//显示 public override void OnEnable() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR #else SdkConector.ShowToolBar(1); #endif }
//显示 public override void OnEnable() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK #else SdkConector.ShowToolBar(1); #endif Debug.Log("GameUserData.Instance.GameUserGold.ToString() " + GameUserModel.Instance.mGameUserGold.ToString()); mGoldText.text = GameUserModel.Instance.mGameUserGold.ToString(); mDiamondText.text = GameUserModel.Instance.mGameUserDmd.ToString(); //初始化 mBattle.value = true; // if (SystemNoticeData.Instance.StateType == GameDefine.SystemNoticeState.SystemUnRead) // { // CreateSystemNotice(); // } // #if UNITY_STANDALONE_WIN // if (InputNotice == null && IGuideTaskManager.Instance().IsLineTaskFinish()) // { // ResourceUnit objUnit = ResourcesManager.Instance.loadImmediate(GameConstDefine.LoadInputSend, ResourceType.PREFAB); // InputNotice = GameObject.Instantiate(objUnit.Asset) as GameObject; // InputNotice.transform.parent = mRoot; // InputNotice.transform.localPosition = Vector3.zero; // InputNotice.transform.localScale = Vector3.one; // } // #endif }
//SDK检查成功 void SdkServerCheckSuccess() { ShowServer(LOGINUI.Login); mWaitingParent.gameObject.SetActive(false); #if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK #else SdkConector.ShowToolBar(0); #endif }
public static void LogOutToLogin() { if (PlayerManager.Instance != null) { if (PlayerManager.Instance.AccountDic != null) { PlayerManager.Instance.AccountDic.Clear(); } Iselfplayer player = PlayerManager.Instance.LocalPlayer; if (player != null) { player.UserGameItemsCount.Clear(); player.UserGameItemsCoolDown.Clear(); player.UserGameItems.Clear(); Debug.LogError("player"); } MsgInfoManager.Instance.RemoveKillMsg(); AltarData.Instance.DelAllAltar(); FriendManager.Instance.DelAllList(); PlayerManager.Instance.DestoryAllEntity(); GameUserModel.Instance.Clear(); //GoodsModel.Instance.Clear(); MailModel.Instance.Clear(); SystemNoticeData.Instance.Clear(); MarketHeroListModel.Instance.Clear(); MarketRuneListModel.Instance.Clear(); RuneEquipModel.Instance.Clear(); PlayerManager.Instance.LocalAccount = PlayerManager.Instance.LocalPlayer = null; } NetworkManager.Instance.canReconnect = false; NetworkManager.Instance.Close(); #if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK #else SdkConector.ShowToolBar(1); #endif }