void ResetControl() { mCameraSensitivity.SetValue((SystemSettingData.Instance.cameraSensitivity - CamSMin) / (CamSMax - CamSMin)); mHoldGunCameraSensitivity.SetValue((SystemSettingData.Instance.holdGunCameraSensitivity - CamSMin) / (CamSMax - CamSMin)); mCameraFOVScroll.SetValue((SystemSettingData.Instance.CameraFov - CamFOVMin) / (CamFOVMax - CamFOVMin)); this.DriveCameraInertiaScroll.SetValue((SystemSettingData.Instance.DriveCamInertia - m_DriveCamInertiaMin) / (m_DriveCamInertiaMax - m_DriveCamInertiaMin)); mCameraInertia.SetValue((SystemSettingData.Instance.CamInertia - CamInertiaMin) / (CamInertiaMax - CamInertiaMin)); mCamHorizontal.isChecked = SystemSettingData.Instance.CameraHorizontalInverse; mCamVertical.isChecked = SystemSettingData.Instance.CameraVerticalInverse; mAttacMode.isChecked = SystemSettingData.Instance.AttackWhithMouseDir; mUseController.isChecked = SystemSettingData.Instance.UseController; }
void ResetAudio() { mSoundVolume.SetValue(SystemSettingData.Instance.SoundVolume); mMusicVolume.SetValue(SystemSettingData.Instance.MusicVolume); mDialogVolume.SetValue(SystemSettingData.Instance.DialogVolume); mEffectVolume.SetValue(SystemSettingData.Instance.EffectVolume); SoundVolume = SystemSettingData.Instance.SoundVolume; MusicVolume = SystemSettingData.Instance.MusicVolume; DialogVolume = SystemSettingData.Instance.DialogVolume; EffectVolume = SystemSettingData.Instance.EffectVolume; }