public void BlankSet(ScrollCylinderNode Node, bool AddLast = false) { if (!AddLast) { this.lstBlankNodes.Clear(); } if (Object.op_Equality((Object)this.blankObject, (Object)null)) { return; } Vector2 sizeDelta = ((RectTransform)((Component)Node).GetComponent <RectTransform>()).get_sizeDelta(); RectTransform component = (RectTransform)((Component)((Component)this).get_transform()).GetComponent <RectTransform>(); int[] numArray1 = new int[2]; Rect rect1 = component.get_rect(); numArray1[0] = (int)((double)((Rect) ref rect1).get_height() / sizeDelta.y); Rect rect2 = component.get_rect(); numArray1[1] = (int)((double)((Rect) ref rect2).get_width() / sizeDelta.x); int[] numArray2 = numArray1; int num = Mathf.Max(numArray2[0], numArray2[1]); if (this.lstBlankNodes.Count == (num % 2 == 0 ? num : num - 1)) { return; } numArray2[0] /= 2; numArray2[1] /= 2; for (int index1 = 0; index1 < numArray2.Length; ++index1) { for (int index2 = 0; index2 < numArray2[index1]; ++index2) { ScrollCylinderNode scrollCylinderNode = (ScrollCylinderNode)Object.Instantiate <ScrollCylinderNode>((M0)this.blankObject); ((Component)scrollCylinderNode).get_transform().SetParent(this.Contents.get_transform(), false); ((Component)scrollCylinderNode).get_gameObject().SetActive(true); this.lstBlankNodes.Add(scrollCylinderNode); } } }
public void SetTarget(ScrollCylinderNode target) { RectTransform component1 = (RectTransform)this.Contents.GetComponent <RectTransform>(); Vector3 vector3 = Vector2.op_Implicit(component1.get_anchoredPosition()); for (int index1 = 0; index1 < this.lstNodes.Count; ++index1) { int index2 = index1; if (!Object.op_Inequality((Object)this.lstNodes[index2], (Object)target)) { RectTransform component2 = (RectTransform)((Component)this.lstNodes[index2]).GetComponent <RectTransform>(); Vector2 vector2; ref Vector2 local1 = ref vector2; // ISSUE: variable of the null type __Null x = component1.get_anchoredPosition().x; Rect rect1 = component1.get_rect(); double num1 = (double)((Rect) ref rect1).get_width() / 2.0; double num2 = x - num1 + component2.get_anchoredPosition().x; local1.x = (__Null)num2; ref Vector2 local2 = ref vector2; // ISSUE: variable of the null type __Null y = component1.get_anchoredPosition().y; Rect rect2 = component1.get_rect(); double num3 = (double)((Rect) ref rect2).get_height() / 2.0; double num4 = y + num3 + component2.get_anchoredPosition().y; local2.y = (__Null)num4; vector2.x = vector3.x - vector2.x; vector2.y = vector3.y - vector2.y; this.targetNode = new ValueTuple <int, Vector2, ScrollCylinderNode>(index2, vector2, target); if (this._onValueChange == null) { break; } this._onValueChange.OnNext(index2); break; }
private void Start() { this.toggle = (Toggle)((Component)this).get_gameObject().GetComponent <Toggle>(); this.node = (ScrollCylinderNode)((Component)this).get_gameObject().GetComponent <ScrollCylinderNode>(); }