static public int set_OnItemVisible(IntPtr l) { try { ScrollRectList self = (ScrollRectList)checkSelf(l); System.Action <UnityEngine.GameObject, System.Int32> v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.OnItemVisible = v; } else if (op == 1) { self.OnItemVisible += v; } else if (op == 2) { self.OnItemVisible -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetMaxItemCount(IntPtr l) { try { ScrollRectList self = (ScrollRectList)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.SetMaxItemCount(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }