void Awake() { state = GetComponent<Sct_LavaState>(); col = GetComponent<Sct_CollisionDetect>(); variable = GetComponent<Sct_LavaVariable>(); }
void Awake() { col = GetComponent<Sct_CollisionDetect>(); }
//private Sct_LavaSound sound; void Awake() { bodyControl = GetComponent<Sct_LavaBodyControl>(); col = GetComponent<Sct_CollisionDetect>(); mask = GetComponent<Sct_BubbleMask>(); input = GetComponent<Sct_LavaInput>(); variable = GetComponent<Sct_LavaVariable>(); //sound = GetComponent<Sct_LavaSound>(); }