/// <summary> /// Creates a new TextSprite given the text, font and position. /// </summary> /// <param name="textItem"></param> /// <param name="font">The font to use when rendering.</param> /// <param name="position"></param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Point position) : this(textItem, font, true, position) { }
void LoadInventory() { SdlDotNet.Graphics.Font font = Logic.Graphics.FontManager.LoadFont("tahoma", 10); lstInv.Items.Clear(); for (int i = 1; i < Players.PlayerManager.MyPlayer.Inventory.Length; i++) { if (Players.PlayerManager.MyPlayer.Inventory[i].Num > 0) { string itemName = Items.ItemHelper.Items[Players.PlayerManager.MyPlayer.Inventory[i].Num].Name; if (Items.ItemHelper.Items[Players.PlayerManager.MyPlayer.Inventory[i].Num].Type == Enums.ItemType.Currency || Items.ItemHelper.Items[Players.PlayerManager.MyPlayer.Inventory[i].Num].StackCap > 0) { itemName += " (" + Players.PlayerManager.MyPlayer.Inventory[i].Value + ")"; } if (!string.IsNullOrEmpty(itemName)) { if (lstInv.Items.Count <= i - 1) { ListBoxTextItem item = new ListBoxTextItem(font, itemName); item.Tag = i; lstInv.Items.Add(item); } else { ((ListBoxTextItem)lstInv.Items[i - 1]).Text = itemName; } } } } }
/// <summary> /// /// </summary> /// <param name="font"></param> /// <param name="positionY"></param> /// <param name="phrase"></param> /// <param name="startTime"></param> public TextItem(string phrase, SdlDotNet.Graphics.Font font, int positionY, float startTime) : base(phrase, font, false, new Point(25, positionY)) { base.Surface.Alpha = 0; base.Surface.AlphaBlending = true; this.startTime = startTime; }
public TextboxLine(int maxWidth, SdlDotNet.Graphics.Font font, Color defaultForeColor) { mMaxWidth = maxWidth; mChars = new List<TextBoxChar>(); mFont = font; mDefaultForeColor = defaultForeColor; }
/// <summary> /// Creates a new TextSprite given the text, font and color. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="color">color of Text</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color color) : this(textItem, font, color, true) { }
/// <summary> /// Creates a new TextSprite given the text, font, color and anti-aliasing flag. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="color">Color of Text</param> /// <param name="antiAlias">A flag determining if it's to /// use anti-aliasing when rendering. Defaults to true.</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color color, bool antiAlias) : this(textItem, font, color, antiAlias, new Point(0, 0)) { }
public mnuChangeWeather(string name, int price) : base(name) { this.price = price; this.Size = new Size(250, 250); this.MenuDirection = Enums.MenuDirection.Vertical; this.Location = Client.Logic.Graphics.DrawingSupport.GetCenter(Windows.WindowSwitcher.GameWindow.MapViewer.Size, this.Size); lblAddTile = new Label("lblAddTile"); lblAddTile.Location = new Point(25, 15); lblAddTile.AutoSize = false; lblAddTile.Size = new System.Drawing.Size(this.Width - lblAddTile.X * 2, 20); lblAddTile.Text = "Choose a weather condition:"; lblAddTile.ForeColor = Color.WhiteSmoke; lstSound = new ListBox("lstSound"); lstSound.Location = new Point(lblAddTile.X, lblAddTile.Y + lblAddTile.Height); lstSound.Size = new Size(180, 120); SdlDotNet.Graphics.Font font = Logic.Graphics.FontManager.LoadFont("PMDCP", 18); //string[] sfxFiles = System.IO.Directory.GetFiles(IO.Paths.SfxPath); for (int i = 1; i < 12; i++) { if ((Enums.Weather)i != Enums.Weather.DiamondDust) { lstSound.Items.Add(new ListBoxTextItem(font, ((Enums.Weather)i).ToString())); } } lstSound.SelectedIndex = 0; lblPrice = new Label("lblPrice"); lblPrice.Location = new Point(lblAddTile.X, lstSound.Y + lstSound.Height + 10); lblPrice.AutoSize = false; lblPrice.Size = new System.Drawing.Size(180, 30); lblPrice.Text = "Changing the weather will cost " + price + " " + Items.ItemHelper.Items[1].Name + "."; lblPrice.ForeColor = Color.WhiteSmoke; btnAccept = new Button("btnAccept"); btnAccept.Location = new Point(lblAddTile.X, lblPrice.Y + lblPrice.Height + 10); btnAccept.Size = new Size(80, 30); btnAccept.Text = "Set Weather"; btnAccept.Font = FontManager.LoadFont("tahoma", 10); Skins.SkinManager.LoadButtonGui(btnAccept); btnAccept.Click += new EventHandler <MouseButtonEventArgs>(btnAccept_Click); btnCancel = new Button("btnCancel"); btnCancel.Location = new Point(btnAccept.X + btnAccept.Width, lblPrice.Y + lblPrice.Height + 10); btnCancel.Size = new Size(80, 30); btnCancel.Text = "Cancel"; btnCancel.Font = FontManager.LoadFont("tahoma", 10); Skins.SkinManager.LoadButtonGui(btnCancel); btnCancel.Click += new EventHandler <MouseButtonEventArgs>(btnCancel_Click); this.AddWidget(lblAddTile); this.AddWidget(lstSound); this.AddWidget(lblPrice); this.AddWidget(btnAccept); this.AddWidget(btnCancel); }
public TextboxLine(int maxWidth, SdlDotNet.Graphics.Font font, Color defaultForeColor) { mMaxWidth = maxWidth; mChars = new List <TextBoxChar>(); mFont = font; mDefaultForeColor = defaultForeColor; }
/// <summary> /// Adds a font to the cache. Does not check if it already exists /// </summary> /// <param name="filePath"></param> /// <param name="size"></param> public static SdlDotNet.Graphics.Font AddFont(string filePath, int size) { SdlDotNet.Graphics.Font font = new SdlDotNet.Graphics.Font(filePath, size); cache.Add(new FontId(filePath, size), font); return font; }
/// <summary> /// Creates a new TextSprite given the text, font, anti-aliasing flag and position. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="antiAlias">A flag determining if it's to use /// anti-aliasing when rendering. Defaults to true.</param> /// <param name="position">Position of sprite</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, bool antiAlias, Point position) : this(textItem, font, Color.White, antiAlias, position) { }
/// <summary> /// Creates a new TextSprite given the text, font, color and background color. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="textColor">Text Color</param> /// <param name="backgroundColor">Background color</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color textColor, Color backgroundColor) : this(textItem, font, textColor) { this.backgroundColor = backgroundColor; }
public mnuAddSound(string name, int price) : base(name) { this.price = price; this.Size = new Size(250, 250); this.MenuDirection = Enums.MenuDirection.Vertical; this.Location = Client.Logic.Graphics.DrawingSupport.GetCenter(Windows.WindowSwitcher.GameWindow.MapViewer.Size, this.Size); lblAddTile = new Label("lblAddTile"); lblAddTile.Location = new Point(25, 15); lblAddTile.AutoSize = false; lblAddTile.Size = new System.Drawing.Size(this.Width - lblAddTile.X * 2, 20); lblAddTile.Text = "Choose a sound to play:"; lblAddTile.ForeColor = Color.WhiteSmoke; lstSound = new ListBox("lstSound"); lstSound.Location = new Point(lblAddTile.X, lblAddTile.Y + lblAddTile.Height); lstSound.Size = new Size(180, 120); SdlDotNet.Graphics.Font font = Logic.Graphics.FontManager.LoadFont("PMU", 18); string[] sfxFiles = System.IO.Directory.GetFiles(IO.Paths.SfxPath); for (int i = 0; i < sfxFiles.Length; i++) { lstSound.Items.Add(new ListBoxTextItem(font, System.IO.Path.GetFileName(sfxFiles[i]))); } lstSound.ItemSelected += new EventHandler(lstSound_ItemSelected); lblPrice = new Label("lblPrice"); lblPrice.Location = new Point(lblAddTile.X, lstSound.Y + lstSound.Height + 10); lblPrice.AutoSize = false; lblPrice.Size = new System.Drawing.Size(120, 30); lblPrice.Text = "Placing this tile will cost " + price + " " + Items.ItemHelper.Items[1].Name + "."; lblPrice.ForeColor = Color.WhiteSmoke; btnAccept = new Button("btnAccept"); btnAccept.Location = new Point(lblAddTile.X, lblPrice.Y + lblPrice.Height + 10); btnAccept.Size = new Size(80, 30); btnAccept.Text = "Place Sound"; btnAccept.Font = FontManager.LoadFont("tahoma", 10); Skins.SkinManager.LoadButtonGui(btnAccept); btnAccept.Click += new EventHandler <MouseButtonEventArgs>(btnAccept_Click); btnCancel = new Button("btnCancel"); btnCancel.Location = new Point(btnAccept.X + btnAccept.Width, lblPrice.Y + lblPrice.Height + 10); btnCancel.Size = new Size(80, 30); btnCancel.Text = "Cancel"; btnCancel.Font = FontManager.LoadFont("tahoma", 10); Skins.SkinManager.LoadButtonGui(btnCancel); btnCancel.Click += new EventHandler <MouseButtonEventArgs>(btnCancel_Click); this.AddWidget(lblAddTile); this.AddWidget(lstSound); this.AddWidget(lblPrice); this.AddWidget(btnAccept); this.AddWidget(btnCancel); }
void LoadMusic() { SdlDotNet.Graphics.Font font = Logic.Graphics.FontManager.LoadFont("PMDCP", 18); string[] musicFiles = System.IO.Directory.GetFiles(IO.Paths.MusicPath); for (int i = 0; i < musicFiles.Length; i++) { cmbMusic.Items.Add(new ListBoxTextItem(font, System.IO.Path.GetFileName(musicFiles[i]))); } cmbMusic.SelectItem(properties.Music); }
public void Init() { this.Quit(); font = new SdlDotNet.Graphics.Font(@"../../FreeSans.ttf", 12); flags = (Sdl.SDL_HWSURFACE | Sdl.SDL_DOUBLEBUF | Sdl.SDL_ANYFORMAT); bpp = 16; width = 640; height = 480; sleepTime = 500; //surfacePtr = IntPtr.Zero; //Sdl.SDL_FreeSurfaceInternal(surfacePtr); }
public void Init() { this.Quit(); font = new SdlDotNet.Graphics.Font(@"../../FreeSans.ttf", 12); flags = (Sdl.SDL_HWSURFACE|Sdl.SDL_DOUBLEBUF|Sdl.SDL_ANYFORMAT); bpp = 16; width = 640; height = 480; sleepTime = 500; //surfacePtr = IntPtr.Zero; //Sdl.SDL_FreeSurfaceInternal(surfacePtr); }
public MapViewer(string name) : base(name) { base.BackColor = Color.Black; ScreenRenderer.Initialize(); //gl = new Graphics.GLRoutines(); //activeMap = new Maps.Map(); font = Graphics.FontManager.LoadFont("PMU.ttf", 24); this.BufferResized += new EventHandler(MapViewer_Resized); this.RenderFrame += new EventHandler(MapViewer_RenderFrame); }
public MapViewer(string name) : base(name) { base.BackColor = Color.Black; ScreenRenderer.Initialize(); //gl = new Graphics.GLRoutines(); //activeMap = new Maps.Map(); font = Graphics.FontManager.LoadFont("PMU.ttf", 24); this.BufferResized += new EventHandler(MapViewer_Resized); this.RenderFrame += new EventHandler(MapViewer_RenderFrame); }
/// <summary> /// Creates a new TextSprite given the text, font, color, anti-aliasing flag and position. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> /// <param name="color">Color of Text</param> /// <param name="antiAlias">A flag determining if it's to use anti-aliasing when rendering. Defaults to true.</param> /// <param name="position">Position of Sprite</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font, Color color, bool antiAlias, Point position) : base() { if (font == null) { throw new ArgumentNullException("font"); } base.Surface = font.Render(textItem, color); this.textItem = textItem; this.font = font; this.color = color; this.antiAlias = antiAlias; base.Position = position; this.RenderInternal(); }
/// <summary> /// Constructs the internal sprites needed for our demo. /// </summary> public FontMode() { if (File.Exists(Path.Combine(dataDirectory, "comic.ttf"))) { filePath = ""; } // Create our fonts SdlDotNet.Graphics.Font f1 = new SdlDotNet.Graphics.Font(Path.Combine(filePath, Path.Combine(dataDirectory, "comicbd.ttf")), 24); SdlDotNet.Graphics.Font f2 = new SdlDotNet.Graphics.Font(Path.Combine(filePath, Path.Combine(dataDirectory, "comicbd.ttf")), 48); SdlDotNet.Graphics.Font f3 = new SdlDotNet.Graphics.Font(Path.Combine(filePath, Path.Combine(dataDirectory, "comicbd.ttf")), 72); SdlDotNet.Graphics.Font f4 = new SdlDotNet.Graphics.Font(Path.Combine(filePath, Path.Combine(dataDirectory, "comicbd.ttf")), 15); // Create our text sprites Color c2 = Color.FromArgb(255, 0, 123); Sprites.Add(new TextSprite("Testing...", f1, new Point(5, 5))); Sprites.Add(new TextSprite("...one", f2, c2, new Point(5, 35))); Sprites.Add(new TextSprite("...two", f3, c2, new Point(5, 90))); Sprites.Add(new TextSprite("A quick brown fox", f2, new Point(5, 200))); Sprites.Add(new TextSprite("jumps over the lazy", f2, new Point(5, 280))); Sprites.Add(new TextSprite("dog. 1234567890", f2, new Point(5, 360))); Sprites.Add(new BoundedTextSprite("one", f4, 0.1, 0.5, new Point(5, 450))); Sprites.Add(new BoundedTextSprite("one", f4, 0.25, 0.0, new Point(50, 465))); Sprites.Add(new BoundedTextSprite("one", f4, 0.5, 1.0, new Point(100, 480))); Sprites.Add(new BoundedTextSprite("one", f4, 1.0, 0.5, new Point(150, 495))); // Add the moving one moving = new BoundedTextSprite("two", f4, 0.0, 0.5, new Point(10, 510)); Sprites.Add(moving); }
/// <summary> /// Destroys the surface object and frees its memory /// </summary> /// <param name="disposing">If ture, dispose unmanaged resources</param> protected override void Dispose(bool disposing) { try { if (!this.disposed) { if (disposing) { if (this.font != null) { this.font.Dispose(); this.font = null; } } this.disposed = true; } } finally { base.Dispose(disposing); } }
public void DrawText(SdlDotNet.Graphics.Font font, string text, Color textColor, Color backgroundColor, int destX, int destY) { DrawText(font, text, textColor, backgroundColor, new Point(destX, destY)); }
/// <summary> /// Creates a new TextSprite given the font. /// </summary> /// <param name="font">The font to use when rendering.</param> public TextSprite(SdlDotNet.Graphics.Font font) : this(" ", font) { }
/// <summary> /// Creates a new TextSprite with given the text and font. /// </summary> /// <param name="textItem">Text to display</param> /// <param name="font">The font to use when rendering.</param> public TextSprite( string textItem, SdlDotNet.Graphics.Font font) : this(textItem, font, Color.White) { }
public void DrawText(SdlDotNet.Graphics.Font font, string text, Color textColor, Color backgroundColor, Point destinationPosition) { SdlVideo.Screen.Blit(font.Render(text, textColor, backgroundColor), destinationPosition); }
private void UpdateCachedFont(int characterSize) { if (cachedFont == null || pointSize != characterSize) { cachedFont = FontCache.LookupFont(filePath, characterSize); } }