Пример #1
0
    private Game game;                                                      // Game             (reference)

    void OnEnable()
    {
        if (this.game == null || this.settings == null)
        {
            this.game = Game.instance;

            this.settings = game.settings.GameStates
                            .MainState
                            .PlayingState
                            .GameActionState
                            .ScrumingState;
            if (this.game == null)
            {
                throw new UnityException("[scrumController] : I need a game to work !");
            }
        }

        if (this.ScrumBloc == null)
        {
            GameObject o = GameObject.Find("SCRUM");
            if (o == null)
            {
                o = new GameObject("SCRUM");
            }

            this.ScrumBloc = o.GetComponent <ScrumBloc>();
        }

        ScrumBloc.transform.position = InitialPosition;
        ScrumBloc.smoothPosition     = true;

        this.currentPosition = 0;                                          // Current score.
        this.TimeRemaining   = this.settings.MaximumDuration;              // Decreased by time after if chrono launched.
        this.ChronoLaunched  = false;                                      // Launched at first smash.
        this.CurrentWinner   = 0;                                          // Changed at first smash.
        this.SuperLoading    = 0;                                          // Super Loading

        this.MalusNorth = -1;
        this.MalusSouth = -1;
    }
Пример #2
0
    public override void OnEnter()
    {
        base.OnEnter();
        ScrumingStateSettings settings = game.settings.GameStates.MainState.PlayingState.GameActionState.ScrumingState;

        game.Referee.ScrumCinematicMovement();

        game.refs.transitionsTexts.scrum.SetActive(true);

        cam.transalateWithFade(Vector3.zero, Quaternion.identity, 2, 1, 1, 1,
                               (/* OnFinish*/) => {
            game.refs.managers.ui.currentState = UIManager.UIState.ScrumUI;
            game.Referee.NowScrum();
        }, (/*OnFade*/) => {
            game.refs.transitionsTexts.scrum.SetActive(false);

            offset = cam.MinfollowOffset;
            cam.setTarget(this.game.refs.gameObjects.ScrumBloc.transform);
            cam.MinfollowOffset = settings.offsetCamera;

            game.Referee.ScrumSwitchToBloc();
        });
    }
Пример #3
0
    void OnEnable()
    {
        if (this.game == null || this.settings == null)
        {
            this.game = Game.instance;

            this.settings = game.settings.GameStates
                                          .MainState
                                          .PlayingState
                                          .GameActionState
                                          .ScrumingState;
            if (this.game == null)
            {
                throw new UnityException("[scrumController] : I need a game to work !");
            }
        }

        if (this.ScrumBloc == null)
        {
            GameObject o = GameObject.Find("SCRUM");
            if(o == null)
                o = new GameObject("SCRUM");

            this.ScrumBloc = o.GetComponent<ScrumBloc>();
        }

        ScrumBloc.transform.position = InitialPosition;
        ScrumBloc.smoothPosition = true;

        this.currentPosition = 0;                                  		   // Current score.
        this.TimeRemaining = this.settings.MaximumDuration;                // Decreased by time after if chrono launched.
        this.ChronoLaunched = false;                             		   // Launched at first smash.
        this.CurrentWinner = 0;                                   		   // Changed at first smash.
        this.SuperLoading = 0;                                    		   // Super Loading

        this.MalusNorth = -1;
        this.MalusSouth = -1;
    }