private void ExpandCallback(System.Windows.UIElement element, ScrumGestures.TouchGroup points) { this.Invoke(() => { Collapsed = !Collapsed; }); }
private void EpicPicked(System.Windows.UIElement element, ScrumGestures.TouchGroup points) { this.Invoke(() => { Surface.ViewController.ActivateView(ScrumViewController.EPIC_VIEW); Collapsed = true; }); }
/// <summary> /// Wechselt die Backlog Zugehörigkeit /// </summary> /// <param name="element"></param> /// <param name="points"></param> private void ToggleBacklog(System.Windows.UIElement element, ScrumGestures.TouchGroup points) { switch (UserStory.BacklogStatus) { case ItemBacklogStatus.PRODUCT_BACKLOG: UserStory.BacklogStatus = ItemBacklogStatus.SPRINT_BACKLOG; break; case ItemBacklogStatus.SPRINT_BACKLOG: UserStory.BacklogStatus = ItemBacklogStatus.PRODUCT_BACKLOG; break; } UserInterface.UpdateData(Item); }
protected override void TouchUpCallback(System.Windows.UIElement element, ScrumGestures.TouchGroup points) { base.TouchUpCallback(element, points); // Drag and Drop Ausführen _ddc.DoDrop(points[0]); }
protected override void DragCallback(System.Windows.UIElement element, ScrumGestures.TouchGroup points) { base.DragCallback(element, points); // Drag and Drop Test! _ddc.TestDrop(points[0]); }