Пример #1
0
        //Method to show the welcomeScreen, it will last until player press space.
        public void Show()
        {
            bool spacePressed = false, escPressed = false;

            font = new Font("font/fuenteproy.ttf", 20);
            Sdl.SDL_Color red  = new Sdl.SDL_Color(255, 0, 0);
            Sdl.SDL_Color blue = new Sdl.SDL_Color(0, 0, 255);
            textSpace = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                    "Press 'SPACE' to continue", red);

            myName = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                 "Luis Selles", blue);

            hardware.DrawImage(imgWelcome);
            hardware.WriteText(textSpace, 325, 450);

            hardware.WriteText(myName, 480, 350);
            hardware.UpdateScreen();

            do
            {
                int keyPressed = hardware.KeyPressed();
                if (keyPressed == Hardware.KEY_ESC)
                {
                    escPressed = true;
                    exitGame   = true;
                }
                else if (keyPressed == Hardware.KEY_SPACE)
                {
                    spacePressed = true;
                    exitGame     = false;
                }
            }while (!escPressed && !spacePressed);
        }
Пример #2
0
        public void ShowPSOnline(string lang)
        {
            bool exit = false;

            font = new Font("font/fuenteproy.ttf", 20);
            Sdl.SDL_Color red   = new Sdl.SDL_Color(255, 0, 0);
            Sdl.SDL_Color black = new Sdl.SDL_Color(0, 0, 0);

            textPlayer1 = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      "Name player one: ", red);

            choosePlayer = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                       "ENTER YOUR NAMES:", black);

            hardware.ClearScreen();
            hardware.DrawImage(imgPlayerSelect);
            hardware.WriteText(textPlayer1, 200, 200);
            hardware.WriteText(choosePlayer, 370, 50);

            hardware.UpdateScreen();


            do
            {
                if (hardware.KeyPressed() == Hardware.KEY_ESC)
                {
                    exit = true;
                }
            } while (!exit);
        }
Пример #3
0
    public Hardware(short width, short height, short depth, bool fullScreen)
    {
        screenWidth  = width;
        screenHeight = height;
        colorDepth   = depth;

        Red   = new Sdl.SDL_Color(255, 0, 0);
        White = new Sdl.SDL_Color(255, 255, 255);

        TextNums  = new IntPtr[10];
        TextColon = new IntPtr();
        TextComma = new IntPtr();

        int flags = Sdl.SDL_HWSURFACE | Sdl.SDL_DOUBLEBUF | Sdl.SDL_ANYFORMAT;

        if (fullScreen)
        {
            flags = flags | Sdl.SDL_FULLSCREEN;
        }

        Sdl.SDL_Init(Sdl.SDL_INIT_EVERYTHING);
        screen = Sdl.SDL_SetVideoMode(screenWidth, screenHeight, colorDepth, flags);
        Sdl.SDL_Rect rect = new Sdl.SDL_Rect(0, 0, screenWidth, screenHeight);
        Sdl.SDL_SetClipRect(screen, ref rect);

        SdlTtf.TTF_Init();
    }
Пример #4
0
    public void InitText()
    {
        switch (num)
        {
        case 1:
            texts = textsIn; break;

        case 2:
            texts = textsEs; break;

        default:
            texts = textsIn;
            break;
        }
        Sdl.SDL_Color black = new Sdl.SDL_Color(255, 255, 0);

        for (int i = 0; i < textsPtr.Length; i++)
        {
            textsPtr[i] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      texts[i], black);
        }

        for (int i = 0; i < 3; i++)
        {
            if (textsPtr[i] == IntPtr.Zero)
            {
                Environment.Exit(5);
            }
        }
    }
Пример #5
0
        //This method lets the developer gets the roll he wants to
        //make tests.
        public int GetDevRoll()
        {
            number = 0;
            char   addNumber = ' ';
            string rollValue = "";

            Sdl.SDL_Color yellow = new Sdl.SDL_Color(255, 255, 0);

            do
            {
                addNumber = hardware.ReadNumber();
                if (addNumber != '!' && addNumber != ' ' && addNumber != '?')
                {
                    rollValue += addNumber;
                }

                txtRoll = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      rollValue, yellow);
                hardware.WriteText(txtRoll, 950, 330);
                hardware.UpdateScreen();
            } while (addNumber != '!');

            if (rollValue != "")
            {
                number = Convert.ToInt32(rollValue);
            }

            return(number);
        }
Пример #6
0
    public static Image CreateImageFromText(string txt, byte r, byte g, byte b, Font f)
    {
        Sdl.SDL_Color color = new Sdl.SDL_Color(r, g, b);
        IntPtr textoComoImagen = SdlTtf.TTF_RenderText_Solid(
            f.GetPointer(), txt, color);

        return new Image(textoComoImagen);
    }
Пример #7
0
        //Method to get the number of players that are going to play.
        public void ShownNumPlayerSelect(string lang)
        {
            char n;

            font = new Font("font/fuenteproy.ttf", 12);
            Sdl.SDL_Color black = new Sdl.SDL_Color(0, 0, 0);
            IntPtr        txtNumPlayers, txtNum;


            if (lang == "spanish")
            {
                txtNumPlayers = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                            "Inserta numero de jugadores entre 2 y 4:  ", black);
                txtExit = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      "Presiona intro para salir", black);
            }
            else
            {
                txtNumPlayers = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                            "Enter number of players between 2 and 4:  ", black);

                txtExit = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      "Press enter to skip", black);
            }



            hardware.WriteText(txtNumPlayers, 150, 200);
            hardware.UpdateScreen();
            do
            {
                n = hardware.ReadNumber();

                if (n != '!' && n != '?')
                {
                    if (n >= '2' && n <= '4')
                    {
                        num_players = Convert.ToInt32(Convert.ToString(n));

                        txtNum = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                             Convert.ToString(num_players), black);
                        hardware.WriteText(txtNum, 770, 200);


                        hardware.WriteText(txtExit, 640, 430);

                        hardware.UpdateScreen();

                        n = '!';
                    }
                }
            } while (n != '!');

            do
            {
            } while (hardware.KeyPressed() != Hardware.KEY_ENTER);
        }
Пример #8
0
 public CreditsScreen(Hardware hardware) : base(hardware)
 {
     exit       = false;
     font24     = new Font("font/Joystix.ttf", 24);
     font32     = new Font("font/Joystix.ttf", 32);
     green      = new Sdl.SDL_Color(0, 255, 0);
     red        = new Sdl.SDL_Color(255, 20, 0);
     imgCredits = new Image("imgs/CreditsScreen.png", 840, 745);
 }
Пример #9
0
 public void DecreaseEnergy(Object o)
 {
     if (character.Energy > 0)
     {
         character.Energy--;
     }
     Sdl.SDL_Color red = new Sdl.SDL_Color(255, 0, 0);
     textEnergy = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                              "ENERGY: " + character.Energy, red);
 }
Пример #10
0
 public ControllerScreen(Hardware hardware) : base(hardware)
 {
     exit  = false;
     audio = new Audio(44100, 2, 4096);
     audio.AddWAV("music/reset.wav");
     imgController = new Image("imgs/ControllerScreen.png", 840, 755);
     imgController.MoveTo(0, 0);
     font   = new Font("font/Joystix.ttf", 10);
     yellow = new Sdl.SDL_Color(255, 255, 0);
 }
Пример #11
0
 /// <summary>
 /// Blended Text
 /// </summary>
 /// <param name="textColor"></param>
 /// <param name="textItem"></param>
 /// <returns></returns>
 private Surface RenderTextBlended(
     string textItem, Color textColor)
 {
     Sdl.SDL_Color colorSdl = SdlColor.ConvertColor(textColor);
     if (textItem == null || textItem.Length == 0)
     {
         textItem = " ";
     }
     return(new Surface(SdlTtf.TTF_RenderUNICODE_Blended(
                            this.Handle, textItem, colorSdl)));
 }
Пример #12
0
 private void initTexts()
 {
     Sdl.SDL_Color red   = new Sdl.SDL_Color(255, 0, 0);
     Sdl.SDL_Color green = new Sdl.SDL_Color(0, 255, 0);
     textEnergy = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "ENERGY:", red);
     textPoints = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "POINTS:", green);
     if (textEnergy == IntPtr.Zero || textPoints == IntPtr.Zero)
     {
         Environment.Exit(5);
     }
 }
Пример #13
0
 private void initTexts()
 {
     Sdl.SDL_Color black = new Sdl.SDL_Color(255, 255, 255);
     Sdl.SDL_Color white = new Sdl.SDL_Color(0, 0, 0);
     textLives = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "LIVES: ", white);
     textTimer = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "TIMER: ", black);
     if (textLives == IntPtr.Zero || textTimer == IntPtr.Zero)
     {
         Environment.Exit(5);
     }
 }
Пример #14
0
        public void ReadLimit(string lang)
        {
            char   n;
            string num = "";

            font = new Font("font/fuenteproy.ttf", 12);
            Sdl.SDL_Color black = new Sdl.SDL_Color(0, 0, 0);
            IntPtr        txtNumPlayers, txtNum;

            if (lang == "spanish")
            {
                txtNumPlayers = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                            "Inserta el limite de muertes:  ", black);
            }
            else
            {
                txtNumPlayers = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                            "Enter the limit of kills of the game:  ", black);
            }


            hardware.ClearScreen();
            hardware.DrawImage(imgPlayerSelect);
            hardware.WriteText(txtNumPlayers, 150, 200);
            hardware.UpdateScreen();
            do
            {
                n = hardware.ReadNumber();

                if (n != '!' && n != '?')
                {
                    num += n;

                    txtNum = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                         Convert.ToString(num), black);
                    hardware.WriteText(txtNum, 660, 200);

                    hardware.UpdateScreen();
                }
            } while (n != '!');


            num_limit = Convert.ToInt32(Convert.ToString(num));

            txtExit = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                  "Press enter to skip", black);
            hardware.WriteText(txtExit, 640, 430);
            hardware.UpdateScreen();

            do
            {
            } while (hardware.KeyPressed() != Hardware.KEY_ENTER);
        }
Пример #15
0
    public void InitText()
    {
        switch (GameController.language)
        {
        case 1:
            tasks      = tasksIn;
            agreements = agreementsIn; break;

        case 2:
            tasks      = tasksEs;
            agreements = agreementsEs; break;

        default:
            tasks = tasksIn; break;
        }

        font = new Font("fonts/Nashville.ttf", 33);
        Sdl.SDL_Color gray = new Sdl.SDL_Color(125, 125, 125);
        Sdl.SDL_Color blue = new Sdl.SDL_Color(66, 125, 255);

        for (int i = 0; i < tasks.Length; i++)
        {
            taksPtr[i] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                     tasks[i], gray);

            namesPtr[i] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      names[i], gray);
        }

        font = new Font("fonts/Nashville.ttf", 26);

        for (int i = 0; i < agreementsPtr.Length; i++)
        {
            agreementsPtr[i] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                           agreements[i], blue);
        }

        for (int i = 0; i < tasks.Length; i++)
        {
            if (taksPtr[i] == IntPtr.Zero || namesPtr[i] == IntPtr.Zero)
            {
                Environment.Exit(5);
            }
        }
        for (int i = 0; i < 3; i++)
        {
            if (agreementsPtr[i] == IntPtr.Zero)
            {
                Environment.Exit(5);
            }
        }
    }
Пример #16
0
        //Add Timer

        public void DecreaseTime(Object o)
        {
            Sdl.SDL_Color black = new Sdl.SDL_Color(255, 255, 255);
            Sdl.SDL_Color white = new Sdl.SDL_Color(0, 0, 0);
            if (characterA.Lives > 0)
            {
                characterA.Time--;
                textTimer = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "TIME: " + characterA.Time, black);
            }
            else if (characterB.Lives > 0)
            {
                characterB.Time--;
                textTimer = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "TIME: " + characterB.Time, black);
            }
            else
            {
                string       line;
                StreamReader input = File.OpenText("hiscore.dat");
                line = input.ReadLine();
                string[]   info = line.Split(':');
                addhiscore num  = new addhiscore();
                info       = line.Split(':');
                num.name   = info[0];
                num.points = int.Parse(info[1]);

                if (points > num.points)
                {
                    top = true;
                    input.Close();
                }

                if (top == true) //Bool to activate/deactivate de HiScore Screen
                {
                    HiScore();
                    while (hardware.KeyPress() != Hardware.KEY_SPC)
                    {
                        ;
                    }
                }

                Image imgGameOver;
                imgGameOver = new Image("images/GameOverImage.png", 1200, 740);
                imgGameOver.MoveTo(0, 0);
                hardware.DrawImage(imgGameOver);
                hardware.UpdateScreen();
                textSpace = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "PRESS SPACE TO CONTINUE...", white);
                while (hardware.KeyPress() != Hardware.KEY_SPC)
                {
                    ;
                }
            }
        }
Пример #17
0
 public SelectLenguage(Hardware hardware) : base(hardware)
 {
     exit  = false;
     audio = new Audio(44100, 2, 4096);
     audio.AddWAV("music/reset.wav");
     imgWelcome =
         new Image("imgs/MenuPrincipal.png", 840, 755);
     imgChosenOption =
         new Image("imgs/BombMenu1.png", 50, 50);
     font = new Font("font/Joystix.ttf", 28);
     imgWelcome.MoveTo(0, 0);
     imgChosenOption.MoveTo(245, 420);
     yellow = new Sdl.SDL_Color(255, 255, 0);
 }
Пример #18
0
    public void InitText()
    {
        Sdl.SDL_Color red = new Sdl.SDL_Color(255, 0, 0);
        string        line;

        for (int i = 0; i < scorePtr.Length; i++)
        {
            line = text[ind, 0] + Convert.ToInt32(scoreList[i].num) + text[ind, 1] +
                   Convert.ToInt32(scoreList[i].score) + text[ind, 2] +
                   Convert.ToInt32(scoreList[i].jumps);
            scorePtr[i] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      line, red);
        }
    }
Пример #19
0
        //Show the multiple options of the menu.
        public void Show()
        {
            bool isSpacePressed = false;

            Sdl.SDL_Color red = new Sdl.SDL_Color(255, 0, 0);

            txtSpace = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                   "Press 'SPACE' to continue", red);


            SelectLang();

            imgArrow.MoveTo(270, 180);

            if (GetLang() == "spanish")
            {
                imgBack  = new Image("img/menuscreenSpanish.jpg", 1152, 648);
                txtSpace = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                       "Pulsa espacio para continuar", red);
                chosenGame = 1;
            }

            do
            {
                hardware.ClearScreen();
                hardware.DrawImage(imgBack);
                hardware.WriteText(txtSpace, 200, 150);
                hardware.DrawImage(imgArrow);
                hardware.UpdateScreen();


                //Moves the arrow throught the options of the menu
                int keyPress = hardware.KeyPressed();
                if (keyPress == Hardware.KEY_UP && chosenGame > 1)
                {
                    chosenGame--;
                    imgArrow.MoveTo(250, (short)(imgArrow.Y - 52));
                }
                else if (keyPress == Hardware.KEY_DOWN && chosenGame < 7)
                {
                    chosenGame++;
                    imgArrow.MoveTo(250, (short)(imgArrow.Y + 52));
                }
                else if (keyPress == Hardware.KEY_SPACE)
                {
                    isSpacePressed = true;
                }
            } while (!isSpacePressed);
        }
Пример #20
0
        public void EscribirTexto(string texto, short x, short y, short size, byte r, byte g, byte b)
        {
            IntPtr tipoLetra = SdlTtf.TTF_OpenFont("SEGOEPRB.TTF", size);

            Sdl.SDL_Color color           = new Sdl.SDL_Color(r, g, b);
            IntPtr        textoComoImagen = SdlTtf.TTF_RenderText_Solid(tipoLetra, texto, color);

            if (textoComoImagen == IntPtr.Zero)
            {
                Environment.Exit(5);
            }
            Sdl.SDL_Rect origen = new Sdl.SDL_Rect(0, 0, ancho, alto);
            Sdl.SDL_Rect dest   = new Sdl.SDL_Rect(x, y, ancho, alto);
            Sdl.SDL_BlitSurface(textoComoImagen, ref origen, pantalla, ref dest);
        }
Пример #21
0
 public SettingScreen(Hardware hardware) : base(hardware)
 {
     exit  = false;
     audio = new Audio(44100, 2, 4096);
     audio.AddWAV("music/reset.wav");
     font       = new Font("font/Joystix.ttf", 28);
     imgSetting =
         new Image("imgs/SettingsScreen.png", 840, 755);
     imgChosenOption =
         new Image("imgs/select.png", 40, 35);
     game = new GameScreen(hardware);
     imgSetting.MoveTo(0, 0);
     imgChosenOption.MoveTo(170, 240);
     white = new Sdl.SDL_Color(255, 255, 255);
 }
Пример #22
0
 public IntroScreen(Hardware hardware) : base(hardware)
 {
     bakcGround = new Image("imgs/IntroScreen2.png", 1200, 720);
     audio      = new Audio(44100, 2, 4096);
     audio.AddMusic("sound/IntroTheme.mid");
     font = new Font("fonts/NexaRustSlab-BlackShadow01.otf", 35);
     bakcGround.MoveTo(0, 0);
     Sdl.SDL_Color white = new Sdl.SDL_Color(255, 255, 255);
     Englis = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                          "Press space/A escape/B to continue", white);
     Castellano = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                              "Espacio o A para Castellano", white);
     Englis = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                          "Escape or B for English", white);
 }
Пример #23
0
        public void SetPalette()
        {
            Sdl.SDL_Color[] colors = new Sdl.SDL_Color[255];
            for (byte i = 0; i <= 254; i++)
            {
                colors[i].r = i;
                colors[i].g = i;
                colors[i].b = i;
            }
            IntPtr surfacePtr       = VideoSetup();
            int    resultSetPalette = Sdl.SDL_SetPalette(surfacePtr, Sdl.SDL_LOGPAL | Sdl.SDL_PHYSPAL, colors, 0, 255);

            Assert.AreEqual(resultSetPalette, 0);
            Sdl.SDL_FreeSurface(surfacePtr);
        }
Пример #24
0
    // Writes a text in the specified coordinates
    public void WriteText(string text, short x, short y, byte r, byte g, byte b,
                          Font fontType)
    {
        Sdl.SDL_Color color       = new Sdl.SDL_Color(r, g, b);
        IntPtr        textAsImage = SdlTtf.TTF_RenderText_Solid(fontType.GetFontType(),
                                                                text, color);

        if (textAsImage == IntPtr.Zero)
        {
            Environment.Exit(5);
        }
        Sdl.SDL_Rect src  = new Sdl.SDL_Rect(0, 0, screenWidth, screenHeight);
        Sdl.SDL_Rect dest = new Sdl.SDL_Rect(x, y, screenWidth, screenHeight);
        Sdl.SDL_BlitSurface(textAsImage, ref src, screen, ref dest);
    }
Пример #25
0
 public MapCreationScreen(Hardware hardware) : base(hardware)
 {
     font20    = new Font("font/Joystix.ttf", 20);
     imgMap    = new Image("imgs/MapScreen.png", 840, 105);
     imgFloor  = new Image("imgs/Floor.png", 840, 680);
     imgCursor = new Image("imgs/cursor.png", 40, 40);
     imgMap.MoveTo(0, 640);
     imgFloor.MoveTo(0, 0);
     imgCursor.MoveTo(40, 40);
     white             = new Sdl.SDL_Color(255, 255, 255);
     Bricks            = new List <Sprite>();
     BricksDestroyable = new List <Sprite>();
     font32            = new Font("font/Joystix.ttf", 32);
     font16            = new Font("font/Joystix.ttf", 16);
     yellow            = new Sdl.SDL_Color(255, 255, 0);
 }
Пример #26
0
    public static void WriteHiddenText(string txt,
                                       short x, short y, byte r, byte g, byte b, Font f)
    {
        Sdl.SDL_Color color           = new Sdl.SDL_Color(r, g, b);
        IntPtr        textoComoImagen = SdlTtf.TTF_RenderText_Solid(
            f.GetPointer(), txt, color);

        //if (textoComoImagen == IntPtr.Zero)
        //   Environment.Exit(5);

        Sdl.SDL_Rect origen = new Sdl.SDL_Rect(0, 0, width, height);
        Sdl.SDL_Rect dest   = new Sdl.SDL_Rect(x, y, width, height);

        Sdl.SDL_BlitSurface(textoComoImagen, ref origen,
                            hiddenScreen, ref dest);
    }
Пример #27
0
    public void Display(Font font)
    {
        Sdl.SDL_Color statementColor = new Sdl.SDL_Color(0xff, 0x00, 0x00);
        Sdl.SDL_Color answerColors   = new Sdl.SDL_Color(0x00, 0xff, 0x00);

        IntPtr statementImg =
            SdlTtf.TTF_RenderText_Solid(font.GetFontType(), Statement, statementColor);

        IntPtr[] answersImg = new IntPtr[4];

        for (int i = 0; i < answersImg.Length; i++)
        {
            answersImg[i] =
                SdlTtf.TTF_RenderText_Solid(font.GetFontType(), Answers[i], statementColor);
        }
    }
Пример #28
0
    public void DrawText()
    {
        Sdl.SDL_Color red = new Sdl.SDL_Color(255, 0, 0);
        timeSpent = SdlTtf.TTF_RenderText_Solid
                        (font.GetFontType(), time.ToString(), red);
        levelReached = SdlTtf.TTF_RenderText_Solid
                           (font.GetFontType(), "1", red);
        score = SdlTtf.TTF_RenderText_Solid
                    (font.GetFontType(), "1000", red);

        hardware.WriteText
            (timeSpent, 340, 486);
        hardware.WriteText
            (levelReached, 340, 513);
        hardware.WriteText
            (score, 340, 586);
    }
Пример #29
0
        //Shows the second option of the menu. It tells the user to
        //enter a chip number to move. The player can only move 1 of his
        // 4 chips
        public int ShowSecondStep(string lang)
        {
            char addNumber = ' ';

            chipToMove = "";
            nchip      = 0;

            font = new Font("font/fuenteproy.ttf", 12);
            Sdl.SDL_Color red    = new Sdl.SDL_Color(255, 0, 0);
            Sdl.SDL_Color yellow = new Sdl.SDL_Color(255, 255, 0);

            if (lang == "spanish")
            {
                txtMenu = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      "Inserta numero de ficha: ", red);
            }
            else
            {
                txtMenu = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      "Enter chip number to move: ", red);
            }

            hardware.WriteText(txtMenu, 640, 380);
            hardware.UpdateScreen();

            do
            {
                addNumber = hardware.ReadNumber();
                if (addNumber != '!' && addNumber != ' ' && addNumber != '?')
                {
                    this.chipToMove += addNumber;
                }

                txtChip = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                      chipToMove, yellow);
                hardware.WriteText(txtChip, 1050, 380);
                hardware.UpdateScreen();
            } while (addNumber != '!');

            if (chipToMove != "")
            {
                nchip = Convert.ToInt32(chipToMove);
            }

            return(nchip);
        }
Пример #30
0
    public void ChosenOption()
    {
        Sdl.SDL_Color yellow = new Sdl.SDL_Color(255, 255, 0);
        switch (chosenOption)
        {
        case 2:
        case 5:
            textPtr[8] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                     menuTexts[chosenOption] + disp[GameController.language - 1], yellow);
            break;

        default:
            textPtr[8] = SdlTtf.TTF_RenderText_Solid(font.GetFontType(),
                                                     "", yellow);
            break;
        }
    }