGamepad            = false;
                            this.pendingApply          = true;
                        }
                    }
                }
                else
                {
                    this.thisPressed.Clear();
                    foreach (Keys keys in Keyboard.GetState().GetPressedKeys())
                    {
                        this.thisPressed.Add(keys);
                    }
                    foreach (Keys keys1 in this.keysDown)
                    {
                        if (!this.thisPressed.Contains(keys1))
                        {
                            Keys         keys2                   = keys1;
                            int          num                     = this.Items.IndexOf(this.keyGrabFor);
                            MappedAction mappedAction            = ControlsMenuLevel.KeyboardActionOrder[num - this.keyboardStart];
                            Dictionary <MappedAction, Keys> kMap = SettingsManager.Settings.KeyboardMapping;
                            kMap[mappedAction]         = keys2;
                            this.keyGrabFor.SuffixText = (Func <string>)(() => " : " + this.Localize((object)kMap[mappedAction]));
                            this.KeyboardManager.UpdateMapping();
                            this.TrapInput = false;
                            break;
                        }
                    }
                    foreach (Keys keys in this.thisPressed)
                    {
                        if (!this.lastPressed.Contains(keys))
                        {
                            this.keysDown.Add(keys);
                        }
                    }
                    HashSet <Keys> hashSet = this.thisPressed;
                    this.thisPressed = this.lastPressed;
                    this.lastPressed = hashSet;
                }
            }
            if (this.SelectedIndex < this.Items.Count - 3)
            {
                return;
            }
            Point position = this.MouseState.Position;

            if (this.leftSliderRect.HasValue && this.leftSliderRect.Value.Contains(position))
            {
                this.menuBase.CursorSelectable = true;
                if (this.MouseState.LeftButton.State == MouseButtonStates.Pressed)
                {
                    this.FakeSlideLeft(false);
                }
            }
            else if (this.rightSliderRect.HasValue && this.rightSliderRect.Value.Contains(position))
            {
                this.menuBase.CursorSelectable = true;
                if (this.MouseState.LeftButton.State == MouseButtonStates.Pressed)
                {
                    this.FakeSlideRight(false);
                }
            }
            if (this.InputManager.Right == FezButtonState.Pressed)
            {
                this.FakeSlideRight(false);
            }
            else
            {
                if (this.InputManager.Left != FezButtonState.Pressed)
                {
                    return;
                }
                this.FakeSlideLeft(false);
            }
        }